Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 7 [8]   Go Down

Author Topic: KubelWagen and Jeep  (Read 55429 times)

0 Members and 1 Guest are viewing this topic.

HotelAlpha

  • F.A.C #7
  • Modder
  • member
  • Offline Offline
  • Posts: 1875
  • Tactical dominance is key
Re: KubelWagen and Jeep
« Reply #84 on: December 15, 2012, 05:12:54 PM »

Thank you ;D
This is a mod with great importance if you wanna simulate driving Hitler or Goering while they inspect an airbase!   
A weird link that compares to the fact that this mod makes cars fly-http://www.youtube.com/watch?v=Uk52tDKELdQ
Logged
"All modern aircraft have four dimensions: span, length, height and politics" -Sydney Camm

AG-51_Razor

  • member
  • Offline Offline
  • Posts: 221
    • Air Group 51
Re: KubelWagen and Jeep
« Reply #85 on: May 28, 2014, 07:05:14 AM »

Is it possible to make a static version of these so we can place them on an airfield using the "taxi to takeoff" function? This is an awesome mod!  :D
Logged

The Radge

  • Modder
  • member
  • Offline Offline
  • Posts: 1023
Re: KubelWagen and Jeep
« Reply #86 on: May 28, 2014, 07:16:53 AM »

Is it possible to make a static version of these so we can place them on an airfield using the "taxi to takeoff" function? This is an awesome mod!  :D

I think yes... You may try, e.g., ask the Mission_bug here - https://www.sas1946.com/main/index.php?topic=37950.0
Logged

JG13~Wulf

  • member
  • Offline Offline
  • Posts: 139
Re: KubelWagen and Jeep
« Reply #87 on: May 28, 2014, 07:29:06 AM »

If you want jeep to move on your air base, why don't you use vehicles objects?
About the taxi to take off, you don't need to have a stationary plane at the begining of the waypoint. Just place the first one where you want the jeep to appears (if you want more than a jeep, take car to the right of the waypoint to be clear and to have enough space between every jeep). Then place a second waypoint to choose the orientation of the jeep. Then you have a moving jeep by adding waypoint.
Logged

srm

  • member
  • Offline Offline
  • Posts: 34
Re: KubelWagen and Jeep
« Reply #88 on: October 27, 2014, 03:38:53 PM »

SAS Modact 5.3 with flyable aircraft...but the jeep doesn't work.  When installed in MODS folder and #SAS#/STD/ (air.ini and plane.properties) files are edited the game crashes at 60%

Tried it with two different diffFM files.  One called 0_DiffFM and one called #UP#_DiffFM
Logged

bomberkiller

  • Treffen sich zwei Jäger...!
  • Modder
  • member
  • Offline Offline
  • Posts: 4929
  • Bf-109G-6/R6 = Bomber Killer
Re: KubelWagen and Jeep
« Reply #89 on: October 27, 2014, 05:54:49 PM »

Hi srm,

iirr Modact 5.3 don't need DiffFM!

Deactivate that/ them and try again...

Gerhard
Logged
FAC N° 9 ...cheers mein Schatz

srm

  • member
  • Offline Offline
  • Posts: 34
Re: KubelWagen and Jeep
« Reply #90 on: October 27, 2014, 10:36:22 PM »

The version without any DiffFM dies at 0%.
I have the jeep mod stored in <il2>/MODS/Vehicles/...
Should it be in JSGMEMODS?
Logged

SAS~Gerax

  • SAS Team
  • member
  • Offline Offline
  • Posts: 4766
Re: KubelWagen and Jeep
« Reply #91 on: October 28, 2014, 12:51:10 AM »

Not at all!!!!

The Jeep mod has to be installed like any aircraft mod.

In Modact 5.3 you should have a #SAS folder,
there this mod goes.


PLEASE. Make youself familiar with the basics how to mod your game
and read at least the stickid articels here:
https://www.sas1946.com/main/index.php/board,7.0.html

and here:
https://www.sas1946.com/main/index.php/board,204.0.html

and here:
https://www.sas1946.com/main/index.php/board,4.0.html

but especially this one !!!!!:
https://www.sas1946.com/main/index.php/topic,1353.0.html
Logged
i7-13700K, MSI RTX4090, Kingston 64GB, Asus Z790-P, Crucial SSD 1TB, Kingston SSD 4TB;
Pages: 1 ... 5 6 7 [8]   Go Up
 

Page created in 0.045 seconds with 18 queries.