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Author Topic: Vega's WorkShop: Loadouts & Flight Models  (Read 119027 times)

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SAS~Gerax

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #336 on: January 07, 2014, 09:51:00 AM »

who have same Bravo's problem?

Vega, I have the same 70% CTD like Bravo.

so it works only with stock C&C installed?

I have CY6 C&C v3.031 in my 4.12.2, MA5.3, Engine-Mod 2.70
but this doesn't work.  :(

I am not sure if this is the version you mean.
So, wich version is "stock" C&C?
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #337 on: January 07, 2014, 09:56:20 AM »

Vega, its like the game is not seeing    'vehicles.stationary.CandCJET'   like a class file is missing, or something else is missing.

ok, maybe

1) or i forgot to put classfile into the folder

2) C&c objects needs a different folder
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SAS~Gerax

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #338 on: January 07, 2014, 10:06:43 AM »

please do not forget my question Vega:  :)

what do you mean with "stock" C&C mod?
wich version?
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #339 on: January 07, 2014, 11:21:53 AM »

I mean the 3.31 from CY6


download the file at first post, i've changed smth ;)

test and tell me!
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SAS~Gerax

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #340 on: January 07, 2014, 03:11:12 PM »

Had no luck, same 70%. :(

I tried every possible installation, with and without C6C mod v3.031,
took Marios orig packand pasted your mod in, doesn't help. 

maybe there is something wrong with the entry?
Quote
AN/APQ-94(F-8)    vehicles.stationary.CandCJET$APQ94Unit 2
is it correct to have the slash here?: AN/APQ-94(F-8)
and:
in wich section of stationary.ini do you have this line?
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #341 on: January 07, 2014, 04:29:48 PM »

Code: [Select]
Siren                 vehicles.stationary.Siren$SirenCity         1
SearchlightManualBlue vehicles.lights.Searchlight$SL_ManualBlue   1
RadioBeacon           vehicles.radios.Beacon$RadioBeacon          2
RadioBeaconLowVis     vehicles.radios.Beacon$RadioBeaconLowVis    2
Meacon                vehicles.radios.Beacon$Meacon               1
YGBeacon              vehicles.radios.Beacon$YGBeacon             1
LorenzBLBeacon        vehicles.radios.Beacon$LorenzBLBeacon       2
LorenzBLBeacon_LongRunway        vehicles.radios.Beacon$LorenzBLBeacon_LongRunway      2
LorenzBLBeacon_AAIAS  vehicles.radios.Beacon$LorenzBLBeacon_AAIAS      1
Radio_BBC             vehicles.radios.Beacon$Radio_BBC            1
Radio_Honolulu        vehicles.radios.Beacon$Radio_Honolulu       1
Radio_Moscow          vehicles.radios.Beacon$Radio_Moscow         1
Radio_Suomen_Yleisradio        vehicles.radios.Beacon$Radio_Suomen_Yleisradio       2
Magyar_Radio          vehicles.radios.Beacon$Magyar_Radio         2
Radio_Roma          vehicles.radios.Beacon$Radio_Roma        2
Grossdeutscher_Rundfunk          vehicles.radios.Beacon$Grossdeutscher_Rundfunk         2
Radio_Tokyo  vehicles.radios.Beacon$Radio_Tokyo 2
Radio_Paris  vehicles.radios.Beacon$Radio_Paris 1

BarrageBalloon_600m  vehicles.aeronautics.Aeronautics$BarrageBalloon_600m  1
BarrageBalloon_1200m vehicles.aeronautics.Aeronautics$BarrageBalloon_1200m 1
BarrageBalloon_1800m vehicles.aeronautics.Aeronautics$BarrageBalloon_1800m 1
BarrageBalloon_2400m vehicles.aeronautics.Aeronautics$BarrageBalloon_2400m 1

ObservBalloon_30m vehicles.aeronautics.Aeronautics$ObservBalloon_30m 2
ObservBalloon_60m vehicles.aeronautics.Aeronautics$ObservBalloon_60m 2
ObservBalloon_90m vehicles.aeronautics.Aeronautics$ObservBalloon_90m 2

CampfireAirfield vehicles.stationary.Campfire$CampfireAirfield 0

Smoke1           vehicles.stationary.Smoke$Smoke1       0
Smoke2           vehicles.stationary.Smoke$Smoke2       0
Smoke3           vehicles.stationary.Smoke$Smoke3       0
Smoke4           vehicles.stationary.Smoke$Smoke4       0
Smoke5           vehicles.stationary.Smoke$Smoke5       0
Smoke6           vehicles.stationary.Smoke$Smoke6       0
Smoke7           vehicles.stationary.Smoke$Smoke7       0

Smoke18           vehicles.stationary.Smoke$Smoke18       0
Smoke19           vehicles.stationary.Smoke$Smoke19       0
Smoke20           vehicles.stationary.Smoke$Smoke20      0
Smoke21           vehicles.stationary.Smoke$Smoke21       0
Smoke22           vehicles.stationary.Smoke$Smoke22       0

Smoke8           vehicles.stationary.Smoke$Smoke8       0
Smoke9           vehicles.stationary.Smoke$Smoke9       0
Smoke10           vehicles.stationary.Smoke$Smoke10       0
Smoke11           vehicles.stationary.Smoke$Smoke11       0

Smoke23           vehicles.stationary.Smoke$Smoke23      0
Smoke24           vehicles.stationary.Smoke$Smoke24       0
Smoke25           vehicles.stationary.Smoke$Smoke25       0
Smoke26           vehicles.stationary.Smoke$Smoke26       0

Smoke12           vehicles.stationary.Smoke$Smoke12       0
Smoke13           vehicles.stationary.Smoke$Smoke13       0
Smoke14           vehicles.stationary.Smoke$Smoke14       0
Smoke15           vehicles.stationary.Smoke$Smoke15       0
Smoke16           vehicles.stationary.Smoke$Smoke16       0
Smoke17           vehicles.stationary.Smoke$Smoke17       0

FAC           vehicles.stationary.CandC$FACUnit   1
AFAC       vehicles.stationary.CandC$AFACUnit  1
GCI(m)        vehicles.stationary.CandC$GCIUnit   2
GCI(ft)       vehicles.stationary.CandC$AGCIUnit  1
RCGCI       vehicles.stationary.CandC$RCGCIUnit 2
Vector        vehicles.stationary.CandC$VectorUnit 1
OBS           vehicles.stationary.CandC$OBSUnit   1
CW            vehicles.stationary.CandC$CWUnit   1
FUG202        vehicles.stationary.CandC$FuGUnit   2
FUG218       vehicles.stationary.CandC$FuG218Unit 2
FD2           vehicles.stationary.CandC$FD2Unit 2
SN2       vehicles.stationary.CandC$SN2Unit 2
SN2b       vehicles.stationary.CandC$SN2bUnit 2
Naxos       vehicles.stationary.CandC$NaxosUnit 2
Flensburg     vehicles.stationary.CandC$FlensburgUnit 2
AImkIV       vehicles.stationary.CandC$AImkIVUnit 1
AImkVIII      vehicles.stationary.CandC$AImkVIIIUnit 1
AImkX       vehicles.stationary.CandC$AImkXUnit 1
AImkXV       vehicles.stationary.CandC$AImkXVUnit 1
Serrate       vehicles.stationary.CandC$SerrateUnit 1
Monica        vehicles.stationary.CandC$MonicaUnit 1
GTW       vehicles.stationary.CandC$GTWUnit   2
GNR           vehicles.stationary.CandC$GNRUnit   1
Corkscrew     vehicles.stationary.CandC$CorkscrewUnit 1
Window       vehicles.stationary.CandC$WindowUnit 1
Jammer       vehicles.stationary.CandC$JammerUnit 1
RO            vehicles.stationary.CandC$RadioOperatorUnit 2
NAV       vehicles.stationary.CandC$NavUnit 1
OBOE       vehicles.stationary.CandC$OBOEUnit 1
H2S       vehicles.stationary.CandC$H2SUnit 1
Error       vehicles.stationary.CandC$ErrorUnit 1
Aimpoint      vehicles.stationary.CandC$AimpointUnit 1
SPR           vehicles.stationary.CandC$SPRUnit   1
ASD       vehicles.stationary.CandC$ASDUnit   1
ASG       vehicles.stationary.CandC$ASGUnit   1
ASVmkIII      vehicles.stationary.CandC$ASVmkIIIUnit  1
ANAPS4       vehicles.stationary.CandC$ANAPS4Unit 1
Taki       vehicles.stationary.CandC$TakiUnit    2
RESCAP       vehicles.stationary.CandC$RESCAPUnit 1
SAR       vehicles.stationary.CandC$SARUnit 1
DZ       vehicles.stationary.CandC$DZUnit 1
Arty(g)       vehicles.stationary.CandC$NGSUnit 1
Arty(n)       vehicles.stationary.CandC$NGS1Unit 1
Barrage       vehicles.stationary.CandC$BRGUnit 1
Box       vehicles.stationary.CandC$BoxUnit 1
Fire       vehicles.stationary.CandC$FireUnit 2
Refuel       vehicles.stationary.CandC$RefuelUnit 1
RdmPlanes     vehicles.stationary.CandC$RandomAircraftUnit 2
RdmPlanes2    vehicles.stationary.CandC$RandomAircraft2Unit 2
RdmGround     vehicles.stationary.CandC$RandomVehiclesUnit 2
RdmGround2    vehicles.stationary.CandC$RandomVehicles2Unit 2
RdmWeather    vehicles.stationary.CandC$RandomWeatherUnit 1
DynWeather    vehicles.stationary.CandC$DynamicWeatherUnit 1
StmFront      vehicles.stationary.CandC$StormFrontUnit 1
RdmTime       vehicles.stationary.CandC$RandomTimeUnit 1
RdmSkill      vehicles.stationary.CandC$RandomSkillUnit 2
RdmTrains     vehicles.stationary.CandC$RandomTrainsUnit 2
RdmShips      vehicles.stationary.CandC$RandomShipsUnit 2
RdmShips2     vehicles.stationary.CandC$RandomShips2Unit 2
Spawn       vehicles.stationary.CandC$SpawnUnit 1
SLD       vehicles.stationary.CandC$SLDUnit 1
SLD2       vehicles.stationary.CandC$SLD2Unit 1
Ambush       vehicles.stationary.CandC$AmbushUnit 2
CityLights    vehicles.stationary.CandC$CityLightsUnit 1
LowRecon      vehicles.stationary.CandC$LowReconUnit 1
HighRecon     vehicles.stationary.CandC$HighReconUnit 1
Ground_Attack vehicles.stationary.CandC$LevelUnit 1
Landing       vehicles.stationary.CandC$LandingUnit 1
DynStream     vehicles.stationary.CandC$DynamicStreamUnit 1
Bomb       vehicles.stationary.CandC$BombUnit 2
DynamicRescue vehicles.stationary.CandC$DynamicRescueUnit 1
DynStrike     vehicles.stationary.CandC$DynamicStrikeUnit 1
OBOE(F-4)                        vehicles.stationary.CandCJET$OBOE_F4Unit 2
OBOE(A-7)                        vehicles.stationary.CandCJET$OBOE_A7Unit 2
AN/APQ-109(F-4)                       vehicles.stationary.CandCJET$APQ109Unit 2
AN/APQ-94(F-8)               vehicles.stationary.CandCJET$APQ94Unit 2
RP-21_Sapfir(MiG-21PF/FL/PFM)       vehicles.stationary.CandCJET$RP21Unit 1
RP-22(MiG-21MF/bis)               vehicles.stationary.CandCJET$RP22Unit 1
NAV(F-4/A-7)         vehicles.stationary.CandCJET$F4_A7NavUnit

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Whiskey_Sierra_972

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #342 on: January 07, 2014, 04:49:01 PM »

Quote
OBOE(F-4)                        vehicles.stationary.CandCJET$OBOE_F4Unit 2
OBOE(A-7)                        vehicles.stationary.CandCJET$OBOE_A7Unit 2
AN/APQ-109(F-4)                       vehicles.stationary.CandCJET$APQ109Unit 2
AN/APQ-94(F-8)               vehicles.stationary.CandCJET$APQ94Unit 2
RP-21_Sapfir(MiG-21PF/FL/PFM)       vehicles.stationary.CandCJET$RP21Unit 1
RP-22(MiG-21MF/bis)               vehicles.stationary.CandCJET$RP22Unit 1
NAV(F-4/A-7)         vehicles.stationary.CandCJET$F4_A7NavUnit

Where are those lines from?
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #343 on: January 07, 2014, 04:56:45 PM »

Quote
OBOE(F-4)                        vehicles.stationary.CandCJET$OBOE_F4Unit 2
OBOE(A-7)                        vehicles.stationary.CandCJET$OBOE_A7Unit 2
AN/APQ-109(F-4)                       vehicles.stationary.CandCJET$APQ109Unit 2
AN/APQ-94(F-8)               vehicles.stationary.CandCJET$APQ94Unit 2
RP-21_Sapfir(MiG-21PF/FL/PFM)       vehicles.stationary.CandCJET$RP21Unit 1
RP-22(MiG-21MF/bis)               vehicles.stationary.CandCJET$RP22Unit 1
NAV(F-4/A-7)         vehicles.stationary.CandCJET$F4_A7NavUnit

Where are those lines from?

































i will provide to release that mods soon ;)

RP21 is already into SAS Mig-21
RP22 is useless because Mig-21 III gen have a proper 3d radar screen
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Tofolo

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #344 on: January 07, 2014, 05:22:02 PM »

Without C&C

Code: [Select]
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandCJET$APQ94Unit ): com/maddox/il2/objects/vehicles/stationary/CandCGeneric$SPAWN
java.lang.NoClassDefFoundError: com/maddox/il2/objects/vehicles/stationary/CandCGeneric$SPAWN
at com.maddox.il2.objects.vehicles.stationary.CandCJET.<clinit>(CandCJET.java:1340)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: PlMisStatic: class 'vehicles.stationary.CandCJET$APQ94Unit' not found
java.lang.RuntimeException: PlMisStatic: class 'vehicles.stationary.CandCJET$APQ94Unit' not found
at com.maddox.il2.builder.PlMisStatic.configure(PlMisStatic.java:666)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Is it possible to use it WITHOUT the C&C, please?

oh, Check PM vega
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #345 on: January 08, 2014, 04:11:41 AM »

Without C&C

Code: [Select]
Spawn.get_WithSoftClass( com.maddox.il2.objects.vehicles.stationary.CandCJET$APQ94Unit ): com/maddox/il2/objects/vehicles/stationary/CandCGeneric$SPAWN
java.lang.NoClassDefFoundError: com/maddox/il2/objects/vehicles/stationary/CandCGeneric$SPAWN
at com.maddox.il2.objects.vehicles.stationary.CandCJET.<clinit>(CandCJET.java:1340)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: PlMisStatic: class 'vehicles.stationary.CandCJET$APQ94Unit' not found
java.lang.RuntimeException: PlMisStatic: class 'vehicles.stationary.CandCJET$APQ94Unit' not found
at com.maddox.il2.builder.PlMisStatic.configure(PlMisStatic.java:666)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Is it possible to use it WITHOUT the C&C, please?

oh, Check PM vega

i think that without C&C will be difficult and, first of all, useless

C&C have a lot of objects very usefull for jets and postwar era

i mean objects as "Aimpoint", "H2S", "Landing", "Ground Attack", "Dead zone", "RESCAP", "Refuel" and many others 

is a nonsense use C&C_1966 without stock C&C
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SAS~Gerax

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #346 on: January 08, 2014, 04:14:54 AM »

all members would need to have at least this mod
from BETA "Jet Pack - Phantoms vs Fishbeds":
Il2_1966_C&C#1

But, was this mod ever released to the public?
if not, for any link ask Vega please. See this line:
Quote
i will provide to release that mods soon

when installing this with the entries above no 70%,
and F8 have canopy closed at Carrier start.  :)

Question: are all the other planes up-to-date with this l2_1966_C&C#1
as it was shared in the BETA "Jet Pack - Phantoms vs Fishbeds" or do you have
any newer version?
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #347 on: January 08, 2014, 04:29:26 AM »

all members would need to have at least this mod
from BETA "Jet Pack - Phantoms vs Fishbeds":
Il2_1966_C&C#1

But, was this mod ever released to the public?
if not, for any link ask Vega please. See this line:
Quote
i will provide to release that mods soon

when installing this with the entries above no 70%,
and F8 have canopy closed at Carrier start.  :)

Question: are all the other planes up-to-date with this l2_1966_C&C#1
as it was shared in the BETA "Jet Pack - Phantoms vs Fishbeds" or do you have
any newer version?

that mod is always the same, no "new entryes" from January 2013

i think, at this point, to release C&C_1966 for "inside C&C 3.31" installation

as for all my other mods
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