What I did is:
Clean instal of IL2 1946 checked and working fine. Instalation of DBW 1.71 with
Mods applied:
!SAS_Engine_Mod_4101m_v26
SAS Buttons 10.3 Offline
000_1956_Core_v12
DiffFM401 or 00PAL_DiffFM
.rc file
@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
Result 20% CTD.
I made second install of clean IL2 up to 4.101, Modact 3,6, same mods as above (no need for changing .rc file cause these lines were already there) - > still 20% CTD
In this two versions of the game, log.lst ends abruptly in the same place:
------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
Vendor: 1C.Multimedia.Dev/Maddox.
Render: DirectX8.
Version: 1.1
Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 3840x1024
ColorBits: 32
DepthBits: 24
StencilBits: 0
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%