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Author Topic: (Mapmod) Karelia version 1.1  (Read 19193 times)

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agracier

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Re: Karelia version 1.1 Unlocked FMB problem
« Reply #36 on: February 25, 2013, 06:54:53 AM »

Could someone help me. I can't load Karelia Map with unlocked FMB. The game just freezed during loading. All other maps works OK.
I would like to edit Viipuri town and it's castle. But...? What should I do

Which version of map maker are you using? Since the map was made for UP3/DBW you should preferably have a map maker based on those installs.

And just to try out that nothing is wrong with textures, save the original actors from Karelia and then use any other actors file from a working map. Of course all objects will not be of any use, but this way you can at least determine if it the actors file that is giving you trouble ...
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muronen

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Re: (Mapmod) Karelia version 1.1
« Reply #37 on: February 25, 2013, 07:18:20 AM »

Thank's Agracier. I'm using DBW 1.7  (Karelia 1.1 ?) version, I think that's the latest.The version  Karelia 1.0 works well, but with that I'm loosing all the new stuff there.
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Tofolo

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Re: (Mapmod) Karelia version 1.1
« Reply #38 on: February 28, 2013, 04:15:45 PM »

Finally I got it working (thanks Agracier and the SAS team for the UP-Objects) on HSFX 6

This map is awesome!


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Lagarto

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Re: (Mapmod) Karelia version 1.1
« Reply #39 on: March 13, 2013, 08:20:43 PM »

Could someone please re-upload the objects pack for HSFX? The static.ini checker showed me that I'm missing a long list of objects (all of them of 'buildings' type).
Also, once I get them, where do I put them and which files do I have to edit to make them work? It's my first map with missing objects, and I never did that before. Thank you in advance.
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agracier

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Re: (Mapmod) Karelia version 1.1
« Reply #40 on: March 14, 2013, 01:50:39 AM »

Could someone please re-upload the objects pack for HSFX? The static.ini checker showed me that I'm missing a long list of objects (all of them of 'buildings' type).
Also, once I get them, where do I put them and which files do I have to edit to make them work? It's my first map with missing objects, and I never did that before. Thank you in advance.

Here is a link for the objects from UltraPack:

http://ultrapack.tuttovola.org/index.php/topic,5936.0.html
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Tofolo

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Re: (Mapmod) Karelia version 1.1
« Reply #41 on: March 14, 2013, 02:41:23 AM »

You don't need the whole package though, just need to look at the load.ini file specially for the winter_H map, because uses most of the objects from the _Tex folder but with the wrong name, and then there's two objects folders which you'll need (Northsea and ToW) to make it work.

If the Autors of the map grant me permission I can upload you my mapmod folder for HSFX 6 with the additional folders and the edited load.ini.
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agracier

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Re: (Mapmod) Karelia version 1.1
« Reply #42 on: March 14, 2013, 02:49:34 AM »

You don't need the whole package though, just need to look at the load.ini file specially for the winter_H map, because uses most of the objects from the _Tex folder but with the wrong name, and then there's two objects folders which you'll need (Northsea and ToW) to make it work.

If the Autors of the map grant me permission I can upload you my mapmod folder for HSFX 6 with the additional folders and the edited load.ini.

Sure, upload away. Once i post a map, I consider it free for public use. Anyone can do whatever they want with it ...

And besides, this is very helpful to others.

So please go ahead and upload.
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Tofolo

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Re: (Mapmod) Karelia version 1.1
« Reply #43 on: March 14, 2013, 03:39:24 AM »

Thank you, Agracier.

Here's the link heavy file (204 MB):

https://mega.co.nz/#!lF8WQArC!VMOKujeAVG8XuAp_ZZaKSkwVhrl4S_JtdW3y4Bcr7HY

Just unzip to your Mods folder, keep in mind that if you have other map in your mapmods it will crash so I recommend to try it in a clean HSFX install or to add the lines separately.

Good luck
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Uzin

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Re: (Mapmod) Karelia version 1.1
« Reply #44 on: March 14, 2013, 07:16:21 AM »

Would you be so kind and upload the pack elsewhere, plz ?
Mega.co asks for the things I am afraid of.
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Tofolo

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Re: (Mapmod) Karelia version 1.1
« Reply #45 on: March 14, 2013, 06:48:45 PM »

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Lagarto

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Re: (Mapmod) Karelia version 1.1
« Reply #46 on: April 01, 2013, 01:26:15 PM »

I'm still missing one object:
buildings.House$Digue-S
Even Boomer's object pack doesn't have it. Someone please point me in the right direction or upload it somewhere, along with the info to paste into the static.ini
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agracier

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Re: (Mapmod) Karelia version 1.1
« Reply #47 on: April 01, 2013, 01:36:28 PM »

I'm still missing one object:
buildings.House$Digue-S
Even Boomer's object pack doesn't have it. Someone please point me in the right direction or upload it somewhere, along with the info to paste into the static.ini

I looked in my static.ini which is from DBW 1.71. This is what I found and it appears to be default to the install. I can't post any files though as these will be in some sfs file somewhere ...

//===========================================================================
[***]
Title Der Kanal
//===========================================================================

[buildings.House$Digue-S]
Title           Digue Sable
MeshLive        3do/Buildings/Der_Kanal/Digue-S/live.sim
MeshDead        3do/Buildings/Der_Kanal/Digue-S/live.sim
AlignToLand     0
AddHeightLive   0
AddHeightDead   0
Body            RockHuge
Panzer          9.96

[buildings.House$Digue-G]
Title           Digue Gris
MeshLive        3do/Buildings/Der_Kanal/Digue-G/live.sim
MeshDead        3do/Buildings/Der_Kanal/Digue-G/live.sim
AlignToLand     0
AddHeightLive   0
AddHeightDead   0
Body            RockHuge
Panzer          9.96

[buildings.House$Digue-S_3m]
Title           Digue Sable 3m
MeshLive        3do/Buildings/Der_Kanal/Digue-S/live.sim
MeshDead        3do/Buildings/Der_Kanal/Digue-S/live.sim
AlignToLand     0
AddHeightLive   -3
AddHeightDead   -3
Body            RockHuge
Panzer          9.96

[buildings.House$Digue-G_3m]
Title           Digue Gris 3m
MeshLive        3do/Buildings/Der_Kanal/Digue-G/live.sim
MeshDead        3do/Buildings/Der_Kanal/Digue-G/live.sim
AlignToLand     0
AddHeightLive   -3
AddHeightDead   -3
Body            RockHuge
Panzer          9.96
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