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Author Topic: Vega's WorkShop: Loadouts & Flight Models  (Read 119064 times)

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Ribs

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #204 on: January 24, 2013, 08:02:56 PM »

who have some Calinho's problem?

I have an earlier post stating this same problem and also missing the ters/mers.

Thanks for your help!
Ribs
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #205 on: January 24, 2013, 10:34:06 PM »

ok, soon the next version will be out with all features for SAS Engine 2.6

be only patient :)
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CALINHO

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #206 on: January 26, 2013, 02:00:15 PM »

who have some Calinho's problem?

I have an earlier post stating this same problem and also missing the ters/mers.

Thanks for your help!
Ribs

you could solve this problem?
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #207 on: January 26, 2013, 06:23:24 PM »

who have some Calinho's problem?

I have an earlier post stating this same problem and also missing the ters/mers.

Thanks for your help!
Ribs

you could solve this problem?

I had to understand first the source of the problem, and if only you had it is very hard :(
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slipper

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #208 on: January 28, 2013, 04:17:42 AM »

Vega

I have CY6's excellent 'real napalm' mod

which gives most of the napalm weapons a better destruction model and visual model. Playing about with the F100 i noticed that the BLU-27's still have the old effect though.

Therefore is it possible to have them reference the files or effects that are required for the real napalm mod? Not sure if this is your area of expertise, but thought no harm in asking. Would be very grateful.

regards

slipper

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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #209 on: January 29, 2013, 04:21:24 AM »

At first post, new mod for Huey_Gunship and for Huey_GunshipAI
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CALINHO

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #210 on: February 03, 2013, 07:18:57 AM »

Vega

You can remove de supersonic drag of the F-100D? Second wikipedia is supersonic, capable to fly 1,390 km/h. In IL2 after pass 1100Km/h in sea level with no payload, F-100 start a drag like a subsonic jet.
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Charlie_01

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #211 on: February 09, 2013, 12:17:50 PM »

Hotfix for OV-10 at first post

OV-10 loadouts mod + International fix for OV-10 and OV-1

drop intro your OV folder

Unfortunately that don't solve FM files issue. Needed to put again old ones instead new or having ctd at 60%.
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CALINHO

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #212 on: February 24, 2013, 09:36:12 AM »

I solved the problem of F-100D not showing the weapons: I installed the  OV-10 and OV-1, Loadouts mod + international fix.
Now the problem of F-100D is the supersonic drag. Could someone help me to remove the supersonic drag of F-100D?
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Ribs

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #213 on: March 07, 2013, 10:12:20 PM »

I solved the problem of F-100D not showing the weapons: I installed the  OV-10 and OV-1, Loadouts mod + international fix.
Now the problem of F-100D is the supersonic drag. Could someone help me to remove the supersonic drag of F-100D?

Thank you!!!!!! This solved the missing loadouts!!! ;D

Ribs
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #214 on: July 29, 2013, 01:30:33 PM »

I solved the problem of F-100D not showing the weapons: I installed the  OV-10 and OV-1, Loadouts mod + international fix.
Now the problem of F-100D is the supersonic drag. Could someone help me to remove the supersonic drag of F-100D?

supersonic drag is correct

it allow to a clean F-100 to reach realistic speeds for altidude

if you want to reach top speed with droptanks and bombs

........buy an arcade game
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #215 on: July 29, 2013, 02:30:46 PM »

hi Bravo how are you!!

i'm very busy with RL but i continue to follow you :)

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