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Author Topic: Vega's WorkShop: Loadouts & Flight Models  (Read 119050 times)

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TeamFlyingAce162

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #180 on: November 23, 2012, 02:29:44 PM »

download the last Phantom un proper topic ;)

if loadouts doesn't works download the weapons file too ;)

upgrades for 4.101 finish here, now i'm working on all these planes but to upgrade them to 4.11 and to new Hotkey's features ;)

I've tried the last Phantom and tired with and w/out the weapons file; no good :( Still only recieve the ferry loadout; all other new ones missing.

Here's the log file, if it'll help:
Code: [Select]
INTERNAL ERROR: Can't open file '3DO/Arms/Tank200gal/mono.sim'
WARNING: object '3DO/Arms/Tank200gal/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/Tank200gal/mono.sim
Mesh 3DO/Arms/Tank200gal/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3DO/Arms/Tank200gal/mono.sim not created
at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:86)
at com.maddox.il2.objects.ActorSimpleMesh.<init>(ActorSimpleMesh.java:28)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1210)
at com.maddox.il2.gui.GUIAirArming.access$1100(GUIAirArming.java:26)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1427)
at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:197)
at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file '3DO/Arms/Tank200gal/mono.sim'
WARNING: object '3DO/Arms/Tank200gal/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/Tank200gal/mono.sim
Mesh 3DO/Arms/Tank200gal/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3DO/Arms/Tank200gal/mono.sim not created
at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:86)
at com.maddox.il2.objects.ActorSimpleMesh.<init>(ActorSimpleMesh.java:28)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1210)
at com.maddox.il2.gui.GUIAirArming.access$1100(GUIAirArming.java:26)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1427)
at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:197)
at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:467)
at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23.11.2012 21:34:00] -------------- END log session -------------




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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #181 on: November 23, 2012, 03:12:03 PM »

Ferry loadouts is not for Phantom but for F-100 ;)

it will be deleted in next upgrade because is buggy

you need to install the F-8 to allow proper works to F-4

do you have it?
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TeamFlyingAce162

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #182 on: November 23, 2012, 04:58:07 PM »

Ferry loadouts is not for Phantom but for F-100 ;)

it will be deleted in next upgrade because is buggy

you need to install the F-8 to allow proper works to F-4

do you have it?

I have both the Crusader pack, F-4, F-100, and the A-7A, B, and D, as well as the MiG-19(basically everything). I don't have your other A-7s(I want to keep my addon planes primarily up to Vietnam-era). All are updated to the latest verison with the exeption of the A-7s.

And about the ferry loadout, I realise that I wasn't really clear with my previous post and thus apologize. What I was meaning to say is that I had A): Installed the F-100 pack(fresh install), then installed your latest F-100 loadout/FM pack, then B): (re)installed the latest Phantom pack, and tried to fly the F-100 with and without the weapons pack on the F-4's own proper topic post. I ended up with the same previous issues: ferry loadout giving me a "mission:null" error, and the other new loadouts not appearing.

I still have loadouts from your previous loadout/FM mod with the F-100 and can fly them just fine. The F-4's loadouts and bombsight work just fine as well. My bug is that I'm not getting any new loadouts on the F-100 that include TER/MER racks(from what I can tell while not knowing exactally what new loadouts you've included w/the ferry tanks; there might be others missing IDK about).


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Ribs

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #183 on: January 06, 2013, 08:45:39 AM »

Ferry loadouts is not for Phantom but for F-100 ;)

it will be deleted in next upgrade because is buggy

you need to install the F-8 to allow proper works to F-4

do you have it?

I have both the Crusader pack, F-4, F-100, and the A-7A, B, and D, as well as the MiG-19(basically everything). I don't have your other A-7s(I want to keep my addon planes primarily up to Vietnam-era). All are updated to the latest verison with the exeption of the A-7s.

And about the ferry loadout, I realise that I wasn't really clear with my previous post and thus apologize. What I was meaning to say is that I had A): Installed the F-100 pack(fresh install), then installed your latest F-100 loadout/FM pack, then B): (re)installed the latest Phantom pack, and tried to fly the F-100 with and without the weapons pack on the F-4's own proper topic post. I ended up with the same previous issues: ferry loadout giving me a "mission:null" error, and the other new loadouts not appearing.

I still have loadouts from your previous loadout/FM mod with the F-100 and can fly them just fine. The F-4's loadouts and bombsight work just fine as well. My bug is that I'm not getting any new loadouts on the F-100 that include TER/MER racks(from what I can tell while not knowing exactally what new loadouts you've included w/the ferry tanks; there might be others missing IDK about).

I have the ferry loadout showing but none of the ter/mer loadouts nor the AGM-12. I have the Crusader,F4 and A7 packs installed including all upgrades. Any assistance would be appreciated.

Thanks,
Ribs
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Kilo

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #184 on: January 08, 2013, 06:24:24 AM »

DOWNLOAD AND INSTALL BOTH FILES INTO DBW, YOU NEED ORIGINAL MARIO71 A-7 PACK!

What do I do if I can't fiind it?
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Dreamk

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #185 on: January 08, 2013, 07:35:08 AM »

Quote
What do I do if I can't fiind it?
Well may be go and give alook at this  ;)
@edit: Dead link removed

 :) Here are the updated download links posted by Mario:

A-7 Corsair II for Jetwar1.2 (DBW) version: http://www.sendspace.com/file/0p8f33
A-7 Corsair II for Jetwar1.1(UP3) version: http://www.sendspace.com/file/ac46nl

A-7A/B Corsair II : BETA1 15 Jun 2012

This release is for testing purpose.
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western0221

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #186 on: January 13, 2013, 02:30:12 AM »

Hello, Vega.

I make a 3D-fix to LAU-3(-32) 7x HYDRA70 rocket launcher in melissa's F-100D MOD.


release here
https://www.sas1946.com/main/index.php/topic,31692.0.html

I'm glad when you will contain this 3D-fix into your upgrade pack.
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Dangerousbuzz934

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #187 on: January 14, 2013, 03:14:17 PM »

My game crashes using your FM for the F-100D  :'( Is it not compatible with UP3 RC4? If so whats wrong?
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #188 on: January 14, 2013, 03:21:06 PM »

no UP3.0 RC4

only DBW 1.71
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grumpf44

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #189 on: January 19, 2013, 03:43:53 AM »

seem that international fix for OV-1/10 does not works :(

anyone of you have test it?

I confirm...
The new Loadout 22815F088FA13F10 erase the informations of the international fix.
New loadout for the OV-10, but USA only.
The OV-1 remains from any country.

 

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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #190 on: January 20, 2013, 04:12:30 PM »

Hotfix for OV-10 at first post

OV-10 loadouts mod + International fix for OV-10 and OV-1

drop intro your OV folder
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Whiskey_Sierra_972

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #191 on: January 20, 2013, 04:29:32 PM »

Can you check the link please?
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