Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 14 [15] 16 17   Go Down

Author Topic: Command and Control version 3.031  (Read 86151 times)

0 Members and 1 Guest are viewing this topic.

rovan75

  • member
  • Offline Offline
  • Posts: 11
Re: Command and Control version 3.031
« Reply #168 on: November 27, 2017, 11:56:08 PM »

HI, i need help.
I have 70% CTD
and i have installed  DBW 1.71 and Update v4
I tried to put the mod in jsgmemods
and the lines in stationary.ini in: #DBW/STD/.....

the mod also I unzipped it in #DBW
but always i have 70% CTD

can someone help me?
Thanks
Logged

SAS~Gerax

  • SAS Team
  • member
  • Offline Offline
  • Posts: 4766
Re: Command and Control version 3.031
« Reply #169 on: November 28, 2017, 12:42:12 AM »

I have 70% CTD

We need the LOG! Read how to get it here, and the instant log here.

Important: read here which part(s) from the log to post
and how to post it. (code option!)
Logged
i7-13700K, MSI RTX4090, Kingston 64GB, Asus Z790-P, Crucial SSD 1TB, Kingston SSD 4TB;

rovan75

  • member
  • Offline Offline
  • Posts: 11
Re: Command and Control version 3.031
« Reply #170 on: November 28, 2017, 02:51:02 PM »

Logged

Fresco23

  • Part-Time Skinner
  • Modder
  • member
  • Offline Offline
  • Posts: 2346
  • F.A.C. #23
Re: Command and Control version 3.031
« Reply #171 on: November 28, 2017, 06:26:44 PM »

Hi rovan, this mod as packaged in post #1 does not run through JSGME. You should drop the mod into your #DBW folder, and add the following lines into your stationary.ini

Code: [Select]
[Command_and_Control]
FAC           vehicles.stationary.CandC$FACUnit   1
AFAC       vehicles.stationary.CandC$AFACUnit  1
GCI(m)        vehicles.stationary.CandC$GCIUnit   2
GCI(ft)       vehicles.stationary.CandC$AGCIUnit  1
RCGCI       vehicles.stationary.CandC$RCGCIUnit 2
Vector        vehicles.stationary.CandC$VectorUnit 1
OBS           vehicles.stationary.CandC$OBSUnit   1
CW            vehicles.stationary.CandC$CWUnit   1
FUG202        vehicles.stationary.CandC$FuGUnit   2
FUG218       vehicles.stationary.CandC$FuG218Unit 2
FD2           vehicles.stationary.CandC$FD2Unit 2
SN2       vehicles.stationary.CandC$SN2Unit 2
SN2b       vehicles.stationary.CandC$SN2bUnit 2
Naxos       vehicles.stationary.CandC$NaxosUnit 2
Flensburg     vehicles.stationary.CandC$FlensburgUnit 2
AImkIV       vehicles.stationary.CandC$AImkIVUnit 1
AImkVIII      vehicles.stationary.CandC$AImkVIIIUnit 1
AImkX       vehicles.stationary.CandC$AImkXUnit 1
AImkXV       vehicles.stationary.CandC$AImkXVUnit 1
Serrate       vehicles.stationary.CandC$SerrateUnit 1
Monica        vehicles.stationary.CandC$MonicaUnit 1
GTW       vehicles.stationary.CandC$GTWUnit   2
GNR           vehicles.stationary.CandC$GNRUnit   1
Corkscrew     vehicles.stationary.CandC$CorkscrewUnit 1
Window       vehicles.stationary.CandC$WindowUnit 1
Jammer       vehicles.stationary.CandC$JammerUnit 1
RO            vehicles.stationary.CandC$RadioOperatorUnit 2
NAV       vehicles.stationary.CandC$NavUnit 1
OBOE       vehicles.stationary.CandC$OBOEUnit 1
H2S       vehicles.stationary.CandC$H2SUnit 1
Error       vehicles.stationary.CandC$ErrorUnit 1
Aimpoint      vehicles.stationary.CandC$AimpointUnit 1
SPR           vehicles.stationary.CandC$SPRUnit   1
ASD       vehicles.stationary.CandC$ASDUnit   1
ASG       vehicles.stationary.CandC$ASGUnit   1
ASVmkIII      vehicles.stationary.CandC$ASVmkIIIUnit  1
ANAPS4       vehicles.stationary.CandC$ANAPS4Unit 1
Taki       vehicles.stationary.CandC$TakiUnit    2
RESCAP       vehicles.stationary.CandC$RESCAPUnit 1
SAR       vehicles.stationary.CandC$SARUnit 1
DZ       vehicles.stationary.CandC$DZUnit 1
Arty(g)       vehicles.stationary.CandC$NGSUnit 1
Arty(n)       vehicles.stationary.CandC$NGS1Unit 1
Barrage       vehicles.stationary.CandC$BRGUnit 1
Box       vehicles.stationary.CandC$BoxUnit 1
Fire       vehicles.stationary.CandC$FireUnit 2
Refuel       vehicles.stationary.CandC$RefuelUnit 1
RdmPlanes     vehicles.stationary.CandC$RandomAircraftUnit 2
RdmPlanes2    vehicles.stationary.CandC$RandomAircraft2Unit 2
RdmGround     vehicles.stationary.CandC$RandomVehiclesUnit 2
RdmGround2    vehicles.stationary.CandC$RandomVehicles2Unit 2
RdmWeather    vehicles.stationary.CandC$RandomWeatherUnit 1
DynWeather    vehicles.stationary.CandC$DynamicWeatherUnit 1
StmFront      vehicles.stationary.CandC$StormFrontUnit 1
RdmTime       vehicles.stationary.CandC$RandomTimeUnit 1
RdmSkill      vehicles.stationary.CandC$RandomSkillUnit 2
RdmTrains     vehicles.stationary.CandC$RandomTrainsUnit 2
RdmShips      vehicles.stationary.CandC$RandomShipsUnit 2
RdmShips2     vehicles.stationary.CandC$RandomShips2Unit 2
Spawn       vehicles.stationary.CandC$SpawnUnit 1
SLD       vehicles.stationary.CandC$SLDUnit 1
SLD2       vehicles.stationary.CandC$SLD2Unit 1
Ambush       vehicles.stationary.CandC$AmbushUnit 2
CityLights    vehicles.stationary.CandC$CityLightsUnit 1
LowRecon      vehicles.stationary.CandC$LowReconUnit 1
HighRecon     vehicles.stationary.CandC$HighReconUnit 1
Ground_Attack vehicles.stationary.CandC$LevelUnit 1
Landing       vehicles.stationary.CandC$LandingUnit 1
DynStream     vehicles.stationary.CandC$DynamicStreamUnit 1
Bomb       vehicles.stationary.CandC$BombUnit 2
DynamicRescue vehicles.stationary.CandC$DynamicRescueUnit 1
DynStrike     vehicles.stationary.CandC$DynamicStrikeUnit 1

stationary.ini can me found at #DBW>STD>com>maddox>il2>objects

I always put them to the top of the list as you see here:



try this and report back

Logged
cogito, ergo sum armatus

rovan75

  • member
  • Offline Offline
  • Posts: 11
Re: Command and Control version 3.031
« Reply #172 on: November 28, 2017, 11:26:53 PM »

thank you but this I already tested it and also gave me 70%

This is the las LOG lines:
[6:18:41]   Main begin: PlMisStatic: class 'vehicles.stationary.CandC$FACUnit' not found
[6:18:41]   java.lang.RuntimeException: PlMisStatic: class 'vehicles.stationary.CandC$FACUnit' not found
[6:18:41]      at com.maddox.il2.builder.PlMisStatic.configure(PlMisStatic.java:537)
[6:18:41]      at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:206)
[6:18:41]      at com.maddox.il2.builder.Builder.<init>(Builder.java:2819)
[6:18:41]      at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[6:18:41]      at com.maddox.il2.gui.GUI.create(GUI.java:164)
[6:18:41]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[6:18:41]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[6:18:41]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[6:18:41]      at com.maddox.il2.game.Main.exec(Main.java:420)
[6:18:41]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[29.11.2017 6:18:41] -------------- END log session -------------
Logged

rovan75

  • member
  • Offline Offline
  • Posts: 11
Re: Command and Control version 3.031
« Reply #173 on: November 28, 2017, 11:29:19 PM »

If you need more lines of my LOG file tell me please.
I dont know what lines with Java exception you need.
Or maybe error lines?
Logged

Fresco23

  • Part-Time Skinner
  • Modder
  • member
  • Offline Offline
  • Posts: 2346
  • F.A.C. #23
Re: Command and Control version 3.031
« Reply #174 on: November 29, 2017, 09:35:58 AM »

After a quick test this mod is working perfectly in my DBW game, and i didnt put anything in jsgme. Try removing what you installed in JSGME.

Good luck!
Logged
cogito, ergo sum armatus

rovan75

  • member
  • Offline Offline
  • Posts: 11
Re: Command and Control version 3.031
« Reply #175 on: November 29, 2017, 01:21:46 PM »

thank you very much but I just tried it with everything uninstalled from JSGME and follows CTD in 70%
Logged

redfox

  • Modder
  • member
  • Offline Offline
  • Posts: 374
Re: Command and Control version 3.031
« Reply #176 on: November 29, 2017, 03:56:20 PM »

From your log, it cannot find the classes for the first item on the list.

Check your folder level within #DBW.

My own is named '+0000_CY6_Command_and_Control_v3.031', and within that folder there are two folders, '3DO' and 'Effects', and all the class files. You should see them all at the top level of your command and control folder.

Cheers - Redfox
Logged

rovan75

  • member
  • Offline Offline
  • Posts: 11
Re: Command and Control version 3.031
« Reply #177 on: November 30, 2017, 12:39:57 AM »

Requested, I have installed the DBW 1.71 megapack clean and it works
But when I install a new plane like the Nieuport 52 it returns to give me 70% CTD
Where should I copy the airplane folder?
In #DBW or in / jsgmemods
and should I install DiffFM 4.10 in which of the two folders?
and this last one should activate it with JGSME?

Sorry to pepper with so many questions but the creators of these mods are not clear to me.

Thank you very much for the help.
 :P
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9529
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Command and Control version 3.031
« Reply #178 on: November 30, 2017, 12:54:16 AM »

Obviously you have not yet understood the working principles of the JSGME folder!
If you place Mods (aircraft, vehicles, ships) in this folder you must also include new "ini" files that will replace those in the game.
So stop putting anything in JSGME.

But when I install a new plane like the Nieuport 52 it returns to give me 70% CTD
Where should I copy the airplane folder?
In #DBW or in / jsgmemods
#DBW !

and should I install DiffFM 4.10 in which of the two folders?
and this last one should activate it with JGSME?
DBW does not need the DiffFM.
It is already included !
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

mongoose

  • member
  • Offline Offline
  • Posts: 17
Re: Command and Control version 3.031
« Reply #179 on: December 05, 2017, 01:11:17 PM »

As a noob, just trying to fin out which is currently the definitive C&C version; 3. 031 or ?4.1? something. hard to follow through the threads and also where the correct DL would be.
Logged
Pages: 1 ... 12 13 14 [15] 16 17   Go Up
 

Page created in 0.054 seconds with 27 queries.