While building static campaigns in FMB the Mission Manager constantly changes player aircraft to plane other than intended aircraft.EXAMPLE: Suppose I want to run a campaign featuring the ME-262 as the player aircraft. The MM(...Mission Manager...) will constantly change the player aircraft to , say, a JU-88 bomber or a Bf-109G-6 for example. If I design a 20 mission campaign, I might get the Me-262 only 5 0f 20 missions.
Fixes I've tried---change rank--I've tried the starting rank at the highest rank to the lowest rank and every rank in between--same results...or, change StartTime. The MM will still put player in an airbase spawned or in-flight spawned aircraft that is not set to spawn for several minutes even(...or, even 1 minute...). The aircraft will flounder unstarted at 500 m for example and crash to earth while I try to start the bird before it hits the ground.
Only solution I have found to date>>>say if I want to run a campaign featuring the Yak fighter. The only way I can keep the player in a Yak every mission is to spawn ONLY Yaks on the red side and NOTHING BUT Yaks.
QUESTION: Does anyone know a way to run multiple types of aircrafts in a static campaign without the Mission Manager changing player aircrafts...thanks in advance