This is the final version of the skin512.tga, ready for you to further enhance.
https://www.mediafire.com/?2hy60a3267bnnjeIts 32bit with alpha channel used.
The working copy is slightly larger than 512x512 but it can be reduced later.
The rust for the exhaust is included on the skin so no separate tga.
The exhaust painted on the hull side should only appear on skin64 and skin32
The large vent panels on the hull top is modelled separately at LOD0
-but again can you copy this over the main hull plan for skin64 and skin32
I've included a separate area for the cannon shield on the tga.
I will probably add this to the model as a separate 3d part.
I will map in whatever you paint.
The cannon barrel is mapped in two parts top/bottom on the right of the tga next to the main drive wheels.
The junction of cannon and turret is mapped in the space just below where the turret shield is indicated.
The strips of polys forming the sides of the exhaust are laid onto the rust patch. Top at Top.
The horns covering the towing hooks are mapped to the space on the left edge between the hull sides and hull top.
The panel forming the underside is mapped onto the blank area to the left of the rust patch.
Bit of a waste of space maybe?
The rest is obvious.
Ashe