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Author Topic: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)  (Read 33966 times)

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Baco

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #24 on: August 22, 2012, 01:30:37 PM »

Priceless Benitomuso! Thanks so much!!!
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yeikov

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #25 on: September 04, 2012, 03:08:00 PM »

Hello Pablo,

Thanks for sharing your work! I have been trying your tracer mod (https://www.sas1946.com/main/index.php/topic,15071.0.html) in 4.11.1 + HSFX6 and have seen no issues, but I don't see it in your list... Is the classfile in this mod fully compatible with 4.11 installs, or is there some adaptation to be done?

Cheers,
Y.
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benitomuso

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #26 on: September 05, 2012, 04:48:21 AM »

Hello Pablo,

Thanks for sharing your work! I have been trying your tracer mod (https://www.sas1946.com/main/index.php/topic,15071.0.html) in 4.11.1 + HSFX6 and have seen no issues, but I don't see it in your list... Is the classfile in this mod fully compatible with 4.11 installs, or is there some adaptation to be done?

Cheers,
Y.

Yeykov,
                   that's correct. The Gun class haven't received any change for the v4.11 so the previous MOD is completely valid for HSFX6. I will add it to the list to make it more clear.

  Regards,
                      Pablo
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PA_Willy

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #27 on: September 05, 2012, 05:01:16 AM »


Thank you for your efforts Benito. A true artist.

Could you remember me what was the function of this mod?

Quote
Download LimitedAmmo MOD for v4.111 from here

This tiny wonder created by SAS~Storebror became a must for me. Due to the Fuzes and the other details the current ordnance have implemented since v4.11 it didn't work. So I adapted the concept to the v4.111 of the game.

What is the objective? How does it work? No readme inside.

Thanks in advance.
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benitomuso

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #28 on: September 05, 2012, 05:50:35 AM »


Thank you for your efforts Benito. A true artist.

Could you remember me what was the function of this mod?

Quote
Download LimitedAmmo MOD for v4.111 from here

This tiny wonder created by SAS~Storebror became a must for me. Due to the Fuzes and the other details the current ordnance have implemented since v4.11 it didn't work. So I adapted the concept to the v4.111 of the game.

What is the objective? How does it work? No readme inside.

Thanks in advance.


Willy,
             you can search for the original Storebror's post to see the details. In escense, the uttility of this MOD is that if you have set up in game the unlimitted ammo (that option where you bullet, your bombs, rockets, etc, are automatically regenerated and you can be a Rambo at the command of a plane), with this MOD, the only unextingishable are the bullets of your machine guns or cannons. But bombs, rockets and other accesories are only dropped once.

  Regards,
                         Pablo
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yeikov

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #29 on: September 05, 2012, 09:12:22 AM »

Yeykov,
                   that's correct. The Gun class haven't received any change for the v4.11 so the previous MOD is completely valid for HSFX6. I will add it to the list to make it more clear.

Good to know, thanks for the confirmation!
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stugumby

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #30 on: September 23, 2012, 09:05:13 AM »

hello all, im having a bit of trouble with the limited ammo mod, some of the planes will allow tab to show bomb data and some wont, example nothing in heinkles but in the sm79 it will etc. also same for bombsight assist, some will and some wont, are their ini entries that must be made for these. i installed them into the mods folder, the hud displays change for all.
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Sonny Tucson

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #31 on: September 24, 2012, 08:40:53 AM »

To All: has anybody tested the new Stereo 3D with Freetrack? Does it work now?

Hello Benitomuso

First of all a HUUUUUGE Thank-you for your hard work and for having me got in the 3D dimension. Another world for sure. I can't play without it anymore ....

I am actually running a fresh install of HSFX 6.0.15

VGA MSI 6970 Lightning 2Gb-940Hz
OS Windows 7 64 bit
Monitor Samsung Syncmaster SA950 60-120Hz Full HD ( Running in 60Hz while playing Il-2 as you are advising )
TrackIR Pro with Vector extension active.
Thrustmaster Warthog and Saitek Pro Rudder.

I installed your following mods (and no other ones ) in a MODS sub-directory in my HSFX root directory so as to have Stereo 3D above all.

00_0PAL-Stereo3D & Visual Mod (04.8.12)
00_1PAL-MiniMapV2.5 (21.7.12)
00_2PAL-HUD Config & BombSight Assist HSFX6 (21.7.12)
00_3PAL-MissionPro Combo (21.7.12)
00_4PAL-Cockpit Sounds (21.7.12)
00_5PAL-SmokeTrails (10.4.11)

HSFX History Mod only, is activated through JSGME.

I have the following in my conf.ini

[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[Mods]

PAL3DStart=1
PAL3DSeparation=1.5
PAL3DSeparationExt=25
//PAL3DScrShtDir=MyScreenShots/
//PAL3DScrShtExt=jpg
PAL3D6DOF=1
PAL3D6DOFAutoReset=1
PAL3DEcranWide=1

When launching the game , it starts in 4/3 screen .
The 3D rendering is superb.
My trackIR is responding quite allright but the effects are quite weak (soft) as compared with what I have without 3D.

The most frustrating part of all this is that I CAN'T GET MY WIDE SCREEN , whatever I may do in my [window] section of my different conf.inis.

I am experiencing the same problems in my DBW171 install but in this one I am also loosing the 6DOF of my TrackIR.
I can just look right and left (Yaw) and Up and Down (Pitch). No head zoom anymore (Z-Move in/out) ,no more Roll (Tilt left/right), no more X( move left/right),no more Y (move up/down) !.

WTF have I done to loose my Wide Screen ?

Concerning DBW 171 I already posted in "Individual Mod Downloads/Visuals/Stereo3D" threads a few days ago and I hope you found a little of your precious time to read it . It concerns your V.5 and v.7 of the mod.

Can you please help me to recover my wide screen in HSFX and in DBW171.?

Thanks a lot.

Sonny Tucson. :)
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arquillos

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #32 on: September 24, 2012, 08:51:34 AM »

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benitomuso

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #33 on: September 24, 2012, 11:07:02 AM »

When launching the game , it starts in 4/3 screen .
The 3D rendering is superb.
My trackIR is responding quite allright but the effects are quite weak (soft) as compared with what I have without 3D.

The most frustrating part of all this is that I CAN'T GET MY WIDE SCREEN , whatever I may do in my [window] section of my different conf.inis.

I am experiencing the same problems in my DBW171 install but in this one I am also loosing the 6DOF of my TrackIR.
I can just look right and left (Yaw) and Up and Down (Pitch). No head zoom anymore (Z-Move in/out) ,no more Roll (Tilt left/right), no more X( move left/right),no more Y (move up/down) !.

WTF have I done to loose my Wide Screen ?

Concerning DBW 171 I already posted in "Individual Mod Downloads/Visuals/Stereo3D" threads a few days ago and I hope you found a little of your precious time to read it . It concerns your V.5 and v.7 of the mod.

Can you please help me to recover my wide screen in HSFX and in DBW171.?

Thanks a lot.

Sonny Tucson. :)
The SaveAspect should be ignored if the Visual MOD (3D) is working properly. It overwrites this setting. But you can try what is suggested by arquillos justo to confirm.

One question: you say that your 6DOF works OK. Don't you use FreeTrack, right? Because there were several complaints of people using FreeTrack, but after my last changes I haven't received any news if it helped or not with that version of tracker.

Regards,
                    Pablo
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Sonny Tucson

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #34 on: September 24, 2012, 01:19:30 PM »

Hello Benito , hello Arquillos

As I said , I do not use Free Track , but Track IR. Sorry for that ! :-[

I already tried Save aspect = 0 or 1 , but that doesn't bring me any comfort  :(

HSFX + Stereo3D + TrackIR = Stereo in 4/3 with TrackIR working at 50% of its capacity.
DBW171 + Stereo3D v 5 + TrackIR = Stereo in 4/3 with TrackIR left with Yaw and Pitch.
DBW171 + Stereo3D v 7 + Track IR = Game crash as soon as TrackIR is enabled.
DBW171 + Stereo3D v 7 = Stereo in 4/3

DBW171  used to run in Wide Screen before enabling Stereo3D.
Even without Stereo3D I can 't go back to wide screen...
Without Stereo3D my TrackIR works normaly.

Who and where is the Gremlin  ?

Heeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeelp  :)

Sonny Tucson                               
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BravoFxTrt

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Re: benitomuso's MODs for 4.111m and HSFX6 (Beta, Upd 2012/08/03)
« Reply #35 on: December 05, 2012, 09:39:14 AM »

benitomuso with using 4.11.1m, In QMB, I have only 7 Countries listed for sellection, in the other   MissionPro Combo    I have the usual many Countries to choose from. My question: is this all that comes with 4.11 version of Mission Pro Combo?
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