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Author Topic: HSFX 6.0 Bugs  (Read 34168 times)

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tinfish

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Re: HSFX 6.0 Bugs
« Reply #48 on: August 06, 2012, 06:29:19 PM »

I guess "bug" is a long shot for this one, but I have no splash screen, should I have one? It is just white.
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Coenraad

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Re: HSFX 6.0 Bugs
« Reply #49 on: September 23, 2012, 01:58:42 PM »

Hey guys, I'm getting skin errors with the A6M Zero, it looks like multiple skins are trying to applied to one airplane is the best way I can describe

Hey, i had the same issue. I found out you have to set object detail to "excelent" and then the stock skins will work nice on all the zero's.  But if it is not on excelent it will show with black spots etc.
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Stromboli

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Re: HSFX 6.0 Bugs
« Reply #50 on: September 24, 2012, 01:05:23 PM »

Has anyone else noticed that the Bf109f-2 shows a full ammunition counter. But when you pull the trigger it fires about 13 rounds and then goes empty.
Is this a bug or am I doing something wrong. Thank you by the way for a beautiful MOD package.

Sturmbann
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Stromboli

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Re: HSFX 6.0 Bugs
« Reply #51 on: September 24, 2012, 02:08:07 PM »

It's happening on all planes now so I've done something. I pull the trigger and I run out of ammo. Anybody seen this before?

Sturmbann
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WindWpn

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Re: HSFX 6.0 Bugs
« Reply #52 on: September 24, 2012, 02:53:15 PM »

It's happening on all planes now so I've done something. I pull the trigger and I run out of ammo. Anybody seen this before?

Sturmbann

I have seen this.  When I had the UV3 mod active with Gurner's effects pack, this was the case.  Ammo was very short supply. 

I therefore, turned off Gurners effects, and ran uv3 only with hsfx and now ammo is full.

When running DoubleOn I did notice a number of conflicts between gurners and UV3.

Note though, if you are running only the HSFX vanilla mods, it may be something else....?

~S~
wind
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Stromboli

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Re: HSFX 6.0 Bugs
« Reply #53 on: September 24, 2012, 05:21:18 PM »

Thanks Wind, You were spot on. Appreciate your help and everything you do for the community.

Sturmbann
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chrisgibon

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Re: HSFX 6.0 Bugs
« Reply #54 on: September 27, 2012, 02:50:13 PM »

3D models of both I-15 (M22 and M25) have an error.

The motor is not positioned in its proper place.
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CharlieChap

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Re: HSFX 6.0 Bugs
« Reply #55 on: September 28, 2012, 02:19:17 AM »

Its fine here in a 'vanilla' HSFX install. 
Try disabling your Mods folder and then have a look ?.
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asheshouse

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Re: HSFX 6.0 Bugs
« Reply #56 on: September 28, 2012, 02:30:38 AM »

3D models of both I-15 (M22 and M25) have an error.

The motor is not positioned in its proper place.
Looks ok on my modded HSFX6 installation, but I guess your installation must have some differences.
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adampolska7

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Re: HSFX 6.0 Bugs
« Reply #57 on: September 29, 2012, 06:37:37 AM »

I in QMB place delays of  detonator on two seconds, when in track of mission before drop of bombs
I include the recording in menu of game film delay of detonator it be erased to value 0.0 seconds automatically.
When I include recording film the key of shortcut ok. the same is it concerns when go out from
QMB and I will choose usual mission and I will  enter in QMB then again  then delay is automatically
erased to value 0.0 seconds. It is this enough burdensome defect, I perish by this mistake often. :(
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chrisgibon

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Re: HSFX 6.0 Bugs
« Reply #58 on: September 30, 2012, 01:23:00 PM »

Thank you crazyflak,

probably a problem in the file Engine1_D0.msh !!!
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Aviar

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Re: HSFX 6.0 Bugs
« Reply #59 on: October 09, 2012, 08:30:19 PM »

The 'Craters' feature in the FMB is not working at all. You should be able to set the time bomb craters remain 'active'.

I tested it in stock 4.11 and it works fine. In HSFX 6.0.15, it does not work. No matter what custom time you set, the craters disappear in less than 2 minutes.

Aviar
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