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Author Topic: Vega's WorkShop: Loadouts & Flight Models  (Read 119013 times)

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BravoFxTrt

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #384 on: January 13, 2014, 12:40:01 PM »

Yes, I added it, still have all open canopies on Carrier take off. Iv just about gave up on this, have to settle for open canopies.

Glad they dont tare of during catapult.
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Whiskey_Sierra_972

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #385 on: January 13, 2014, 02:25:07 PM »

I have all the latest and neatest installed on all the jets on land/carriers canopies are closed on my plane and the a1 planes
bravo I noticed that you do not have any l159/l139 jets

Can you post a shoot of your mods folder please?

I'm sure that something is causing the issue should be configuration related....
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Whiskey_Sierra_972

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #386 on: January 13, 2014, 04:15:28 PM »

@ sphantom

I FIND THE CULPRIT!!!

You have added the beta SAS_Engine_2.7_patch_western mod that change :

Quote
I changed Maneuver.class and Gear.class.
Now carriers' catapults work as powerful to heavy jets at all Jets airctafts not only F9F panther.
Full-load F-80N can take-off easily from carriers.


If I will be given a time (about 10 days?),
I want to make catapult codes in Gear.class more inteligent.
In today's Gear.class , very similar catapult codes appear twice (1st catapult and 2nd catapult).
I think that they will be merge to ONE using Array and for() loop.

And about this Benitomuso also wrote:

Quote
Thanks for the update Western. I will test it.

But: changing the code you suggest doesn't change the stock code structurein that section? The big problem with this, even when there are tens of classes of the game that could be programmed diferently and more efficiently, when a new version of the game appears, everything has to be reprogrammed over the changed code.

Something as the Gear.class, for each of us that would program it from scratch, for sure will be ending in a different structure, conception and operational logic. So, perhaps the less subjective improvements the more standardized code we have.

Just my opiniĆ³n.

So in conclusion:

1) You haven't a vanilla Engine mod but a not common and modified one;
2) This update isn't neither fully merged in Anto original one nor supported from Anto or Western in a full merged beta test version.
3) With this mod included my planes can't take off from older Essex class carriers as can do before;

I specify that I'm not writing against Western or Vega because their development work is really useful and invaluable , I'm only asking to specify the version of the various mod you have....and keep trace of their modification!

Create for a mod in devlopment and beta test dedicated multiple folder with specific file inside and with a specific loading order is a useful way to keep a visual trace of all what your mods folder allow to run in your IL2 version!

BTW my test configuration (and obviously loading order) is:

0_0_0_SAS_Engine_Mod v2.7 Western patch x 20131109
0_0_0_SAS_Engine_Mod v2.7_20131109
0_0_0_SAS_JET WAR 1956_Core_v133 beta x 4122 v20131110
9_J_5_F-4 B-D-E-J Phantom II v1.40 beta by Vega
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sphantom

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #387 on: January 14, 2014, 11:57:55 AM »

Forgot on how to do a picture mussy brain
!0000_countermeasures
!sas_engine_mod
_00_f-4 phantom II
_00_f-4_weapon
_0_gje52_arms
+0000_cy6_command_and_control_v3.031
00000_000_noopencanopya1
0000_new_arms_by_gje52
000_1956_core_v13
c&c_1966
In that order plus remember I overwrote instead of deleting
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Tofolo

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #388 on: January 14, 2014, 01:46:07 PM »

and where can western's patch be found, please?
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Whiskey_Sierra_972

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #389 on: January 14, 2014, 01:49:52 PM »

Beta test....not yet available atm because need full integration with Anto mod....

....and also some fine tuning for carrier T/O canopy behaviour....
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #390 on: January 15, 2014, 10:01:55 AM »

0_0_0_SAS_Engine_Mod v2.7 Western patch x 20131109
0_0_0_SAS_Engine_Mod v2.7_20131109
0_0_0_SAS_JET WAR 1956_Core_v133 beta x 4122 v20131110
9_J_5_F-4 B-D-E-J Phantom II v1.40 beta by Vega

9_J_5_F-4 B-D-E-J Phantom II v1.40 beta is by Western, i'm only helping him with FM and other stuffs
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Whiskey_Sierra_972

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #391 on: January 15, 2014, 11:30:20 AM »

I know!

I was only specifying that I wasn't writing nothing against you and Western but only reporting that the opening canopy issue is inside the public Anto's Engine Mod and that Western test fix is working , so users that have such issue should wait Western debugging that is in the next future.

Maybe the only thing that I miss is to specify that atm the western patch and Pahntom 1.4 are in the development and debugging phase before the public release so not yet available!

BTW check your PM....
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BT~walker

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #392 on: January 19, 2014, 04:24:24 AM »

Vega, thank's for your work.
Here are some remarks / ideas (don't consider requests) from my experience with Jet Era/4.12.2m/ModAct :

- GCI object of C&C doesn't work (though with shift+tab, I see java functioning but no messages in screen). It also conflicts with F-4 radar causing CTD (MDS missions only tested).
- Whould it be possible to add Countermeasures mod to A-7 & F-4 ?....
- Whould it be possible to add paratroopers as load to franken C-130 ? (It would be nice for some missions)

I have a large #SAS folder with many fine working jets & jet era ships. For some reason, I get A-7 with only default arms & F-4 with reduced arms (up to AGM65's).
Though at initial install (before adding too much staff), I had complete armament... After that, made many test with new SAS folders from start, but no luck...
Anyway, if Pablos DBW for 4.12, ends up ok, this issue may be resolved.

Cheers !
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MarvinT

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #393 on: January 20, 2014, 12:03:37 PM »

A thank you Sir, for your FM upgrades ( 4.12 ) for the F-100D, and the F8.  They (your FMs ) made my 4.101m setup more compatible, meaning almost all jet aircraft now function without crashing the game / 4.10 -4.11 aircraft etc. except the A7 which is not upgraded ( yet ).  I also have a 4.12 setup in which all the Jet aircraft work F4s A7s F8s new  MiG21s as they are.  All load-outs show and work well . I experiment with 4.12  patched aircraft with your FMs and find that they work well in 4.101m and the SA-2 and Nike missiles now home in before I get to fire an Aim 9D. As stated above the F-100D can now turn with The MiG-19 . Again thank you for your time and work.
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jef

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #394 on: January 23, 2014, 10:53:39 AM »

Hi,
I am looking for the whole F-8 Crusader pack_Mario71 to fit loadouts of the F4 Phantom but without success.  :(
Could anyone help me ?  4.12.2/SAS Mod5.3.
Thks in advance.

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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #395 on: January 23, 2014, 07:06:46 PM »

very strange walker....i will test better if it happen in my game too

jef, download the weapons pack in F-4 main topic
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