Indeed, the problem root is map scaling, not FM. 90% of maps are not 1:1 scale but usually half sized over the ground and over seas even worse, so what is the point of having a realistic fuel capability and consumption if everything is 2 times closer than reality? none at all.
Who is willing to spend 12 hours missions for 2 minutes of action? No one! We have too much to do as to waste 12 hours of GAME without action while RL takes most of your gaming time, and this is without considering that we usually play more than 1 game. Surely this takes away the fuel stress factor, but you can't have everything.
So better do as usual: calculate the factor "game distance in map "x" against real distance", then use that factor to divide 100% fuel by that amount and then take that as max fuel. Do the same with all planes (friendlies and foes) in the mission. This will approximate the "fuel stress" factor close enough.
No mod can adjust your fuel to unconsistent map scaling and get a "realistic" fuel capacity for that map: as said, not only scaling is not consistent between maps, but inside the VERY SAME map, distances could be 1:2 in some parts and 1:100 in some others..