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Author Topic: #DBW_Wflyr_NEW_PACK_V2  (Read 42537 times)

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Epervier

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #48 on: April 06, 2013, 03:08:09 AM »

Perhaps someone had similar problems and knows the solution? Would be highly appreciated.
1 - This is not the kind of mods that I would put in JSGME!
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Mick

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #49 on: April 06, 2013, 07:26:32 AM »

... I remember I had such 70% crashes in my 4.09 install and had to change the lines, not sure of course if this will fix your issues (nothing is sure with mods ...  :D) but there is no risk giving it a try ...  ;)

 like this:

[Armor.1-Bishop]
 com.maddox.il2.objects.vehicles.tanks.TankWFly$Bishop
[Armor.2-Bishop]
 com.maddox.il2.objects.vehicles.tanks.TankWFly$Bishop
 com.maddox.il2.objects.vehicles.tanks.TankWFly$Bishop
[Armor.3-Bishop]
 com.maddox.il2.objects.vehicles.tanks.TankWFly$Bishop
 com.maddox.il2.objects.vehicles.tanks.TankWFly$Bishop
 com.maddox.il2.objects.vehicles.tanks.TankWFly$Bishop
[Armor.4-Bishop]
 com.maddox.il2.objects.vehicles.tanks.TankWFly$Bishop
 com.maddox.il2.objects.vehicles.tanks.TankWFly$Bishop
 com.maddox.il2.objects.vehicles.tanks.TankWFly$Bishop
 com.maddox.il2.objects.vehicles.tanks.TankWFly$Bishop
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Aragorn1963

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #50 on: April 06, 2013, 11:35:05 PM »

Epervier and Mick, thanks to you both. I will try to sort it out, although it doesn't look simple.

EDIT: I've installed DBW, which works a lot simpler for this mod. I love the new vehicles. Great job, thank you.
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Panzerpreussen

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #51 on: April 12, 2013, 12:07:19 PM »

Hello Wingflyr.

I solved my problem with respect to CTD 70%, leaving the folder JSGME now the problem is another; disappear listing British tanks, (Crusader, Matilda, etc) do not understand that now causes conflict  ???
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BravoFxTrt

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #52 on: April 12, 2013, 01:23:15 PM »

This Does Not Work in HSFX, if someone has it working in HSFX please post
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andylamb1

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #53 on: April 19, 2013, 05:30:49 AM »

Hi Y'all

Everything working lovely in DBW and MODACT 3.06, but although I can see the static 109 in the FMB selector window in both versions, in DBW the placement icon shows on the map but no 109. Scrolling up and down to other objects is showing fine (in mine the DB601 and flak tower with shadows, hairy knee's etc).

Tried changing maps, countries, resolution and compared V410 with DBW all to no joy :(

All and any ideas will be appreciated mutchly.

Cheer's to all

Andy

Ps:Any news on the pissed William Tell, 'cause that problem is well above my head.... HAHAHAHAHAHAhahah... Oh no.. sorry!   
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Samurai999

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #54 on: May 19, 2013, 09:42:15 AM »

On HSFX 6.0 it doesn't rise it everything.  :'(
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asheshouse

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #55 on: May 20, 2013, 05:40:34 AM »

I will try it out in HSFX6 and report back.
I can see immediately that some of the content is already in HSFX6 so loading this pack would create duplication.

--------------------------

First Finding: Class files are incompatible with HSFX6. The way they are created they modify original class files rather than extend them in a compatible way. That may well be the only thing which is preventing them working. Primary classes affected are artillery.class, tank.class, car.class, stationary.class.

To deal with this and avoid duplicates an HSFX6 specific pack should be created.
Classes in the form artilleryWFly.class, to extend artillery.class would be compatible.

I have checked this using the v4.10 download link.
I guess the #DBW specific set modifies the original #DBW classes. This is also not a good idea.
Only works if no other tank or artillery mods modify the same classes.

If I have time I might create an HSFX6 compatible pack, with the duplicates stripped out, unless WFlyer intends to do this.

Ashe

Second Finding:
The following are already in HSFX6 - not sure if the skins are the same.

Renualt_F17   
M7_Priest     
CrusaderAAA   
SdKfz234_2   
Wespe 
L3_CV35   
House$FLAK_tower
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Samurai999

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #56 on: May 21, 2013, 08:08:42 AM »

Yes all so. In HSFX6 are absent from this set - cars, the motorcycle with a machine gun, with guns (stationary object) and most that I would like to have a radar, tanks KV-2, Hummel, Hashorn, Archer. And here I think, it is possible to make as though a separate small package from this that in HSFX6 isn't available.
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Jenato

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #57 on: May 26, 2013, 01:25:39 PM »

 :D Magnificent Pack! Did a manual install in my 4.101 DBW 1.71 and everything works perfect. To do it manually I had to keep my head with things but... I succeeded. This addition to the allready existing things you made is certainly worth to have. Congratulations Wflyr!
Thanks!

Jenato
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Friedrich-Wilhelm

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #58 on: June 12, 2013, 11:25:50 AM »

Hello Wingflyr,

Thanks for this great vehicle pack. Many of these have long been missing from Il2, but are sorely needed in the game. Thanks to you, we finally have them, especially the two SdKfz234 variants.  :)
Just one concern, though. It seems that after installing the latest version of this pack, the paint scheme for the SdKfz234_1 (the armoured car with the 2 cm cannon, NOT the Puma) has been changed from its historically correct sand/desert yellow background to field grey. The same happened with the Flakpanzer IV Wirbelwind, too. How can I get the correct sand-yellow paint schemes for these late-war vehicles back?

Thanks for your help,

FW
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Epervier

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Re: #DBW_Wflyr_NEW_PACK_V2
« Reply #59 on: August 03, 2013, 09:57:01 AM »

I split topic...
New 3D by wcat see here : https://www.sas1946.com/main/index.php/topic,36174.0.html
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -
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