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Author Topic: Updating the DBW1916 Fokker D.VII.  (Read 5135 times)

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alotef

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Updating the DBW1916 Fokker D.VII.
« on: July 11, 2012, 06:43:49 AM »

Hi all,
I spent a couple of minutes tinkering in MS Paint with the DBW1916 "Fokker DVII."
I love the D.VII in real life; she was a sleek thing, with deadly-looking lines and performance to match. Its a pity then that in its current state, the D.VII in DBW looks rather sorry for itself; boxy and unrealistic. I understand that it is just a stand-in, but I did some tinkering and came up with this:

Now, I'm not familiar with programming at all, and please don't take me the wrong way, but it seems that with just the simplest of cosmetic changes, we can achieve a better-looking D.VII. Here's what I did:
-Added engine block from Rumpler C.III.
- Took cockpit back a fraction.
- Added correct wing braces, removed incorrect ones.
-Lowered prop spinner.
-Rounded underneath of engine nacelle.
And that's it.
Therefore, my request is this; is it possible for somebody with the experience that I do not have tinker around with the D.VII and give us a nicer and more realistic model? I understand time constraints are a factor, and I do appreciate all the hard work that has been done on DBW and DBW1916 by this community so far. It'd be fantastic if someone would be able to realize this request of mine. :)
Kind regards,
Mike.
EDIT: More diagrams here:
http://warandgame.files.wordpress.com/2007/12/neufokkkerviiiopsml.jpg
http://www.cbrnp.com/profiles/quarter1/fokker-dvii.htm
http://www.fiddlersgreen.net/models/aircraft/Fokker-DVII.html
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SAS~Malone

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Re: Updating the DBW1916 Fokker D.VII.
« Reply #1 on: July 11, 2012, 07:23:32 AM »

looks like you did a great job there, mate.
i don't understand why, instead of asking someone to tinker around with it, you don't just share that great work you did with the rest of us?
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alotef

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Re: Updating the DBW1916 Fokker D.VII.
« Reply #2 on: July 11, 2012, 07:48:42 AM »

Malone,
Sorry, I don't think I made it clear enough that that's just a picture I made in MS Paint showing what cosmetic differences could be employed on the DBW 1916 model. Unfortunately, not a real 3D model.  :( If I had any 3D coding/modelling training I'd love to fix the model up for real.
~Mike.
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SAS~Malone

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Re: Updating the DBW1916 Fokker D.VII.
« Reply #3 on: July 11, 2012, 07:56:45 AM »

ah, okay, now it makes more sense - as i read your post, you indicated the changes you made, ending it with a nice 'and that's it' - lol, yeah, sure, in Paint or Photoshop, that is it - a simple few minutes of your time.
unfortunately, the simple changes you mention entail a whole lot more than what you did, in 3D world....which explains your 'that's it' comment - easy-peasy, japanesey :D
if you were doing that same work in 3D, it would take days, at least.
and we would definitely not have seen you make a comment like that 'and that's it', lol :D
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alotef

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Re: Updating the DBW1916 Fokker D.VII.
« Reply #4 on: July 11, 2012, 08:11:19 AM »

Never meant to make it seem like I was taking your guys' 3D work for granted. :) Quite the opposite!
I just thought that, considering the basic shape is correct, maybe a stop-gap 3D model would be relatively easy to produce by one of our esteemed and experienced modders.  ;D
~Mike.
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SAS~Malone

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Re: Updating the DBW1916 Fokker D.VII.
« Reply #5 on: July 11, 2012, 08:28:54 AM »

the simple fact is that a 'stopgap 3D model' doesn't really make much difference - you might as well request the proper plane, as the 3D work required is a ton of work, either way.
i realise you don't mean to imply the 3D is easy, but that is almost always the way a 3D guy (which i am not, either!:D) will interpret a request like this.
that aside, i would also like to see improved WW1 models, but due to how much time and effort it takes, i am fully aware that the 'easy' changes are just as time-consuming as major changes.
we desperately need more modellers, as the few we have are literally booked up for the next year, at least.
and considering the turn-around time, vis a vis making a request, and making a 3D model, is a laugh.
5 minutes tops, to make a request, 5 months roughly, to make the 3D....go figure. it's not surprising the guys often get disheartened with comments in the requests section, like 'oh, just add this model or that model, no worries'...you know what i mean, i'm sure.
i'm not pointing you out here, just something i feel i need to remind everyone of every now and then. ;)
consider the above, consider the amount of requests we get daily, consider the time it takes - and you'll realise that, to do only half of what has been requested so far here, will take our existing modellers much longer to do than the span of their natural lives will allow.
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alotef

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Re: Updating the DBW1916 Fokker D.VII.
« Reply #6 on: July 11, 2012, 08:37:58 AM »

Fair enough. Well, I wish all DBW 1916 Modelers well in their endeavors and I wish I could truly be of assistance in making your job easier.
~Mike.
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SAS~Malone

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Re: Updating the DBW1916 Fokker D.VII.
« Reply #7 on: July 11, 2012, 09:30:33 AM »

this is not to say we don't want requests, and yours is a decent one, so please don't stop making decent requests - you never know when one of the modders suddenly might find the spare time and the inspiration to do it.
man - if only it was as easy as a bit of photoshop trickery - i'd be pumping out new planes faster than guys could think of 'em, lol :D
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max_thehitman

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Re: Updating the DBW1916 Fokker D.VII.
« Reply #8 on: July 11, 2012, 09:55:13 AM »



Yeah, If only I could create (paint) airplanes in photoshop and they magically be transported to the IL-2 game, it would
be a dream come true. That will probably happen in about 15 years (maybe less) when new PCs and computers can do
all the java work and tecnical data transfer and create a new airplane for games. I am crossing my fingers that it will
happen one day. but until then we have to do everything manually  :(
But I am sure it will happen one day, just remember that "Lara Croft" from the game Tombraider had square-boobies when
she first happeared in 1995 and look at her now  8)
She´s one sexy game top-model!

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SAS~Malone

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Re: Updating the DBW1916 Fokker D.VII.
« Reply #9 on: July 11, 2012, 10:33:34 AM »

lol, even with the square boobies, she was the sexiest pc character at the time :D
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alotef

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Re: Updating the DBW1916 Fokker D.VII.
« Reply #10 on: July 11, 2012, 05:55:48 PM »

The boobies.... always with the boobies!  :D
So, just out of curiosity, on a project like this, just what sort of work would be required?
~Mike.
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max_thehitman

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Re: Updating the DBW1916 Fokker D.VII.
« Reply #11 on: July 11, 2012, 06:57:38 PM »


So, just out of curiosity,
on a project like this, just what sort of work would be required?
~Mike.

It would require a few months of sleepness nights... Drinking alot of coca-cola for some extra
caffeine kicks... start smoking more cigarettes than usual... have a few more 100+ white hairs on your
head ... and the wife , kids and the dog will probably leave you because you stop paying attention to them because you are passing all day doing Java script and hacking computer codes  :D
The only friend you will have at home is a mouse, and that´s because he don´t care.

But seriously speaking, there are a few tips and tricks on how to start doing this here on
this forum and many other forums also post some good information on how to do it. Just look
around, it here posted.
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