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Author Topic: Vega's WorkShop: Loadouts & Flight Models  (Read 119083 times)

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NS~mati140

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #84 on: September 29, 2012, 05:14:04 AM »

I get a 30% mission loading CTD with the new phantom pack

Me too.

Third that. I also get a 30% QMB CTD w/the F-4s.

The other packs work great though! I especially like the new MiG-19 FM!

Same here. At least game starts now.
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #85 on: September 29, 2012, 05:50:41 AM »

can anyone post here the log please?
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #86 on: September 29, 2012, 06:07:50 AM »

OK, TRY THE NEW LINK AT FIRST POST
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NS~mati140

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #87 on: September 29, 2012, 06:10:44 AM »

can anyone post here the log please?
Code: [Select]
Loading mission Quick/Kuban/KubanBlueArmor00.mis...
Loaded camouflage: SUMMER
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 2048x2048 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *683932936*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
sFMDir = f4e
s1 = flightmodels/jets.emd
s = FlightModels/Jets:F4E.emd
m_lastFMFile = gui/game/buttons
getting fm file f4e
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/CockpitF_4_Bombardier$Interpolater
at com.maddox.il2.objects.air.CockpitF_4_Bombardier.<init>(CockpitF_4_Bombardier.java:193)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2973)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2450)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
at com.maddox.il2.game.Mission._load(Mission.java:455)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

bombardier again

I also confirm issue with MiG-19 - canopy opens in wrong direction and using rudder on the groudn results in lowering and rising front gear instead of turning it.


EDIT:

I put in last files and now F-4 crashes game at 100% mission loading not 30%

Code: [Select]
Loading mission Quick/Kuban/KubanBlueAirbase00.mis...
Loaded camouflage: SUMMER
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 2048x2048 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *684195080*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
sFMDir = f4e
s1 = flightmodels/jets.emd
s = FlightModels/Jets:F4E.emd
m_lastFMFile = gui/game/buttons
getting fm file f4e
sFMDir = mig19
s1 = flightmodels/tumansky.emd
s = FlightModels/Tumansky:MIG19.emd
m_lastFMFile = f4e
getting fm file mig19
Mission: Quick/Kuban/KubanBlueAirbase00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearLGreen1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearRGreen1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearCGreen1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearLRed1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearRRed1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearCRed1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GunLamp01'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GunLamp02'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GunLamp03'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GunLamp04'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_MachLamp'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_CabinLamp'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLampV'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLampIn'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_ReviTint'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearEin'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearAus'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FlapEin'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FlapAus'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Columnbutton1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Columnbutton2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_PedalStrut'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLeverL'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLeverR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TailTrim'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_AmmoCounter1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_AmmoCounter2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Speedometer2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Altimeter2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Second1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank3'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_RPML'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_RPMR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Compass2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasPressureL'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasPressureR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasTempL'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasTempR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_OilPressureL'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_OilPressureR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelRemainV'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelRemainIn'
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
java.lang.NoSuchFieldError: fSightCurForwardAngle
at com.maddox.il2.objects.air.CockpitF_4_Bombardier$Interpolater.tick(CockpitF_4_Bombardier.java:27)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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Telmo

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #88 on: September 29, 2012, 06:18:31 AM »

Quote
I also confirm issue with MiG-19 - canopy opens in wrong direction and using rudder on the groudn results in lowering and rising front gear instead of turning it.

So I'm not alone for the Mig-19.  ;D ;D At first I thought I having not properly install the mod.
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #89 on: September 29, 2012, 06:35:18 AM »

TRY THE NEW LINK
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #90 on: September 29, 2012, 06:46:52 AM »

OK, I'VE POSTED JUST NOW A LINK WITH ALL CLASSFILES IN MY F-4 PACK EXCEPT 3DO

TRY IT
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Mad026

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #91 on: September 29, 2012, 07:13:40 AM »

and what about the mig 19 i have that problem too.
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Kant

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #92 on: September 29, 2012, 07:24:44 AM »

I think that it is not necessary to lean so on Vega it and so for the sake of us why to hurry the person!
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Telmo

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #93 on: September 29, 2012, 07:53:33 AM »

Vega, first sorry if I offended you with my Mig-19 problem, it was not my attention. I'm a big fan of your work, and it's very nice that guy like you exist in the Il-2 world. :)

I tried your new link with the F-4 mod. It's nice, all work for me. The F-4 with his 4 AGM12 is amazing !! And the bomber view of the E version is nice. Just a little detail. When the engines are at 0%, the right engine have a little blue flame with smoke but not the left.

Thank you again and sorry again if I offended you. 

Have a nice day my friend.
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Far77

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #94 on: September 29, 2012, 08:17:18 AM »

Many thanks, Vega! Now Phantom works! Thank you!
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #95 on: September 29, 2012, 09:23:19 AM »

Vega, first sorry if I offended you with my Mig-19 problem, it was not my attention. I'm a big fan of your work, and it's very nice that guy like you exist in the Il-2 world. :)

I tried your new link with the F-4 mod. It's nice, all work for me. The F-4 with his 4 AGM12 is amazing !! And the bomber view of the E version is nice. Just a little detail. When the engines are at 0%, the right engine have a little blue flame with smoke but not the left.

Thank you again and sorry again if I offended you. 

Have a nice day my friend.

i do not offend, i need your feedback ;)



BOMBSIGHT WORKS IN ALL VARIANTS? B,D,E ANDJ?
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