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Author Topic: F-100D Super Sabre - Beta Test v1.1  (Read 82129 times)

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Razgriz_37

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Re: F-100D Super Sabre - Beta Test v1.1
« Reply #60 on: June 05, 2012, 03:17:23 PM »

In all honesty I'm just happy to have another Fighter Jet to fly. Appreciate the hard and impressionable work put towards these aircraft. Thank you moddderssss.
 :)
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Eldo

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Re: F-100D Super Sabre - Beta Test v1.1
« Reply #61 on: June 05, 2012, 03:33:17 PM »

And melissa, nice job with the aircraft. Bloody hard to detect missiles, and get shot out of the sky. Need to figure out how to avoid missiles, or have a missile detector...
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Texx

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Re: F-100D Super Sabre - Beta Test v1.1
« Reply #62 on: June 05, 2012, 03:55:15 PM »

Well during 1965 and part of 1966 F-100 had not a radar warning system. :D

I guess it should have been a nerve challenge to fly the real thing.
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Birdman

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Re: F-100D Super Sabre - Beta Test v1.1
« Reply #63 on: June 05, 2012, 04:33:30 PM »

Links to my fixes don't work since they are atteched to my post in the beta test thread that is not accessible for all. Anyway, I'll attach them here again so that everyone can download them.

The glass fix and hook fix should be installed to \000_F100D\3do\Plane\F-100D(Multi1)\ and \000_F100D\3do\Plane\F-100D(USA)\. The glass fix adds inner glass surfaces to external model and fixes canopy shadow. The hook fix places bombs a bit better and fixes broken rocket loadouts. You can also install my Mk83 fix as a separate mod in your mod folder if you want Mk-series bombs to fit better on the racks.
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melissa

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Re: F-100D Super Sabre - Beta Test v1.1
« Reply #64 on: June 05, 2012, 04:49:19 PM »

May I advise for your next project either an E-2/A-6/A-4/E-3/F-111/F-105 for aircraft. If you ever do ground vehicles, may you do the M48, and the PT-76?
I have not enough time, unfortunately
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Kazegami

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Re: F-100D Super Sabre - Beta Test v1.1
« Reply #65 on: June 05, 2012, 05:01:42 PM »

Vega, when I was testing the new FM, I found something odd. As I was landing, full flaps and airbrake down, I experienced very strong lift forces and I bounced when my wheels hit the ground. I slowed to 95 mph TAS and I was still able to stay aloft! My AOA showed as -8 degrees. When I repeated this, the same thing happened. Is this normal?
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DFTBA

4S_Vega

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Re: F-100D Super Sabre - Beta Test v1.1
« Reply #66 on: June 05, 2012, 05:37:10 PM »

Vega, when I was testing the new FM, I found something odd. As I was landing, full flaps and airbrake down, I experienced very strong lift forces and I bounced when my wheels hit the ground. I slowed to 95 mph TAS and I was still able to stay aloft! My AOA showed as -8 degrees. When I repeated this, the same thing happened. Is this normal?

ok, tnx for report  :)

tomorrow i will check if i give it too much flaps lift
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Triad773

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Re: F-100D Super Sabre - Beta Test v1.1
« Reply #67 on: June 05, 2012, 06:00:42 PM »

*SCHWING*

First of the Century Series :) Thank you so much Melissa and all else involved!

Looking forward to flying the THUD  :o

Thanks for all your guys work  8)

Triad
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Boosh

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Re: F-100D Super Sabre - Beta Test v1.1
« Reply #68 on: June 05, 2012, 09:37:29 PM »

Absolutely loving this. One question I had about the damage modeling: is there a problem with textures or is this just something wacky on my machine? When I hit the F-100 with the MiG-19's guns I got some really weird results. Links to pics (to save bandwidth) are below.

Transparent damage
Another Angle
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Gumpy

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Re: F-100D Super Sabre - Beta Test v1.1
« Reply #69 on: June 05, 2012, 10:09:07 PM »

Your top link is dead Boosh.
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Boosh

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Re: F-100D Super Sabre - Beta Test v1.1
« Reply #70 on: June 05, 2012, 10:12:47 PM »

Links should be fixed. Thanks for letting me know Gumpy.
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S3231541

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Re: F-100D Super Sabre - Beta Test v1.1
« Reply #71 on: June 05, 2012, 10:50:23 PM »

Apparently, it's a bug  :(. Should be easy to fix, I'll contact Melissa about it.
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