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Author Topic: Simulation of glider planes  (Read 2395 times)

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Allasawalah

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Simulation of glider planes
« on: July 22, 2012, 02:55:18 AM »

Hi everybody,

even at risk of being exposed to some critical remarks I wanted to discuss an aspect of IL2 I wondered about.

I am a glider pilot in real life and would love to have a chance to fly in a flight sim, which is simulating the aircraft behavior adequately.
There are some good soaring simulators out there (Condor, etc...), however, the aircraft characteristics in .e.g. stall are best simulate din IL2.

Therefore my questions:
- has anybody ever thought of modding IL2 for the use of gliders?
- could the weather paradigm be adjusted to thermals or similar?
- is it possible to recreate glider models of modern gliders?
- do you think there would be interest in soaring simulation at all?

Greetings and hope those questions will create some discussion.

Allasawalah

 
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US_GRANT

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Re: Simulation of glider planes
« Reply #1 on: July 22, 2012, 05:31:17 AM »

Well, there are some gliders in IL2 now (all military of course), so the concept is at least there. I know someone had worked on a dynamic weather mod also. I would imagine some modder somewhere may come up with a way to make it all work.

Right now, just about any acft can be modeled in IL2. The biggest hurdle is the flight model characteristics. Even that is getting easier with each evolution of acft. Not that it can be done in an afternoon, but the basics are now so full and the builders have ained so much experience, that it moves along better than it did just a few years ago.
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NS~mati140

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Re: Simulation of glider planes
« Reply #2 on: July 30, 2012, 03:05:46 AM »

Maybe convection currents can be simulated in Command and Control style - Mission maker places an object on map, and when plane passes within certain range from it, it gets lifted. There could be several objects with different inluence radius and lifting force to simulate different conditions.
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Benno

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Re: Simulation of glider planes
« Reply #3 on: July 30, 2012, 03:13:03 AM »

Hi'
Stay with Condor  !! 8) 8)
Benno
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HundertzehnGustav

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Re: Simulation of glider planes
« Reply #4 on: July 30, 2012, 03:32:23 AM »

last question:
 :( nono.
I think, for soaring simulation, there is better software out there, because thermodynamics is a very complex subject.

and, i do not think, highly doubt, that in the context of WWII (1935-48) any complex thermodynamics were considered when planning operations.
I mean, you can not make the outcome of a landing depend on rising and falling winds...
things like
"we absolutely need to sail that gigant over the alps and land it in Munich for the war to end" (to ridiculize the idea)
"sorry sir, we hit a cold front, and the G-11 plummeted down, and we were almost capztured by the Wärrmacht"
were not the case back then.
I think gliders were reasonably close to their targets when released, so that they could reach it, without depending on hot or cold air masses.

?

I am convinced that Il-2 Sailing planes are never flown by Humans. (the exception confirms the rule)
I think that "pushing" sailing and thermodynamics subjects are not necessary, even if the question can be very much interesting at higher altitudes and level Bombing...!
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Pursuivant

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Re: Simulation of glider planes
« Reply #5 on: July 30, 2012, 04:49:44 AM »

and, i do not think, highly doubt, that in the context of WWII (1935-48) any complex thermodynamics were considered when planning operations.

I think that you're right that most WW2 operations didn't take thermals into account, and most glider pilots weren't trained to look for thermals or to ride them, but high winds had a big effect on many glider operations during WW2, and operational planners took the risk of high winds very seriously.

Things like updrafts, downdrafts and winds blowing in different directions and speeds at different altitudes could certainly make a difference as to whether a glider pilot made it to the LZ or ended up crashing or landing too far away from the action.

Example: During Operation Husky (Allied Invasion of Sicily), high winds badly scattered British gliders, so that most of the force ended scattered outside the LZ and over half of the force ended up in the ocean. High winds also scattered some of the Allied gliders during the D-Day landings.

For smaller scale glider operations (e.g., Eben Emael, Otto Skorzeny's rescue of Benito Mussolini, Operation Deadstick - capture of Pegasus Bridge, relief of Bastogne) realistic weather would make these missions even more challenging.
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HundertzehnGustav

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Re: Simulation of glider planes
« Reply #6 on: July 30, 2012, 05:03:17 AM »

Okay... agreed.
True.
 :)
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RooMan296

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Re: Simulation of glider planes
« Reply #7 on: August 06, 2012, 05:03:37 PM »

Actually, I enjoy flying the existing gliders in the game once I get past the bugs and have posted some comments to that effect on numerous occassions. There are some issues with them concerning odd behavior during the tow and whether or not you are online/offline. A few examples of this are not being able to release easily from a tow plane or the problem with the glider simply following the flight model of the tow until you hit autopilot a few times (offline of course)  and take control. Then there is the problem of the amazing stretching tow cable which can stretch for miles and never break (online). I was told once that this was because the tow and gliders share the same FM or some such thing. Offline, however, you can finally get some roll and yaw during your tow but only after punching either the autopilot or level flight keys a few times during the first seconds of the tow. Then, later you can "break" the line by a sharp bank and you're off. It's great fun to try to land the thing in a hot area with one chance to make it. I'm not sure why the popularity of glider missions is said to be lukewarm by some. Finally, having flown gliders myself for awhile, a more realisitic tow would be great fun and can be a white knuckler when you start drifting to the side, overtaking your tow plane, hit turbulence and so forth.

 Sure, it would be cool if thermals could be simulated and so forth but until the initial problems with the gliders are addressed it would be fruitless. And I also think more players would fly the ones we have and utilize them more in their mission building if the bugs could be worked out.
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