Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4 ... 17   Go Down

Author Topic: Command and Control version 3.031  (Read 85910 times)

0 Members and 3 Guests are viewing this topic.

Checkyersix

  • Modder
  • member
  • Offline Offline
  • Posts: 1219
  • Dr. Frankenplane
Command and Control version 3.031
« on: July 06, 2012, 01:37:41 AM »



Hi all,

This is an update to the C&C object mod that I've been working on for a while.

It has a much smaller classfile "footprint" than the previous versions of this mod, so it should reduce loading times and increase the number of objects you can use.

There are a couple of new objects included, such as the City Lights and Ambush objects. Also, this pack contains the newest versions of the airborne radar objects by Sputnikshock.

Download v 3.031: https://www.mediafire.com/?ez3p435qpd4i3rz

*Please remove previous versions.

*New Version*:
===============
v 3.031 fixes:
- Added Dynamic Strike object.
- Fixed issue with Dynamic Rescue unit when HRS3AI not present.
- Added new fire effect for Bomb object.

v 3.03 fixes:
- Fixed problem with RCGCI when no enemy bombers present.
- Added delay variable to the Stormfront object.
- Vector object now uses a separate range variable from the GCI object.
- Fixed a problem with the Dynamic Weather object.
- H2S object will now report when over coastlines and cities.
- Oboe Object now has a range variable.
- Oboe Object de-syncronized from Nav object, so you should get both messages.
- Included Sputnikshock's latest FD-2 patch.
- Added new objects:
      - Dynamic Rescue (creates a rescue mission around downed pilots).
      - Dynamic Bomber Stream (assigns random targets for bombers, spoof missions, and intruders based on a user-made mission template).
      - Landing (makes AI Jet carrier landings safer).
      - Error (like aimpoint object, but reports only error distance. Future versions might report direction as well).
      - Bomb (creates the illusion of large-scale bombing raids during night missions, including fires).
      - Ground Attack Unit (prevents ground-attacking AI planes from crashing during strafing / bomb runs).

v 3.02 fixes:
- Fixed issue with H2S object.
- SAR and RESCAP objects are now worth points.
- Added two new objects, LowRecon and HighRecon.
- Restored Delay functions to a number of objects, including Stormfront.

v 3.01 fixes:
- Fixed timing issues in SLD, SLD2, BRG, and BOX objects.
- Fixed issues with Corkscrew object.
- Added Spawn object notes to the readme.
- Further reduced unnecessary classfile load.
- Adjusted notes for RESCAP object. RESCAP no longer requires helicopters to work, any slow moving aircraft can now pick up downed airman.
- Downed airmen can now be captured.
- Improved SLD and SLD2 objects so that soldiers run in random directions.

Big thanks to:

Sputnikshock for new radars and help testing.
Slipper for help testing and ideas.

The Il-2 community for inspiration and keeping this game alive.

All the guys at Free Modding for support and running such a great site :D

CY6.
Logged

redfox

  • Modder
  • member
  • Offline Offline
  • Posts: 374
Re: Command and Control version 3.01
« Reply #1 on: July 06, 2012, 02:07:45 AM »

Just noticed you have included all your classfiles, as in CandCGeneric.class etc, in this download. No real problem...makes interesting reading.

Cheers - Redfox
Logged

MANYSH

  • Modder
  • member
  • Offline Offline
  • Posts: 381
  • Shit happend !
Re: Command and Control version 3.01
« Reply #2 on: July 06, 2012, 02:26:25 AM »

Checkyersix CheckyerPM  ;)
Logged

Checkyersix

  • Modder
  • member
  • Offline Offline
  • Posts: 1219
  • Dr. Frankenplane
Re: Command and Control version 3.01
« Reply #3 on: July 06, 2012, 02:47:02 AM »

Woops, fixed  ???
Logged

Checkyersix

  • Modder
  • member
  • Offline Offline
  • Posts: 1219
  • Dr. Frankenplane
Re: Command and Control version 3.01
« Reply #4 on: July 06, 2012, 04:44:37 AM »

Sputnik's radars are included in v3, though there might be some recent patches that I'll need to include in future updates.
Logged

SAS~Bombsaway

  • Choose your battles wisely.
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9213
  • A day without laughter is a day wasted
Re: Command and Control version 3.01
« Reply #5 on: July 06, 2012, 09:13:01 AM »

Do we still need your mortars mod for the running soldiers?
Logged
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

SAS~Bombsaway

  • Choose your battles wisely.
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9213
  • A day without laughter is a day wasted
Re: Command and Control version 3.01
« Reply #6 on: July 06, 2012, 10:19:38 AM »

I have little guys running all over the place. Thanks. :)


Logged
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

SAS~Bombsaway

  • Choose your battles wisely.
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9213
  • A day without laughter is a day wasted
Re: Command and Control version 3.01
« Reply #7 on: July 06, 2012, 10:48:08 AM »

I read in the read me that there are values that "can" be changed to decide how long untill the storm front starts. Could you please tell me how? I would love to be able to fly into a storm. :)
Logged
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

ggrewe

  • member
  • Offline Offline
  • Posts: 608
Re: Command and Control version 3.01
« Reply #8 on: July 06, 2012, 10:54:24 AM »

CY6 – thanks so much for this fantastic update – love the soldiers running in random directions now & the city lights. Still finding amazing gems in these mods, re-populating old missions & getting totally new & different outcomes – so much fun, but seriously addictive! Thanks again for the great work.  ;D
Logged

Checkyersix

  • Modder
  • member
  • Offline Offline
  • Posts: 1219
  • Dr. Frankenplane
Re: Command and Control version 3.01
« Reply #9 on: July 06, 2012, 12:18:04 PM »

@Bombsaway, sorry, some of the delay mission settings were left out of this version, but will be included in an update later today.
Logged

SAS~Bombsaway

  • Choose your battles wisely.
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9213
  • A day without laughter is a day wasted
Re: Command and Control version 3.01
« Reply #10 on: July 06, 2012, 12:27:34 PM »

Great! :) I've been playing around with the storm front. Setting it far a way on a map and trying to get it so I can take off in my prefferd weather and then fly into the storm and then when the mission is over fly home and out of the storm. This is really cool. Thank you Six.
Logged
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

slipper

  • Modder
  • member
  • Offline Offline
  • Posts: 920
Re: Command and Control version 3.01
« Reply #11 on: July 06, 2012, 02:59:03 PM »

I was wondering if some of you using C&C 3.0 or 3.01 could help me out please?

I am running a DBW 1.71 based game, but would be interested in hearing from people running a variety of base games as well as DBW.

I have been helping CY6 for a while now with testing and ideas. And i am getting a few problems with some objects. Could some of you please try the following objects.

corkscrew object
H2S object

For the corkscrew object i do not see any difference in behaviour with or without the corkscrew object selected. Now this was definately working in an earlier version of C&C, but i was running a 4.09m based game then. So i would like to find out if it is a C&C 3.0(1) Mod problem or something related to AI behaviour in DBW 1.71

For the H2S object, i only ever get the bearing displayed that i am actually flying, not the bearing to the H2S object. Again this was working previously.

heres a copy of the message i sent to CY6

Quote
CY6

Thanks alot mate really appreciate it. Unfortunately corkscrew still does not work at my end mate  :(

Tried the same mission about 10 times with and without the corkscrew object, and there was no noticable difference in the behaviour of players or AI planes. If i let the AI control the players plane i get plenty of messages to corkscrew but the AI does nothing.

Also i get loads of messages when friendly bombers are behind me, could messages just be related to fighters approaching?

I also tested H2S, unfortunately getting wrong heading reports from it. The H2S object always gives me the bearing i am already on, and not a bearing to the H2S object.

sorry to find some problems mate.

regards

slipper

thanks for any help, trying to help CY6 in anyway possible to iron out some problems for this excellent mod.


regards

slipper
Logged
Pages: [1] 2 3 4 ... 17   Go Up
 

Page created in 0.036 seconds with 25 queries.