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I tried to make appear wheels moving on a vehicle, the Studebecker truck.
You can find it as a single object here:
https://www.sas1946.com/main/index.php/topic,19829.msg214646.html#msg214646The wheels I made appearing are not a part of the object, are only different .tga, modified so that the wheels have a different position.
The result is something like here in this animated gif:
Variations can be made through the .txl file
I think that this method can be applied also on tanks, changing the part of .tga where the track is painted (always preserving the original alpha channel)
I hope that our talented skinners would try this method and get best results than mine, that is only a preliminary experiment...!
(The usefulness of this eye candy mod is mostly limited to the making of movies, since you'll hardly notice moving parts of vehicles while strafing them...)
DLhttps://www.mediafire.com/?ph6pc9hezqzms8pinstallation: install the truck using entries of Epervier's thread (see above), then unzip my folder and copy the "AAA Studebecker moving" folder in your mods directory
EDITThe studebecker truck is already included in russian columns. Installation is necessary only if you want it as a single vehicle.
Version 2This pack includes also a static version of Studebecker. When you choose it in "Objects" in FMB menu, you have a truck with static wheels.
DL v2https://www.mediafire.com/?jc3ctucme3u9cfc(if you put the entries at bottom of Static.ini, it will be the last object)