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Author Topic: Vega's WorkShop: Loadouts & Flight Models  (Read 119087 times)

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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #120 on: October 03, 2012, 02:45:29 AM »


 I do not Know how much replaceing these
files will effect this mod.

yes, you have delete the file that contain new engine code, the plane will do not have anymore the right afterburner trust
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BT~wasted

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #121 on: October 03, 2012, 04:00:17 AM »

I replaced file 95C934F0872760F2 and file 47FE11DE4C6527B8 in the Mig19 folder
with the same files from the origional Mig19 Mod. The size of the later files were greater than the
origionals. Once I did that the Mig19 canopy worked fine. I do not Know how much replaceing these
files will effect this mod.

Believe me that will affect alot!
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gbollin

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #122 on: October 03, 2012, 06:18:27 AM »

I figured as much so I will put them back. I found that the file containing the canopy issue is
95C934F0872760F2 . Also with this file running you get 2 canopy comming off the plane when you eject.
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #123 on: October 03, 2012, 08:07:03 AM »

I figured as much so I will put them back. I found that the file containing the canopy issue is
95C934F0872760F2 . Also with this file running you get 2 canopy comming off the plane when you eject.

for now the choice is 1

or right plane performances or right open canopy  :D

i assure you that i will fix it ;)

When I fly in the F-100D vs. the MiG-19S in FMB in DBW 1.71, I don't end up in the cockpit of the F-100. I have no airplane. All I see is a MiG-19 on the ground, landing gear deployed (even though it's supposed to be flying), all pink colored (no skin). I'd post some screen shots, but don't know how. Things work fine when I fly the MiG-19 vs. the F-100 in FMB, and when I fly either jet against the other in QMB. Does anyone else have this problem? I have yet to determine if I have a mod conflict, as I have a lot of other mods installed.

i don't know, maybe there are some conflicts in your files

first time that i read about that, i think noone has the same problem

can you post the log?
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BaronFel181

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #124 on: October 03, 2012, 01:23:06 PM »

This is for my attempt to fly the F-100 against the MiG-19.


Code: [Select]
Loading mission sinai use.mis...
Loaded camouflage: DESERT
Loading map.ini defined airfields:
Load bridges
Load static objects
sFMDir = mig19
s1 = flightmodels/tumansky.emd
s = FlightModels/Tumansky:MIG19.emd
m_lastFMFile = gui/game/buttons
getting fm file mig19
Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.Mig_19S
java.lang.RuntimeException: Weapon set 'default' not registered in air.Mig_19S
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2794)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2447)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: sinai use.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC7_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC8_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Pilot2_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
WARNING: Bad water if MapRID == 0
Loaded camouflage: DESERT
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
WARNING: * Buf1 : Obj: 56,  Vert 18412,  Ind 47202
WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
Load bridges
Load static objects
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/Aluminium .bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/EC_1-3_Navarre_3-10.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/EC_2-3_Champagne_3-JH.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/EC_3-11_Corse_11-RH.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/F-100D-RDAF.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/F-100D_309th_TFS.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/F-100D_416th_TFS_37th_TFW_USAF.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/FW-024.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/FW-801.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/FW-934.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/G-244.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/IDF 830.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/IDF NM.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/shiny_blank.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/VP-320.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-100D/VZ-331.bmp height=1024 width=1024 bpp=8
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F-100D/IDF NM.bmp s1=3DO/Plane/F-100D(Multi1)/summer s2=PaintSchemes/Cache/3409355076996012319
[03.10.2012 19:20:05] -------------- END log session -------------
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Charlie_01

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #125 on: October 03, 2012, 01:49:20 PM »

I've just tried some of these new planes in a built-on-purpose quick mission. I liked very much especially the new jet smoke: very realistic now!!
The smoke wake of previous jet planes (stock DBW as F-86, Mig-15, etc.) is quite similar to smoke of hitted planes, i.e. is slower than plane's speed so seems to be more like "left behind" than "shot out" from the jet engine instead.

However I tried to fly as FAC on the OV-10, but I can't make the F-4 attack the marked target. When I shot the marker rockets the F-4 answered, but didn't go on the attack run. What about that? How could I manage to correctly direct the CAS on the marked target??
Thx in advance for any help.
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #126 on: October 03, 2012, 05:23:57 PM »

depends by weapons that you have on planes

usually F-4s drop bombs well seem to me

btw, is a behaviour determined by EngineHotkeys files
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Checkyersix

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #127 on: October 03, 2012, 06:34:06 PM »

Smoke markers need to hit within 100m of a designated target for the fighters to attack it. There might also be a bug there single planes don't attack marked targets, so I would try using at least two F-4's per flight.
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #128 on: October 04, 2012, 02:33:24 PM »

upgrades for F-4 and F-8 at first post

solved F-4 AI engage fighter issue and code upgrade

only code upgrade for F-8
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BravoFxTrt

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #129 on: October 04, 2012, 04:08:19 PM »

Appreciate ya Vega.
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Riptide_One

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #130 on: October 04, 2012, 09:07:02 PM »

Vega,

Thanks for the F-4 update. I am sorry to report that the bombsight works on all versions except the F-4E.

Cheers,

Riptide
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #131 on: October 05, 2012, 04:46:13 AM »

maybe you mean F4D

really it have too

you had only to press 2 times C key

my fault, i will fix it in the next update ;)
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