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Author Topic: _DBW_Wflyr_NEW_PACK  (Read 23180 times)

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David Prosser

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Re: _DBW_Wflyr_NEW_PACK
« Reply #24 on: July 04, 2012, 09:37:50 AM »



Hi, cgagan. You can make vehicles almost static by giving them two way points very close together. By the time the player sees them, they appear stationary. I do it all the time with ships and vehicles for players to get 'recon' fixes on.

cheers

David Prosser

SAS~Malone

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Re: _DBW_Wflyr_NEW_PACK
« Reply #25 on: July 04, 2012, 01:00:42 PM »

yes, David, that's true. however, very often one might want to have these vehicles close to the water's edge, and as vehicles only, you cannot do so without further trickery.
that said, i am seriously looking at the way this works in the FMB stationary armor and stationary objects, where countless tanks are duplicated.
removing all tanks from the stationary objects list would free up many precious slots, and one could simply use the technique you described if you want stationary tanks that fire.
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SAS~GJE52

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Re: _DBW_Wflyr_NEW_PACK
« Reply #26 on: July 04, 2012, 04:24:14 PM »

Thanks David, that is a good tip

Just a thought "admins"  ;) ... is it worth starting a section where guys could post and share these great game play tips and work arounds .... ?  ;)

G
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David Prosser

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Re: _DBW_Wflyr_NEW_PACK
« Reply #27 on: July 04, 2012, 08:26:32 PM »



Go for it if you can do it SAS~Malone. It would be a very useful innovation.

cheers

David

SAS~Malone

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Re: _DBW_Wflyr_NEW_PACK
« Reply #28 on: July 04, 2012, 11:52:29 PM »

... is it worth starting a section where guys could post and share these great game play tips and work arounds .... ?  ;)

Glynn, there is a thread like that that started up recently, where guys have started chipping in with their own FMB tips an' tricks - i've just surfaced, and trying to focus on some coffee first, will have a look for it shortly.
also, iirc, KiwiBiggles has some great tips in his FMB tutorials
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Mission_bug

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Re: _DBW_Wflyr_NEW_PACK
« Reply #29 on: July 07, 2012, 04:29:50 AM »

WOW, truly outstanding wingflyr, thank you very much for these. 8)

I particularily love the Bedford, reminds me of the Airfix kit I put together many moons ago. ;)











These will add tremendously to the immersion in many missions and campaigns, lovely.

Wishing you all the very best, Pete. ;D
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wingflyr

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Re: _DBW_Wflyr_NEW_PACK
« Reply #30 on: July 07, 2012, 11:10:33 AM »

Thanks for the comments Pete 8), and thank you for posting the screens 8).
How is the new BMW machine gunner working.
Cheers wingflyr.
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duffys tavern

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Re: _DBW_Wflyr_NEW_PACK
« Reply #31 on: July 07, 2012, 11:22:43 AM »

Any chance of getting the manual entries anywhere other than gamefront? Thanx.
gamefront
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RedSpade

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Re: _DBW_Wflyr_NEW_PACK
« Reply #32 on: July 07, 2012, 04:16:14 PM »

Hmm, I'm fairly new to modding.  I downloaded Wingflyr's  new mod and installed it per the instructions.  Then I downloaded the Objects.rar file.  But, now I'm lost.  So, If I wanted to just install the Bedford vehicle, then  in the jsgemods folder, and then in the #DBW_Wflyr_New_Pack, I would ...... guessing now ....copy/move the Bedford folder into a folder structure that emulates the folder structure of the regular #DBW folder, which would be STD/com/maddox/il2/objects   ???   

See, I can be as dumb as I seem!  This is a pretty advanced topic for a person with my experience. Can somebody give me a slap up against the side of my head and get me pointed in the correct direction.  My appreciation is given in advance.   I only use DBW, so I have limited experience using JSGME.

RS
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Plowshare

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Re: _DBW_Wflyr_NEW_PACK
« Reply #33 on: July 07, 2012, 07:04:25 PM »

wingflyr:

That damn machine gunner!! And the driver!! Here I thought I had things all figured out - I could just attack from the rear or left side and everything would be hunky-dory. Huh! Even though it's just a 7.62mm MG the golden BB shot my ass off. In answer to your question: "How is the new BMW machine gunner working." From his point of view he's working just damn fine thank you.

Still waiting on the stationary versions of these great vehicles though; it's a bit of a chore having to place aircraft waypoints so I can get the vehicle near water.

Bob
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wingflyr

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Re: _DBW_Wflyr_NEW_PACK
« Reply #34 on: July 08, 2012, 12:32:41 AM »

Hmm, I'm fairly new to modding.  I downloaded Wingflyr's  new mod and installed it per the instructions.  Then I downloaded the Objects.rar file.  But, now I'm lost.  So, If I wanted to just install the Bedford vehicle, then  in the jsgemods folder, and then in the #DBW_Wflyr_New_Pack, I would ...... guessing now ....copy/move the Bedford folder into a folder structure that emulates the folder structure of the regular #DBW folder, which would be STD/com/maddox/il2/objects   ???   

See, I can be as dumb as I seem!  This is a pretty advanced topic for a person with my experience. Can somebody give me a slap up against the side of my head and get me pointed in the correct direction.  My appreciation is given in advance.   I only use DBW, so I have limited experience using JSGME.

RS

Hey Redspade,
 the mod itself when you download unzip and place into your DBW JSGME folder then activate should work.The folder mod you unzip has two folders called #DBW_Wflyr_NEW_PACK be careful you place only
one #DBW_Wflyr_NEW_PACK with DBW path, a common mistake.
Don't ues the object download unless you what to manually install the mod by altering the STD folder.One should know what their doing here, or the game will crash. 
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Mission_bug

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Re: _DBW_Wflyr_NEW_PACK
« Reply #35 on: July 08, 2012, 03:02:30 AM »

Hello wingflyr, I agree with Plowshare that gunner is working superbly. 8)



So was the staff car until he had a go at it. ;)



Wishing you all the very best, Pete. ;D
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