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Author Topic: Parasol pack-5 (Delfin - Fokker CX - Gamma 5B - FK51 - R-Z - Vultee V1A) - v2.01  (Read 19265 times)

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Loht773

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I'm having trouble with this mod, the Delfin and the Northrop Gamma show up on the rooster but I can't select them. The weapons on the other planes do not appear on the list. Could the weapons mod of the Potez 540 be conflicting with the other airplanes?

Please help!
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Loht773

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Anyone? Please!
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Epervier

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    • Some tinkering here

Anyone? Please!
Alas, I am not a magician!
Re-read first post for link for Arms needed !

You give very little useful information.
What pack (ModAct_409/pack C6/pack UP2.01) ?
That contains the LOG?
If I do not see this minimum, I do not answer.
... log
https://www.sas1946.com/main/index.php/topic,13457.0.html

... Instant Log File Output
https://www.sas1946.com/main/index.php/topic,19308.0.html

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Semor

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  • IL2 without Mods is possible,but senseless!

This Pack work in 4.12!!  :)

Dont forget the weapon packs!

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Whiskey_Sierra_972

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Hi dear mate!

I have a little trouble with the Fokker C.X....

I had reinstalled the pack due a game critical malfunction (409 rebel version with SAS mod activator and your last 409i buttons) and I can't get the cockpit of the Fokker C.X to show!

Here is the log with the error that seem related at a missing mat , but I have look at the missing without success....any suggestion or help?


Code: [Select]
INTERNAL ERROR: Can't open file '3DO/Cockpit/FokkerCX/LABELS3_HAKEN.mat'
WARNING: object '3DO/Cockpit/FokkerCX/LABELS3_HAKEN.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'LABELS3_HAKEN.mat'
INTERNAL ERROR: Material: Can't load 'LABELS3_HAKEN.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'LABELS3_HAKEN.mat'

at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:480)
at com.maddox.il2.objects.air.CockpitFokkerCX.<init>(CockpitFokkerCX.java:187)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2930)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2393)
at com.maddox.il2.game.Mission.loadAir(Mission.java:849)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:644)
at com.maddox.il2.game.Mission._load(Mission.java:278)
at com.maddox.il2.game.Mission.access$000(Mission.java:37)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:436)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
sFMDir = gui/game/buttons
s1 = flightmodels/wright_cyclone1820spain.emd
s = FlightModels/Wright_Cyclone1820SPAIN.emd
m_lastFMFile = parasol5_fm
getting fm file gui/game/buttons
sFMDir = parasol5_fm
s1 = flightmodels/wright_whirlwind.emd
s = FlightModels/Wright_Whirlwind:Parasol5_FM.emd
m_lastFMFile = gui/game/buttons
getting fm file parasol5_fm
cannot open file for reading
Cannot open audio file samples/j5b_start_end_00.wav
cannot open file for reading
Cannot open audio file samples/j5b_starter.wav
cannot open file for reading
Cannot open audio file samples/j5b_500.wav
cannot open file for reading
Cannot open audio file samples/j5b_1000.wav
cannot open file for reading
Cannot open audio file samples/j5b_1500.wav
cannot open file for reading
Cannot open audio file samples/j5b_2000.wav
cannot open file for reading
Cannot open audio file samples/xj5b_500.wav
cannot open file for reading
Cannot open audio file samples/xj5b_1000.wav
cannot open file for reading
Cannot open audio file samples/xj5b_1500.wav
cannot open file for reading
Cannot open audio file samples/xj5b_2000.wav
cannot open file for reading
Cannot open audio file samples/j5b_dmg.wav
cannot open file for reading
Cannot open audio file samples/j5b_cyl_00.wav
cannot open file for reading
Cannot open audio file samples/j5b_cyl_01.wav
cannot open file for reading
Cannot open audio file sample
s/xj5b_shutdown.wav

sFMDir = parasol3_fm
s1 = flightmodels/hispano-suiza_12xy.emd
s = FlightModels/Hispano-Suiza_12XY:Parasol3_FM.emd
m_lastFMFile = parasol5_fm
getting fm file parasol3_fm
Mission: Quick/SandsOfTimeBlueScramble00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Blister2_D3'
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop2_d0'
INTERNAL ERROR: HierMesh: Can't find chunk 'AroneLn_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'AroneRn_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask3_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask3_D0'
warning: no files : music/takeoff
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[21.05.2015 20:11:09] -------------- END log session -------------

Thanks in advance for your help!
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Whiskey_Sierra_972

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Hi again mate!

Solution find here:

https://www.sas1946.com/main/index.php/topic,28228.msg297755.html#msg297755

It was a missing mat....because I split SCW planes from the others , so I miss the Fokker G1....

I let the previous message because maybe someone can have need of the link....

Have a nice flying around those messages my dear friend!
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Epervier

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Thanks !
First post updated ! ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

herbarnold99

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Sorry to revive this old thread, but I don't get any bomb load options for any V-1 aircraft. I've reloaded all applicable arms packs and still no luck. I'm running 4.12.2m mod 5.3. The game doesn't crash, so I don't see anything in the error log...

Thanks for any help!

Cheers
Herb
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Epervier

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  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here

This is the domain of the Rebels.
You're an Imperialist.
You need to give a little more information.
In your case, you need to indicate what you see in the weapons options.
Example: For the "Vultee V1A" you should see the following options:
Default
4x R25
2x FAB-50 + 1x FAB-100
Empty

If you only see the first line, this means that your game does not have R25 bombs.
This bomb is included in the Spanish weapons.

That's all I can do for an Imperialist.  :-X   :-[

Translated with www.DeepL.com/Translator (free version)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

herbarnold99

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And you can imagine the indignity that an imperialist endures when confronted with these pesky Rebel problems! For indeed I do have the R25, FAB-50 and FAB-100 all in their respective "Arms" files, yet they do not show themselves as weapons options. Hmmm.

(In any event, I do appreciate all the wonderful Rebel mods that work so nicely in 5.12. Please don't tell the Emperor!)
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Frankiek

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5.12 this is great news :)
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