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Author Topic: Random spacing in vehicle columns  (Read 4141 times)

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panzerkeil

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Re: Random spacing in vehicle columns
« Reply #12 on: June 01, 2012, 06:59:59 AM »

You must have done something wrong; I found that the tanks from winflyrs pack for instance had entries ranging up to 96 meters and I never had a crash because of it.. (although many for other reasons ::))

For the strafers among us I found some more goodies:

If you add  "Explode              WagonWoodExplosives "  under the // Panzer properties to your vehicle entry in technics.ini, you will see a nice explosion when vehicle is destroyed. I have personally added it to some trucks and a few tanks. But be aware: if the distance between vehicles is not big enough, one hit will lead to "domino D-day" for your columns..  8)

If you add  "Soldiers         2" to a vehicle under the // Moving you will see crew running for cover when under attack. Might work with larger numbers and\or other objects as well; never tested that..
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butch

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Re: Random spacing in vehicle columns
« Reply #13 on: June 01, 2012, 01:33:00 PM »

You must have done something wrong; I found that the tanks from winflyrs pack for instance had entries ranging up to 96 meters and I never had a crash because of it.. (although many for other reasons ::))

For the strafers among us I found some more goodies:

If you add  "Explode              WagonWoodExplosives "  under the // Panzer properties to your vehicle entry in technics.ini, you will see a nice explosion when vehicle is destroyed. I have personally added it to some trucks and a few tanks. But be aware: if the distance between vehicles is not big enough, one hit will lead to "domino D-day" for your columns..  8)

If you add  "Soldiers         2" to a vehicle under the // Moving you will see crew running for cover when under attack. Might work with larger numbers and\or other objects as well; never tested that..

Auuwww...cool tricks yo.
But I'm not sure exactly where the entry goes...the "if you add/under" bit :-[...would you please give me the actual line as an example, (before I go upsetting Mr launcher again). Regards.
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panzerkeil

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Re: Random spacing in vehicle columns
« Reply #14 on: June 02, 2012, 07:08:45 AM »

Sure; here are some extractions from my technics.ini (note that I have installed Wingflyr vehicles, so the //models part might be different from yours):

[OpelBlitz6700A]
Description    Opel Blitz 6700A
Icon           Car

// Models
MeshSummer           3do/Cars/OpelBlitz6700A_summer/live.sim
MeshSummerDamage     3do/Cars/OpelBlitz6700A_summer/dead.sim
MeshWinter           3do/Cars/OpelBlitz6700A_winter/live.sim
MeshWinterDamage     3do/Cars/OpelBlitz6700A_winter/dead.sim

// Panzer
PanzerType  Car
PanzerSubtype  3
PanzerBodyFront      0.005

// Moving
SoundMove      models.Car
SpeedAverage    22.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     60.0             // ??
RotInvisAng     65.0
BestSpace          32.0
AfterCollisionDist  6.1
CommandInterval     1.6
StayInterval        1.5
Soldiers      2


And the t34 (which explodes when destroyed in my setup):


[T34]
Description  USSR's tank T-34.
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Tanks/T-34/Summer/hier.him
MeshWinter   3do/Tanks/T-34/Winter/hier.him

// Panzer
PanzerSubtype    4
PanzerBodyFront      0.045
PanzerBodyBack       0.040
PanzerBodySide       0.045
PanzerBodyTop        0.020
PanzerHead           0.050     // 0.045 -- good front shape
PanzerHeadTop        0.016
Explode              WagonWoodExplosives
// Weapon
Gun                CannonF34
NumShells          77
AttackMaxDistance     1200.0
AttackMaxRadius       1200.0
AttackMaxHeight       1200.0
HeadYawHalfRange      180.0
GunMinPitch            -4.0  // ??
GunStdPitch             0.0
GunMaxPitch           +29.0  // ??
HeadMaxYawSpeed        30.0  // ??
GunMaxPitchSpeed        5.0  // ??
DelayAfterShoot        10.0  // ??
ChainfireTime           0.0
FastTargetsAngleError   8.0

// Moving
SoundMove      models.Tank
StayWhenFire   1
SpeedAverage    14.0
SpeedMax        25.0
SpeedBack        5.0
RotSpeedMax     45.0             // ??
RotInvisAng     36.0
BestSpace       34.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5
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butch

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Re: Random spacing in vehicle columns
« Reply #15 on: June 02, 2012, 02:19:18 PM »

OK, great, thanks for that Panzerkill. All clear now. I will give this a try.
 :) :)
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butch

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Re: Random spacing in vehicle columns
« Reply #16 on: June 02, 2012, 04:11:12 PM »

Awesome results...

Before...(note colunm is very tight).


After...(note the extra and differing space between vehicles) much more realistic :)

 :) :)
Thanks PanzerKill.
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butch

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Re: Random spacing in vehicle columns
« Reply #17 on: June 03, 2012, 03:59:33 AM »

Just love seeing those little guys running!

 ;)
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Epervier

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Re: Random spacing in vehicle columns
« Reply #18 on: June 03, 2012, 09:53:05 AM »

... much more realistic :)
This is not a certainty ... but I prefer! ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -
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