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Author Topic: #DBW_Wflyr_NEW_PACK_V2  (Read 42536 times)

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Mission_bug

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #36 on: August 25, 2012, 04:39:07 AM »

Superbly done wingflyr, thank you very much. 8)

I particularily like these, marvelous. ;)



All installed and working DBW manual install. :D

Wishing you all the very best, Pete. ;D
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Charlie_01

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #37 on: August 25, 2012, 12:25:05 PM »

Quote
In your case U already have more previous entries already there in your Technics.ini then I had. The trick is to enter the new ones, but I
said to making153 it was best to replace old entries as well ( in Technics.ini ) by the more recent ones. That alone can cause CTD at 70%,
if U miscopy a line, cause meanwhile in chief.ini your lines to activate are already in. ( like crusaderAAA ).

Hi Rob,
all that done and...

Quote
About error finding: in my own exemple above, where I reintroduced old chief.ini, if it had not resolved CTD70%,
then that error would have been caused by a vehicle previously there, that was just modified, so not by a new one.

... still 70 % CTD!!!  :( :(
Now I'm assuming definitively that's why there's some wrong entry in my old (despite updated old entries to new ones) .ini files related to V2 pack files. Unfortunately I can't find it in spite of a lot of comparative tests using the excellent Notepad++.
Maybe now it's my time to screw it up!!!    >:( >:(
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Charlie_01

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #38 on: August 26, 2012, 01:56:11 PM »

Thx again for your support Rob.
I'll try to follow your last suggestions as soon as I'll have a little bit of time in RL.

Anyway, if I ever would have to choose among new armor and new pack V2 I'll pick the first, since there are many vehicles there and I'm using a lot of them in my own Vietnam campaign which I'm working to ;).

I know in new pack V2 there are all new armor's vehicles too. Unfortunately I'm using CLEAN DBW Modding Static pack already including new armor and related modded .ini files. So I can use new pack V2 only if I would manage to place it into the MOD static pack instead new armor, changing .ini files as needed too, as MOD packs' builder suggested.
However I'll let you know... 
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PO_MAK_249RIP

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #39 on: September 12, 2012, 06:57:45 AM »

Hi Wingflyr,

Does this include your 'Wflyr armour' pack https://www.sas1946.com/main/index.php/topic,20498.0.html too? If not will it work alongside the JSGME addon here https://www.sas1946.com/main/index.php/topic,19921.0.html ?? Had to do a complete fresh reinstall just trying to chow down my MODS folder!

Cheers,

Mick
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wingflyr

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #40 on: September 16, 2012, 08:10:51 PM »

Hi Wingflyr,

Does this include your 'Wflyr armour' pack https://www.sas1946.com/main/index.php/topic,20498.0.html too? If not will it work alongside the JSGME addon here https://www.sas1946.com/main/index.php/topic,19921.0.html ?? Had to do a complete fresh reinstall just trying to chow down my MODS folder!

Cheers,

Mick

HI.
The guys included the earlier tanks into the big released package versions, (example DBW series) only the latest ones have to be added.

As for including newest into JSGME addon here https://www.sas1946.com/main/index.php/topic,19921.0.html ?? you will have to ask him (windWPN) that's his awesome workings, he knows whats going on there.

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PO_MAK_249RIP

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #41 on: September 17, 2012, 01:31:37 AM »

Thanks - I will pose the question to WindWpn
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Sonny Tucson

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #42 on: October 03, 2012, 08:12:13 AM »

Hello Wingflyr

Just a big , big Thank-You for all what you've done for us .

Sonny Tucson  ;)
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beeps

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #43 on: October 05, 2012, 01:43:24 AM »

Hi Wingflyr,

These vehicles and Flak Towers look awesome! BUT, I play mainly online so I use UP.  :(

I was wondering, what would happen if I tried to just copy the folder into JSGME and rename the #DBW folder in that mod pack to #UP#, would that get them working for me?

EDIT: I have fixed the ini entries for the building for the flak tower, but only some of the vehicles work in UP. I'm guessing the ones that do not show need further fixes to the manual .ini entries.

Anyway, thanks again.
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Panzerpreussen

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #44 on: December 10, 2012, 08:47:56 PM »

Wingflyr I most typical problem occurs when installing the pack, I copy the. Ini and the game occurs CTD 70%. I let you what I found in my log:

Code: [Select]
[0:53:36] Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Tank$KV2
[0:53:36] java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Tank$KV2
[0:53:36] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
[0:53:36] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[0:53:36] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:206)
[0:53:36] at com.maddox.il2.builder.Builder.<init>(Builder.java:2819)
[0:53:36] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[0:53:36] at com.maddox.il2.gui.GUI.create(GUI.java:164)
[0:53:36] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[0:53:36] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[0:53:36] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:53:36] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:53:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11.12.2012 0:53:36] -------------- END log session -------------

I need your help, I could not fly for 3 days!  :'( :'(
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wingflyr

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #45 on: December 19, 2012, 10:00:59 PM »

Wingflyr I most typical problem occurs when installing the pack, I copy the. Ini and the game occurs CTD 70%. I let you what I found in my log:

Code: [Select]
[0:53:36] Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Tank$KV2
[0:53:36] java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.vehicles.tanks.Tank$KV2
[0:53:36] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
[0:53:36] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[0:53:36] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:206)
[0:53:36] at com.maddox.il2.builder.Builder.<init>(Builder.java:2819)
[0:53:36] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[0:53:36] at com.maddox.il2.gui.GUI.create(GUI.java:164)
[0:53:36] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
[0:53:36] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[0:53:36] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:53:36] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:53:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11.12.2012 0:53:36] -------------- END log session -------------

I need your help, I could not fly for 3 days!  :'( :'(

Sorry I have not got a clue what all that means, did you back up your files, to get your game back to working order.
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Aragorn1963

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #46 on: March 30, 2013, 05:24:25 PM »

I've tried to get this running, but to no avail, so I must be doing something wrong. I'm using V410. I would be grateful if someone could explain to me step by step how to install this, especially the entries. I do get a CTD at 70%. I install the mod itself into MODS, add the entries to chief, static, stationary and technics and add the mod itself with JSMGE. It still ain't working, please advise.


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Aragorn1963

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #47 on: April 06, 2013, 12:12:58 AM »

I've tried to get this running, but to no avail, so I must be doing something wrong. I'm using V410. I would be grateful if someone could explain to me step by step how to install this, especially the entries. I do get a CTD at 70%. I install the mod itself into MODS, add the entries to chief, static, stationary and technics and add the mod itself with JSMGE. It still ain't working, please advise.

Perhaps someone had similar problems and knows the solution? Would be highly appreciated.
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