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Author Topic: DBW 1916 update v4 (UPDATED! 29.03.2019)  (Read 462418 times)

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vpmedia

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Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
« Reply #2376 on: May 23, 2014, 05:43:42 AM »

I added on the map Megiddo railroad, but unlocked editor can not open the map to correct it, can someone be able to finish it? need to fix the railroad tracks and make the station.

two things needed:

it requires a folder in the gameroot called
maps/WWI_Megiddo

and

bldconf.ini must look like this

[builder_plugins]
  (builder.PlMapLoad)
  (builder.PlMapActors,sectFile=com/maddox/il2/objects/static.ini)
  (builder.PlMapAirdrome)
  (builder.PlMapLabel)
  (builder.PlMapText)
[builder config]
  bShowGrid false
  bShowName true
  bViewRunaway true
  bShowTime true
  bShowArmy [3,true,true,true]
  iLightLand 255
  iconSize 16
  bViewBridge true
  bAnimateCamera true
  bActorOnLand true
  bSaveViewHLand false
  bShowLandscape true
  iLightDestruction 128
  iWaterLevel 191
  defFullDY 24.0
  defFullDX 32.0

cperleberg

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Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
« Reply #2377 on: May 23, 2014, 06:26:28 AM »

Holler if you need help, I'll keep an eye on your topic

Nope, did it last night. Worked like a charm. Up and flying. Thanks!
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MURD0C

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Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
« Reply #2378 on: May 23, 2014, 07:33:38 AM »

the question is removed

ru:vopros snyat
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MURD0C

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Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
« Reply #2379 on: May 23, 2014, 07:50:45 AM »

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vpmedia

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Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
« Reply #2380 on: May 23, 2014, 08:15:02 AM »

better infantry units
http://combatace.com/files/file/12651-infantry-units/



not sure about the format, I think we'd need the 3d sources

David Prosser

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Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
« Reply #2381 on: May 23, 2014, 08:43:55 AM »

Ooh... French Infantry in Horizon Blue! Yeah, and hell yeah!!!!!!!!!!!! Ditto for the Russian and Italian ones too!

cheers

David

David Prosser

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Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
« Reply #2382 on: May 23, 2014, 08:52:57 AM »

The handcart would be perfect for a WWI airfields, and the Woody would be an excellent 1950s vehicle. That's when they first came out in that form.



cheers

David

gambit168

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Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
« Reply #2384 on: May 23, 2014, 03:23:07 PM »

I asked Geezer if he & stephen1918 would contribute to the Il2 wwI community i while back
my fingers are still crossed
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max_thehitman

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Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
« Reply #2385 on: May 23, 2014, 06:10:49 PM »


OH WOW!  :o
You guys are killing me with those screenshots of static-objects!
Awesome and beautiful stuff. We definitely would like to have them in this version of the IL2+Mods.
Not only used for WW1 but they can be used for WW2 and many other versions. Really nice.

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max_thehitman

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Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
« Reply #2386 on: May 23, 2014, 10:00:59 PM »

AAAAHAHHAH! Crazy head pilot 
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Alex840

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Re: DBW 1916 update v3.3 (UPDATED! 20.05.2014)
« Reply #2387 on: May 23, 2014, 10:36:07 PM »

Throw severed enemy heads into the enemy lines was a common practice to demoralize and instilling fear and terror to the enemy for centuries.
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