Not that I know of. Have you tried the 1944 map yet? I am curious about the FPS. I can see where a large map with heavy populating would cause a drop but I dont think the small area of these islands will.
Started on the southern island's airfield in the Kwajalein Atoll, took off from the ground, circled around, dropped back to < 100m alt and flew back over the entire populated portions of the island. Then I headed NE out to sea and stopped mission. Nothing was added to the map for the test. Just me and my aircraft.
Selector at 512 RAM
TEST #1 Benchmarking was started while sitting still on the runway.
Frames Time (ms) Min Max Avg
5574 220468 14 59 25.283
Conf.ini OpenGL:
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=1
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=1
Forest=2
LandShading=2
LandDetails=2
TypeClouds=1
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=3
Water=4
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
TEST #2 Started after I began rolling down the runway
Frames Time (ms) Min Max Avg
6127 208110 16 51 29.441
Conf.ini changes:
MipFilter to 3
Dither to 1
UseIndex to 0
VideoSetupID to 17 (custom)
PC Specs:
Asus M5N HD/HDMI Mobo
AMD Phenom 9850 Black Edition 2.5GHz
8GB Patriot DDR2 RAM
Evga GeForce 8800 GTS 640MB VRAM