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Author Topic: Vega's WorkShop: Loadouts & Flight Models  (Read 119092 times)

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Telmo

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #96 on: September 29, 2012, 12:05:00 PM »

I don't know. I try the bombsight just with the J version and all worked fine. I'm not at home now so I can't tell you for the other version.
Maybe tomorrow.
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Mad026

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #97 on: September 29, 2012, 02:06:58 PM »

the bombsights are working on all the F-4 variants, I tried them!

 ;D
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Telmo

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #98 on: September 29, 2012, 04:15:30 PM »

Good news :)
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Whiskey_Sierra_972

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #99 on: September 30, 2012, 07:19:50 AM »

Hi mate!

I tested last night latest release and I noticed the in the Crusader maybe still needed a little work on ZUNI launchers because the rocket are little bigger than tubes....



About the MiG 19 I also had the canopy working like a clamshell as posted before and I got this lines about in the log:

Mission: QuickQMBPro/Korea_Summer/Korea_SummerRedScramble00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Cockpit1_D0'
Time overflow (0): speed 0.19633508
INTERNAL ERROR: HierMesh: Can't find chunk 'Pilot2_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
warning: no files : music/takeoff
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC7_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC8_D0'
java.lang.RuntimeException: unknown exception in clouds
   at com.maddox.il2.engine.EffClouds.PreRender(Native Method)
   at com.maddox.il2.engine.EffClouds.preRender(EffClouds.java:93)
   at com.maddox.il2.game.Main3D.doPreRender3D(Main3D.java:2874)
   at com.maddox.il2.game.Main3D.access$1500(Main3D.java:43)
   at com.maddox.il2.game.Main3D$Render3D0.preRender(Main3D.java:892)
   at com.maddox.il2.engine.Renders.doPaint(Renders.java:392)
   at com.maddox.il2.engine.Renders.paint(Renders.java:307)
   at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
   at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:252)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:437)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: HierMesh: Can't find chunk 'Blister2_D0'



Another little thing is if can be possible update also the OV-1 loadout....

All the best!

walter
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #100 on: September 30, 2012, 08:20:15 AM »

Mig-19 upgrade at first post

download it and tell me if you have the same issue with canopy
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Telmo

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #101 on: September 30, 2012, 09:31:13 AM »

I see no difference. Always the canopy problem and the rudder problem.  Maybe you want my log ? 
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Mad026

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #102 on: September 30, 2012, 09:44:04 AM »

yes the canopy opening problem is still in effect.
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #103 on: September 30, 2012, 12:25:44 PM »

rudder at takeoff is not a problem, also the standard 19 make it

about canopy i don't know what happen, in my pc works fine

plane starts with canopy open?
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Whiskey_Sierra_972

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #104 on: September 30, 2012, 12:27:26 PM »

No , with canopy closed....
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Mad026

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #105 on: September 30, 2012, 12:43:43 PM »

its opening the wrong way, hmm how can i tell you.....

so
imagine the canopy it has a fore side wich is near the nose of the plane, andt it has a back side which is closer to te tail Is that right?

so


when you open the canopy the back side of the canopy is moving down......

so the turning axle of the canopy is moved to the fore side of it, I hope you understand it, But one of us already posted a picture about that.
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #106 on: September 30, 2012, 01:31:00 PM »

its opening the wrong way, hmm how can i tell you.....

so
imagine the canopy it has a fore side wich is near the nose of the plane, andt it has a back side which is closer to te tail Is that right?

so


when you open the canopy the back side of the canopy is moving down......

so the turning axle of the canopy is moved to the fore side of it, I hope you understand it, But one of us already posted a picture about that.

can you post a screenshot?
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Telmo

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #107 on: September 30, 2012, 01:35:46 PM »

On page 7, I have posted a screenshot with the strange canopy open.
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