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Author Topic: _DBW_Wflyr_NEW_PACK  (Read 23198 times)

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Mission_bug

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Re: _DBW_Wflyr_NEW_PACK
« Reply #48 on: August 05, 2012, 01:37:22 PM »

Absolutely marvellous, especially the Bedford truck, at last a British soft top utility vehicle for the sim. 8)

Wishing you all the very best, Pete. ;D
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magot

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Re: _DBW_Wflyr_NEW_PACK
« Reply #49 on: August 05, 2012, 01:42:55 PM »

Good addon wingflyr!
Nice to see Hummel, Nashorn, KV2, Bedford, AA Crusader, Archer and next armor and cars :)
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cgagan

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Re: _DBW_Wflyr_NEW_PACK
« Reply #50 on: August 05, 2012, 02:33:01 PM »

Woooooooooooow!! Me impatiently awaiting :)
+1!!!!  8) 8) 8) 8)
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wingflyr

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Re: _DBW_Wflyr_NEW_PACK
« Reply #51 on: August 05, 2012, 04:15:33 PM »

Hey Guys, all tested and seems working good, not saying no bug will come up [nobody's perfect], but most likely fixable.
I do have a problem with the Archer I can't get my head around. Maybe one of you mod gurus can figure a solution out for it.

Well here is the problem in a nut shell,

The Archer built as a ambush assault vehicle, with a valentine body and a big big gun mounted pointing to the rear,this is due to better weight distribution preventing warping.The vehicle driver, drives the vehicle forward for quick get away,which make it appear to be moving backwards.That all works fine, except when the vehicle goes to shoot. IT turns with its gun pointing the opposite way (with front of tank pointing an invisible gun) firing Turing back and continue driving. The gun hook is in proper position by the way. I'm thinking it a hard coded thing which is not cool for the authentic. I could just turn the gun round, if there is no solution.  Thanks Guys Wingflyr.     
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352nd_Hoss

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Re: _DBW_Wflyr_NEW_PACK
« Reply #52 on: August 05, 2012, 06:58:14 PM »

It would be totally awesome to see the entire collection of Static and Vehicle mods make it into DBW 1.8 and yes make sure everyone gets their credits......................

I took up the idea to just use the STD portion of Wind and Wing's jsgme collection and and put all the folders into the Mods folder.  It took forever to load the other way and I mean forever.

Nice work W/F

Cheers

352nd_Hoss

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Re: _DBW_Wflyr_NEW_PACK
« Reply #53 on: August 05, 2012, 07:03:02 PM »

Woooooooooooow!! Me impatiently awaiting :)

Now you know how we feel........ >:(......... now get back to work on the Invader........... and the Skyraider mods......  ???

OberstDanjeje

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Re: _DBW_Wflyr_NEW_PACK
« Reply #54 on: August 06, 2012, 12:23:58 AM »

Very, very nice, I love the tanks and such stuff.
In this years you did a great job.
May I ask where this models come from?
Or you did all the 3D work?
Just curiosity
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panzerkeil

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Re: _DBW_Wflyr_NEW_PACK
« Reply #55 on: August 06, 2012, 03:55:35 AM »

Hi Wflyr, Western has made some improvements in ships artillery, and he explained the gun's parameters in this thread: https://www.sas1946.com/main/index.php/topic,18607.msg199781.html#msg199781

Maybe if you define similar parameters for the Archer's gun to only fire forwards it will stop the vehicle from turning around? Or will it also prevent the gun from turning backwards when moving?

UnfortunatelyI'm not an experienced modder like you are..  :-X
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wingflyr

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Re: _DBW_Wflyr_NEW_PACK
« Reply #56 on: August 06, 2012, 11:58:12 AM »

Thanks for the lead Panzerkeil,

its more info than I had before.Oh and that's is brilliant work by western.
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Fresco23

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Re: _DBW_Wflyr_NEW_PACK
« Reply #57 on: November 02, 2014, 04:43:44 PM »

Link to the lines for manual editing is down, new link please? Thanks in advance
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SAS~Gerax

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Re: _DBW_Wflyr_NEW_PACK
« Reply #58 on: November 02, 2014, 04:56:15 PM »

done, see attachment of post #1.  ;)
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Fresco23

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Re: _DBW_Wflyr_NEW_PACK
« Reply #59 on: November 02, 2014, 07:00:19 PM »

Oh thank you!  :)
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