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Author Topic: Vega's WorkShop: Loadouts & Flight Models  (Read 119033 times)

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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #144 on: October 11, 2012, 01:01:51 PM »

Excuse me Vega,
but if you'll lay your hands on the OV-10, could you be able to fix too the diffFM files of epervier's ov-1/ov-10 mod?
I've found out each of both them causes 60% CTD so I'm still using the old CY6 version...  ;)

you mean that international fix cause 60% crash with diffFM?
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Charlie_01

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #145 on: October 12, 2012, 07:03:54 AM »

No!
CTD is caused by epervier's OV-1/OV-10 mod, either with or without international fix, because the coulprit is each of diffFM files into it, named the one "OV_10" and the other "OV1".
I had to replace BOTH them (I had CTD even when I changed one or the other only) with the old CY6 mod's ones to get through CTD.   
Can you do something about, please?
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #146 on: October 12, 2012, 07:12:05 AM »

mmmm

i don't know if i'm able to fix it

i will upload the OV1/10 with international fix after next jets update
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RedSpade

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #147 on: October 13, 2012, 12:20:37 PM »

I'm having troubles with the F-8s (F-8A, F-8E, & RF8A).  I get a 30% QMB load hang (game hangs up) , if I try to use any loadout other than default or none.  I looked at the log and don't see anything unusual except that it stops recording in the middle of a line of text.   I suspect I have a mod conflict or I'm missing a mod because I see a similar behavior with the F-100D (4xAim9B works all other loadouts hang the game).  Any thoughts or suggestions for my problem.  Thanks in advanced.  I love these planes and your updates.
Code: [Select]
[13.10.2012 18:22:01] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 550 Ti/PCIe/SSE2
  Version: 4.2.0
  Extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
FFR-41MR Wepon Loading List:Default
    No.1:MGunM61NR(10000)
FFR-41MR Wepon Loading List:SA2:AIM-IIIx2
    No.1:MGunM61NR(10000)
    No.5:RocketGunAAM3(1)
    No.6:RocketGunNull(1)
    No.11:RocketGunAAM3(1)
    No.12:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA4:AIM-IIIx4
    No.1:MGunM61NR(10000)
    No.7:RocketGunAAM3(1)
    No.8:RocketGunNull(1)
    No.9:RocketGunAAM3(1)
    No.10:RocketGunNull(1)
    No.13:RocketGunAAM3(1)
    No.14:RocketGunNull(1)
    No.15:RocketGunAAM3(1)
    No.16:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA8:AIM-IIIx8
    No.1:MGunM61NR(10000)
    No.7:RocketGunAAM3(1)
    No.8:RocketGunNull(1)
    No.9:RocketGunAAM3(1)
    No.10:RocketGunNull(1)
    No.13:RocketGunAAM3(1)
    No.14:RocketGunNull(1)
    No.15:RocketGunAAM3(1)
    No.16:RocketGunNull(1)
    No.19:RocketGunAAM3(1)
    No.20:RocketGunNull(1)
    No.21:RocketGunAAM3(1)
    No.22:RocketGunNull(1)
    No.25:RocketGunAAM3(1)
    No.26:RocketGunNull(1)
    No.27:RocketGunAAM3(1)
    No.28:RocketGunNull(1)
FFR-41MR Wepon Loading List:SA2_2:AIM-IIIx2x2
    No.1:MGunM61NR(10000)
    No.5:RocketGunAAM3(1)
    No.6:RocketGunNull(1)
    No.11:RocketGunAAM3(1)
    No.12:RocketGunNull(1)
    No.17:RocketGunAAM3(1)
    No.18:RocketGunNull(1)
    No.23:RocketGunAAM3(1)
    No.24:RocketGunNull(1)
Ship: Value of [USSArizonaBB39_41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipGofo.<clinit>(ShipGofo.java:78)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipGofo$USSArizonaBB39_41
Ship: Value of [USSColoradoBB45_41]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipGofo.<clinit>(ShipGofo.java:80)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipGofo$USSColoradoBB45_41
BigShip: Not enough 'gun' data  in 'IJNYamatoClass:Part5'
Can't register BigShip object
java.lang.RuntimeException: Can't register BigShip object
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:693)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipJFC1.<clinit>(ShipJFC1.java:10)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipJFC1$IJNYamatoClass
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
sFMDir = gui/game/buttons
s1 = flightmodels/generic.fmd
s = FlightModels/Generic.fmd
m_lastFMFile = null
opening new fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ar-234c.fmd
s = FlightModels/Ar-234C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ho-229.fmd
s = FlightModels/Ho-229.fmd
m_lastFMFile = gui/game/buttons
sFMDir = ho-229a3_fm
s1 = flightmodels/ho-229a3.fmd
s = FlightModels/Ho-229A3.fmd:Ho-229A3_FM
m_lastFMFile = gui/game/buttons
opening new fm file ho-229a3_fm
sFMDir = go229-1966_fm
s1 = flightmodels/go229-1966.fmd
s = FlightModels/Go229-1966.fmd:Go229-1966_FM
m_lastFMFile = ho-229a3_fm
opening new fm file go229-1966_fm
sFMDir = go229-1956_fm
s1 = flightmodels/go229-1956.fmd
s = FlightModels/Go229-1956.fmd:Go229-1956_FM
m_lastFMFile = go229-1966_fm
opening new fm file go229-1956_fm
sFMDir = gui/game/buttons
s1 = flightmodels/he-162a-2.fmd
s = FlightModels/He-162A-2.fmd
m_lastFMFile = go229-1956_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162c.fmd
s = FlightModels/He-162C.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-162b.fmd
s = FlightModels/He-162B.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/he-lercheiiib2.fmd
s = FlightModels/He-LercheIIIB2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-163b-1a.fmd
s = FlightModels/Me-163B-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1a.fmd
s = FlightModels/Me-262A-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262a-1au4.fmd
s = FlightModels/Me-262A-1aU4.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262b-1a.fmd
s = FlightModels/Me-262B-1a.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262hg-ii.fmd
s = FlightModels/Me-262HG-II.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ta-183.fmd
s = FlightModels/Ta-183.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-9.fmd
s = FlightModels/MiG-9.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mxy-7-11.fmd
s = FlightModels/MXY-7-11.fmd
m_lastFMFile = gui/game/buttons
sFMDir = he280_fm
s1 = flightmodels/he-280.fmd
s = FlightModels/He-280.fmd:HE280_FM
m_lastFMFile = gui/game/buttons
opening new fm file he280_fm
sFMDir = j8m_fm
s1 = flightmodels/j8m.fmd
s = FlightModels/J8M.fmd:J8M_FM
m_lastFMFile = he280_fm
opening new fm file j8m_fm
sFMDir = ki-201
s1 = flightmodels/ki-201.fmd
s = FlightModels/KI-201.fmd:KI-201
m_lastFMFile = j8m_fm
opening new fm file ki-201
sFMDir = j8m_fm
s1 = flightmodels/j8m3.fmd
s = FlightModels/J8M3.fmd:J8M_FM
m_lastFMFile = ki-201
getting fm file j8m_fm
sFMDir = gui/game/buttons
s1 = flightmodels/bell47.fmd
s = FlightModels/Bell47.fmd
m_lastFMFile = j8m_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sikorsky-ho4s.fmd
s = FlightModels/Sikorsky-HO4S.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/sikorsky-hrs3.fmd
s = FlightModels/Sikorsky-HRS3.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f9f2.fmd
s = FlightModels/F9F2.fmd
m_lastFMFile = gui/game/buttons
sFMDir = cougars
s1 = flightmodels/f9f6.fmd
s = FlightModels/F9F6.fmd:Cougars
m_lastFMFile = gui/game/buttons
opening new fm file cougars
sFMDir = cougars
s1 = flightmodels/f9f8.fmd
s = FlightModels/F9F8.fmd:Cougars
m_lastFMFile = cougars
sFMDir = cougars
s1 = flightmodels/f9f8t.fmd
s = FlightModels/F9F8T.fmd:Cougars
m_lastFMFile = cougars
sFMDir = f80_fm
s1 = flightmodels/f-80a.fmd
s = FlightModels/F-80A.fmd:F80_FM
m_lastFMFile = cougars
opening new fm file f80_fm
sFMDir = f80_fm
s1 = flightmodels/f-80c.fmd
s = FlightModels/F-80C.fmd:F80_FM
m_lastFMFile = f80_fm
sFMDir = f80_fm
s1 = flightmodels/f-80n.fmd
s = FlightModels/F-80N.fmd:F80_FM
m_lastFMFile = f80_fm
sFMDir = gui/game/buttons
s1 = flightmodels/f84g.fmd
s = FlightModels/F84G.fmd
m_lastFMFile = f80_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86a.fmd
s = FlightModels/F-86A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86d-40.fmd
s = FlightModels/F-86D-40.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86d-45.fmd
s = FlightModels/F-86D-45.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86e.fmd
s = FlightModels/F-86E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86f-25e.fmd
s = FlightModels/F-86F-25E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86f-25l.fmd
s = FlightModels/F-86F-25L.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86f-40.fmd
s = FlightModels/F-86F-40.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86k.fmd
s = FlightModels/F-86K.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cac_sabre_mk31.fmd
s = FlightModels/CAC_Sabre_Mk31.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cac_sabre_mk32.fmd
s = FlightModels/CAC_Sabre_Mk32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/t-33.fmd
s = FlightModels/T-33.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fj-3m.fmd
s = FlightModels/FJ-3M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = f4e
s1 = flightmodels/f4b.fmd
s = FlightModels/F4B.fmd:F4E
m_lastFMFile = gui/game/buttons
opening new fm file f4e
sFMDir = f4e
s1 = flightmodels/f4d.fmd
s = FlightModels/F4D.fmd:F4E
m_lastFMFile = f4e
sFMDir = f4e
s1 = flightmodels/f4e.fmd
s = FlightModels/F4E.fmd:F4E
m_lastFMFile = f4e
sFMDir = f4e
s1 = flightmodels/f4j.fmd
s = FlightModels/F4J.fmd:F4E
m_lastFMFile = f4e
sFMDir = f100d
s1 = flightmodels/f-100d.fmd
s = FlightModels/F-100D.fmd:F100D
m_lastFMFile = f4e
opening new fm file f100d
sFMDir = ov_10
s1 = flightmodels/ov10.fmd
s = FlightModels/OV10.fmd:OV_10
m_lastFMFile = f100d
opening new fm file ov_10
sFMDir = ov1
s1 = flightmodels/ov1.fmd
s = FlightModels/OV1.fmd:OV1
m_lastFMFile = ov_10
opening new fm file ov1
sFMDir = gui/game/buttons
s1 = flightmodels/p-80a.fmd
s = FlightModels/P-80A.fmd
m_lastFMFile = ov1
getting fm file gui/game/buttons
sFMDir = f8a_fm
s1 = flightmodels/f8a.fmd
s = FlightModels/F8A.fmd:F8A_FM
m_lastFMFile = gui/game/buttons
opening new fm file f8a_fm
sFMDir = f8a_fm
s1 = flightmodels/f8e.fmd
s = FlightModels/F8E.fmd:F8A_FM
m_lastFMFile = f8a_fm
sFMDir = f8a_fm
s1 = flightmodels/rf8a.fmd
s = FlightModels/RF8A.fmd:F8A_FM
m_lastFMFile = f8a_fm
sFMDir = meteorf3
s1 = flightmodels/meteorf3.fmd
s = FlightModels/MeteorF3.fmd:MeteorF3
m_lastFMFile = f8a_fm
opening new fm file meteorf3
sFMDir = l39
s1 = flightmodels/l-39c.fmd
s = FlightModels/L-39C.fmd:L39
m_lastFMFile = meteorf3
opening new fm file l39
sFMDir = l39a
s1 = flightmodels/l-39a.fmd
s = FlightModels/L-39A.fmd:L39A
m_lastFMFile = l39
opening new fm file l39a
sFMDir = l39c
s1 = flightmodels/l-39c.fmd
s = FlightModels/L-39C.fmd:L39C
m_lastFMFile = l39a
opening new fm file l39c
sFMDir = l39n
s1 = flightmodels/l-39n.fmd
s = FlightModels/L-39N.fmd:L39N
m_lastFMFile = l39c
opening new fm file l39n
sFMDir = l159f
s1 = flightmodels/l-159f.fmd
s = FlightModels/L-159F.fmd:L159F
m_lastFMFile = l39n
opening new fm file l159f
sFMDir = l159g
s1 = flightmodels/l-159g.fmd
s = FlightModels/L-159G.fmd:L159G
m_lastFMFile = l159f
opening new fm file l159g
sFMDir = gui/game/buttons
s1 = flightmodels/mig-15f.fmd
s = FlightModels/MiG-15F.fmd
m_lastFMFile = l159g
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17.fmd
s = FlightModels/MiG-17.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17f.fmd
s = FlightModels/MiG-17F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17pf.fmd
s = FlightModels/MiG-17PF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = mig19
s1 = flightmodels/mig-19.fmd
s = FlightModels/Mig-19.fmd:MIG19
m_lastFMFile = gui/game/buttons
opening new fm file mig19
sFMDir = gui/game/buttons
s1 = flightmodels/b-29sp.fmd
s = FlightModels/B-29SP.fmd
m_lastFMFile = mig19
getting fm file gui/game/buttons
sFMDir = faf
s1 = flightmodels/ffr-41mr.fmd
s = FlightModels/FFR-41MR.fmd:FAF
m_lastFMFile = gui/game/buttons
opening new fm file faf
sFMDir = a7_fm
s1 = flightmodels/a7a.fmd
s = FlightModels/A7A.fmd:A7_FM
m_lastFMFile = faf
opening new fm file a7_fm
sFMDir = a7_fm
s1 = flightmodels/a7b.fmd
s = FlightModels/A7B.fmd:A7_FM
m_lastFMFile = a7_fm
sFMDir = gui/game/buttons
s1 = flightmodels/jeep.fmd
s = FlightModels/Jeep.fmd
m_lastFMFile = a7_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/wagen.fmd
s = FlightModels/Wagen.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262(ofnowotny).fmd
s = FlightModels/Me-262(ofNowotny).fmd
m_lastFMFile = gui/game/buttons
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission QuickQMBPro/Med_Crete/Med_CreteBlueNone00.mis...
Loaded camouflage: MTO
Loading map.ini defined airfields:
Map file: line <88813.17 103395.44 90091.954 102411.25 1.95> is valid!
Map file: line <153605.03 85108.26 154891.53 84546.03 1.95> is valid!
Map file: line <206524.02 81500.67 207972.92 80306.03 1.95> is valid!
Map file: line <353092.66 91097.25 353989.78 90208.02 1.95> is valid!
Map file:
Regards.
Logged

Ernst_T

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #148 on: October 13, 2012, 06:56:35 PM »

Sorry my English. After installing the update, the Phantoms lost all weapons load other than the standard. What caused this?
End..  F-100 is not added new weapons  :-[.
May need to download the mod pack weapon?
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #149 on: October 14, 2012, 07:26:57 AM »

my F4 upgrades in weapons and FM became standard

later or tomorrow the first post of F-4 thread will be upgrade with all modifications

so you had only to download the Phantom :)
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Charlie_01

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #150 on: October 15, 2012, 01:27:41 PM »

Quote
F-4 Phantom mod pack now is standard! download it in dedicated topic!

A link, please?
I can't find the new topic in ModWorks section... Is it maybe in some other place?
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #151 on: October 15, 2012, 01:31:14 PM »

Aircraft/Jets ;)
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Charlie_01

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #152 on: October 15, 2012, 05:34:44 PM »

Aircraft/Jets ;)

Ah, ok!! Thx!
I believe do you mean the old beta topic,right?
But I looked at it at first and it's not easy to understand that now it is standard...  :-[
Maybe would be better to add some words more to explain that the link is no more for beta but rather for standard now...  ;)

Edit: Sorry Vega!!! I missed your post just little above in this topic with the explaination I was looking for!!!  :-[
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BravoFxTrt

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #153 on: October 16, 2012, 11:54:17 PM »

Is there supposed to be a Cockpit Folder in the A-7 3do Pack? If so The pack I downloaded only has a Plane Folder in the 3do Folder. 20%ctd, log.lst:

Spawn.get( com.maddox.il2.objects.air.A7D ): com.maddox.il2.objects.air.CockpitA7A
java.lang.NoClassDefFoundError
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

BravoFxTrt

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #154 on: October 17, 2012, 02:57:32 AM »

Ok, I found an old A-7 pack with cockpit and arms folder's, it works now.

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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #155 on: October 17, 2012, 08:44:13 AM »

Ok, I found an old A-7 pack with cockpit and arms folder's, it works now.

hi Bravo! how do you find the Essex with people on the deck?

btw

i will post upgrades for F-100, some weapons combo more and fixed fuel capability ;)
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