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Author Topic: J1N1-S(a) "IRVING" V1.11(2013/07/28)UPDATE  (Read 50719 times)

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Chewaca

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Re: J1N1-S(a) "IRVING" V1.1(2012/07/24)UPDATE
« Reply #48 on: April 03, 2013, 04:13:00 PM »

Thank you that was that i want, thank you to both-

But... it donĀ“t works. if you see the picture that i post you see 2 vertical bars, like if another file from another cockpit was loaded and don let me see through it
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Chewaca

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Re: J1N1-S(a) "IRVING" V1.1(2012/07/24)UPDATE
« Reply #49 on: April 04, 2013, 12:25:37 AM »

Maybe this part of the log can help us


Code: [Select]
[23:40:52] *** Loading: [fpFarBlend]
[23:40:52] *** Loading: [fpForestPlane]
[23:40:52] *** Loading: [fpForestPlaneNoise]
[23:40:52] *** Loading: [fpForestPlaneEdges]
[23:40:52] *** Loading: [fpForestPlaneEdgesNoise]
[23:40:52] Load bridges
[23:40:52] Load static objects
[23:40:52] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[23:40:52] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[23:40:53] sFMDir = gui/game/buttons
[23:40:53] s1 = flightmodels/nakajima.emd
[23:40:53] s = FlightModels/Nakajima.emd
[23:40:53] m_lastFMFile = gui/game/buttons
[23:40:53] INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/J1N1_S/Default'
[23:40:53] INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/J1N1_S/Default' size: 0 != 512 | 1024
[23:40:53] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[23:40:53] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/JA_06.bmp'
[23:40:53] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/JA_09.bmp'
[23:40:53] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/JA_24.bmp'
[23:40:54] sFMDir = gui/game/buttons
[23:40:54] s1 = flightmodels/allison_p40.emd
[23:40:54] s = FlightModels/Allison_P40.emd
[23:40:54] m_lastFMFile = gui/game/buttons
[23:40:56] Mission: campaign/ja/DGen_A_NewGuineabaquero0/20823-0.mis is Playing
[23:40:56] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[23:40:56] INTERNAL ERROR: HierMesh: Can't find chunk 'GSDimmArm'
[23:40:56] INTERNAL ERROR: HierMesh: Can't find chunk 'GSDimmBase'
[23:40:56] INTERNAL ERROR: HierMesh: Can't find chunk 'NeedVMPress'
[23:40:56] INTERNAL ERROR: HierMesh: Can't find chunk 'FlareFuelLow'
[23:40:57] Time overflow (0): speed 0.50167227
[23:40:57] warning: no files : music/takeoff
[23:41:31] 1>mp_dotrange FRIENDLY DOT 14.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAME 6.000
[23:41:31] 1>mp_dotrange FOE DOT 14.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAME 0.005
[23:41:31] 1>timeout 60000 file il2stab.rcu
[23:42:14] null
[23:42:14] java.lang.ClassNotFoundException
[23:42:14] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[23:42:14] at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1323)
[23:42:14] at com.maddox.il2.gui.GUIDGenDeBriefing._enter(GUIDGenDeBriefing.java:113)
[23:42:14] at com.maddox.il2.game.GameState.enter(GameState.java:95)
[23:42:14] at com.maddox.il2.gui.GUIBriefingGeneric.enter(GUIBriefingGeneric.java:870)
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Chewaca

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Re: J1N1-S(a) "IRVING" V1.1(2012/07/24)UPDATE
« Reply #50 on: April 04, 2013, 11:49:57 AM »

I find it, the conflict is with pal visualmod for 4.10 Disabling this mod i can see throught the floor
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steph12

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Re: J1N1-S(a) "IRVING" V1.1(2012/07/24)UPDATE
« Reply #51 on: May 31, 2013, 05:36:43 AM »

Thanks a lot mate!
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ten010

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Re: J1N1-S(a) "IRVING" V1.11(2013/07/28)UPDATE
« Reply #52 on: July 28, 2013, 05:16:44 AM »

New update, v1.11 is out. :)
NEW UPDATE FOR 4.11.1 and 4.12
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SAS~Malone

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Re: J1N1-S(a) "IRVING" V1.11(2013/07/28)UPDATE
« Reply #53 on: July 28, 2013, 07:28:32 AM »

thanks for the update, ten :D
i wanted to ask, as i don't think it's been mentioned, has there been any fixes done for this since the first release, in particular an issue with the damage model, i think - if the tail/rudder section gets shot off, the tail markings are still visible.
i can't post a screenshot right now, but i can if necessary... ;)
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SAS~Poltava

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Re: J1N1-S(a) "IRVING" V1.11(2013/07/28)UPDATE
« Reply #54 on: October 12, 2013, 05:28:32 AM »

There is a campaign available for the night fighter version of the Gekko now:   :)





And as it uses the C&C MOD of CY6 you will try some real night fighting as well, with your Radar Operator guiding you to the intercept!

See here: https://www.sas1946.com/main/index.php/topic,37368.0.html

Thanks for a super effort, ten101!  ;D
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Piotrek1

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Re: J1N1-S(a) "IRVING" V1.11(2013/07/28)UPDATE
« Reply #55 on: April 24, 2015, 02:14:40 PM »

Many thanks, GUZKNIFE !
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SAS~Poltava

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Re: J1N1-S(a) "IRVING" V1.11(2013/07/28)UPDATE
« Reply #56 on: April 24, 2015, 02:24:01 PM »

Yes, thanks!  :)
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trent

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Re: J1N1-S(a) "IRVING" V1.11(2013/07/28)UPDATE
« Reply #57 on: April 28, 2015, 05:05:49 PM »




J1N1 F_Irving WIP Field Mod ver1.33......

What you will get is a  J1N1S modded to look like a J1N1F. Added top, bottom and front Turret with a Ho-5 20mm. Added a 10x50kg bomb spawn load. Added a modded 600kgJ.



Very interesting variant! Thank you very much,  JoHNy_SpRoCKeTs1!  ;D

Any chance we might be able to man the turrets in a future version of this cool aircraft?   :)



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ten010

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Re: J1N1-S(a) "IRVING" V1.11(2013/07/28)UPDATE
« Reply #58 on: April 28, 2015, 06:14:48 PM »

J1N1 F_Irving WIP Field Mod ver1.33......

Very good. By the way what you read is your name? ;D

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trent

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Re: J1N1-S(a) "IRVING" V1.11(2013/07/28)UPDATE
« Reply #59 on: April 28, 2015, 08:01:16 PM »



I can add a bombardier and gunner cockpit ...or someone can ..shortly.


Yes, please! That would be great!   ;D
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