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Author Topic: Benitomuso's MODs for HSFX6 - Updated->Link  (Read 15500 times)

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benitomuso

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Re: Benitomuso's MODs for HSFX6 (Beta)
« Reply #12 on: July 18, 2012, 07:24:49 AM »

Dropped Mission pro in my mods folder and works great (missions seem a bit slow to load?) Sorry if I should know this, but if I try a quick mission, it says "no quick missions found"?  Is there some other step I need to do for it to "see" the stock quick missions?

NM.. I see that the dl is just the mod, not the missions. I copied the mission folder from my DBW install and all's well - good tip for the other noobs though! :)

Thanks!

Spinetti,
                   please read the documentation of MissionPro. By default the Quick Mission Builder (QMB) of MissionProCombo (this was an original request from CirX for DBW) doesn't read the mission patterns from "IL-2 Sturmovik 1946\Missions\Quick" but from "IL-2 Sturmovik 1946\Missions\QuickQMBPro". You can reconfigure it to that path, but a typical procedure would be copying your Quick folder (inside Missions) under the QuickQMBPro title. So the MOD will read everything from there.

  Regards,
                    Pablo
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Spinnetti

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Re: Benitomuso's MODs for HSFX6 (Beta)
« Reply #13 on: July 18, 2012, 09:31:07 AM »

Dropped Mission pro in my mods folder and works great (missions seem a bit slow to load?) Sorry if I should know this, but if I try a quick mission, it says "no quick missions found"?  Is there some other step I need to do for it to "see" the stock quick missions?

NM.. I see that the dl is just the mod, not the missions. I copied the mission folder from my DBW install and all's well - good tip for the other noobs though! :)

Thanks!

Spinetti,
                   please read the documentation of MissionPro. By default the Quick Mission Builder (QMB) of MissionProCombo (this was an original request from CirX for DBW) doesn't read the mission patterns from "IL-2 Sturmovik 1946\Missions\Quick" but from "IL-2 Sturmovik 1946\Missions\QuickQMBPro". You can reconfigure it to that path, but a typical procedure would be copying your Quick folder (inside Missions) under the QuickQMBPro title. So the MOD will read everything from there.

  Regards,
                    Pablo

Yep, I figured it out... when I downloaded your beta mod in this thread, I thought it was a drop in - my mistake... its all working now. Thanks...
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asheshouse

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Re: Benitomuso's MODs for HSFX6 (Beta)
« Reply #14 on: July 18, 2012, 12:35:20 PM »

Any plans to update FMBPro to make compatible with HSFX6?
I'm thinking of the mod that makes it possible to create sub-folders in the drop down map list.

Ashe
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benitomuso

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Re: Benitomuso's MODs for HSFX6 (Beta)
« Reply #15 on: July 19, 2012, 08:07:52 AM »

Any plans to update FMBPro to make compatible with HSFX6?
I'm thinking of the mod that makes it possible to create sub-folders in the drop down map list.

Ashe

Ashe,
              I have to suggest you the typical procedure in these cases: you have to read the details!

  The MissionPro of this thread is the MissionPro for HSFX6 as stated. It already does what you are asking for, but as explained in previous threads: the way it separates in different submenues is based on the structure of all.ini set in DBW. HSFX doesn't have out of the box those markers, so that's the reason why you don't see the divisions. Let's take a look to the all.ini of DBW 1.7:

[all]
2B_FlightTest 2B_FlightTest/load.ini
****E**** Net1Winter/load.ini
ag_ArchangelskS ag_Archangelsk/load_s.ini
ag_ArchangelskW ag_Archangelsk/load_w.ini
Balaton Balaton/load.ini
Balaton_winter Balaton/load_w.ini
... (and follows)

  In this case you will see that a ****E**** submenu will be created and the maps listed below before the next one starting with * will be in that submenu.

  In brief: you need to add similar corresponding lines starting with * for every submenu you want to see in your HSFX6 FMBPro.

  Regards,
                   Pablo
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asheshouse

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Re: Benitomuso's MODs for HSFX6 (Beta)
« Reply #16 on: July 19, 2012, 09:20:11 AM »

Quote

Ashe,
              I have to suggest you the typical procedure in these cases: you have to read the details!

Thank you for reminding me of Rule 1 
I have given others the same advice so often in the past. :-[ :-[
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Samurai999

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Re: Benitomuso's MODs for HSFX6 (Beta)
« Reply #17 on: July 24, 2012, 11:11:08 AM »

Sorry. And it is possible here 00_PAL-DiffFMHSFX6.rar to alter it so that he read some buttons? As former PAL-Diffm.
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benitomuso

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Re: Benitomuso's MODs for HSFX6 (Beta)
« Reply #18 on: July 24, 2012, 11:42:11 AM »

Sorry. And it is possible here 00_PAL-DiffFMHSFX6.rar to alter it so that he read some buttons? As former PAL-Diffm.

Samurai and All,
                              check for latest versions of these MODs in ModWorx section (formal Betas) of these and others.

  The AutoDiffFM for HSFX6 and v4.111 do the same that the original one for v4.101. Apart of reading any version of buttons, it gives you the option of reading an alternative buttons set like:

buttons.test (general buttons)
HE219.test (specific plane button)

  Regards,
                Pablo
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<Gunny>

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Re: Benitomuso's MODs for HSFX6 - Updated->Link
« Reply #19 on: July 24, 2012, 12:38:43 PM »

Benitomuse Thank you for your hard to give us these fine mods of your.

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Hey_Joe

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Re: Benitomuso's MODs for HSFX6 - Updated->Link
« Reply #20 on: July 27, 2012, 05:51:18 PM »

Appreciate that you updated these benitomuso.  ;D I missed your hud config in HSFX.
I'm metric incompetent. Now I know my altitude in feet.

Is it possible you may have given some thought to making "PAL Tracers and SmokeTrails MOD" compatable? Another of my "must haves" from you.

Tried it in HSFX and had no ctd...but did loose some sounds. Just curious....

Thanks For Your Work, HJ

EDIT: The sound problem is not related to your 00_PAL-SmokeTrails_1.3.

Disabled "TIGER Flyby's" in JSGME and enabled STOCK sounds then all is good. At least for what planes I've flown.
HSFX sfs sounds give my computer problems with Mk 103 cannon. All others seem fine.

This is active in the MODS folder,

00_PAL-SmokeTrails_1.3
tonn_Ricochet_4.10.1
ZloyPetrushkO_AAAmod_fast

Not sure if this is the correct place to post this but I really enjoy the SmokeTrails Mod and it seems to be fine on my end, so far... ;)
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galoub

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Re: Benitomuso's MODs for HSFX6 - Updated->Link
« Reply #21 on: July 28, 2012, 11:53:48 AM »

Hi
Thx for your greats mods ! much appreciated
I have a pb with wide screen in hsfs6. Even with your mod i don't have a wide screen on menu. The size is good in game but not on menu screen. Did i miss something or is it normal ? Thx for help
 
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benitomuso

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Re: Benitomuso's MODs for HSFX6 - Updated->Link
« Reply #22 on: July 28, 2012, 12:10:26 PM »

Appreciate that you updated these benitomuso.  ;D I missed your hud config in HSFX.
I'm metric incompetent. Now I know my altitude in feet.

Is it possible you may have given some thought to making "PAL Tracers and SmokeTrails MOD" compatable? Another of my "must haves" from you.

Tried it in HSFX and had no ctd...but did loose some sounds. Just curious....

Thanks For Your Work, HJ

EDIT: The sound problem is not related to your 00_PAL-SmokeTrails_1.3.

Disabled "TIGER Flyby's" in JSGME and enabled STOCK sounds then all is good. At least for what planes I've flown.
HSFX sfs sounds give my computer problems with Mk 103 cannon. All others seem fine.

This is active in the MODS folder,

00_PAL-SmokeTrails_1.3
tonn_Ricochet_4.10.1
ZloyPetrushkO_AAAmod_fast

Not sure if this is the correct place to post this but I really enjoy the SmokeTrails Mod and it seems to be fine on my end, so far... ;)

Yes,
                I was about to answer you. Effectively, there isn't anything in the PAL-SmokeTrails that could affect the sounds.

  More than what you said: both the HSFX6 default sounds as the TIGER Flyby's have very strong and loud engine noise, so they mask pratically everything else. You practically don't hear your weapons shooting, the bombs exploding, etc, etc, etc.

  I opted since the very first moment for the STOCK SOUNDS. If not the game is tasteless (IMHO).

  Regards,
                           Pablo
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benitomuso

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Re: Benitomuso's MODs for HSFX6 - Updated->Link
« Reply #23 on: July 28, 2012, 12:12:10 PM »

Hi
Thx for your greats mods ! much appreciated
I have a pb with wide screen in hsfs6. Even with your mod i don't have a wide screen on menu. The size is good in game but not on menu screen. Did i miss something or is it normal ? Thx for help
 

  Have you set the WideScreen mode in [MODS] section of the Conf.ini?

  Search for it. I really don't remeber the details, butin the ReadMe of the Visual (3D Stero) MOD (find for older version) it is.

  Regards,
                       Pablo
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