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Author Topic: Vega's WorkShop: Loadouts & Flight Models  (Read 120547 times)

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Tran Long

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #252 on: November 22, 2013, 08:04:34 AM »


I have all them working flawless in 4122+530+27....

....can you post the log of the error....
Reinstalled and I got it, thank you
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #253 on: November 22, 2013, 08:39:29 AM »

Hi, Vega.

In your editing A-4 Skyhawks,
can you edit AAM-9 shoot codes as JetEra1.3 +SAS Engine v2.7 style?

Now, A-4 seems to be JetEra1.1 style codes,
so we have to push fire-button twice to release AAM-9 on JetEra 1.3.

and if you can... I hope...
in loadouts having 2 or 3 missiles / rockets , make using SAS Engine new function "select Missle/Rocket" key.

no problem  for Engine 2.7 codes, but....

how can i change JE 1.3 codes?
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western0221

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #254 on: November 22, 2013, 10:00:58 AM »

how can i change JE 1.3 codes?

add 2 lines.

1 is guidedMissileUtils.onAircraftLoaded(); in public void onAircraftLoaded()

Code: [Select]
    public void onAircraftLoaded()
    {
        super.onAircraftLoaded();
.
.
        if(Config.isUSE_RENDER())
        {
.
.
        }
        guidedMissileUtils.onAircraftLoaded();
    }

another is guidedMissileUtils.update(); in public void update(float f)
Code: [Select]
    public void update(float f)
    {
        guidedMissileUtils.update();
        super.update(f);
.
.
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #255 on: November 26, 2013, 07:18:23 AM »

NEW A-4 Skyhawks mod at first post!!
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BravoFxTrt

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #256 on: November 26, 2013, 07:34:22 AM »

Vega, it works in SAS MA 5.3, for 4.12.2m, Thank You Sir!


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Whiskey_Sierra_972

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #257 on: November 26, 2013, 08:10:34 AM »

Thanks for this great work aroun mate!

Those planes are very important for me!

One of my older (and better build) model kit I realize many years ago was a Scooter!

The loadouts options are simply....neverending!

A great THANKS from the deep of my heart!

And....CONGRATULATION for this shining return in action!

BUT....I NEED TO APOLOGIZE BECAUSE:

I know that you'll hate me because after the release of a new mod asking for more isn't polite but when I think about them I remember that the Scooters was also employed to make buddy-buddy refuel....and since atm we can only count over slower Skyraiders and KB-29 I was wondering if an AI refueler could be done....

All the very best!

walter
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western0221

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #258 on: November 26, 2013, 08:29:45 AM »

I try to install New A-4 patch.
But I can't understand enough about version-up, how to rename and copy folders and air.ini entries...

folders names don't  match to original A-4 folders and also air.ini ?
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BravoFxTrt

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #259 on: November 26, 2013, 08:36:49 AM »

Western, just drop Vega's Folder    A4-Skyhawks   into your Mods/#SAS/DBW  Folder and your game will load his Fixes.
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BravoFxTrt

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #260 on: November 26, 2013, 09:14:33 AM »

Vega, your Chopper Fixes are working in MA 5.3 as well,


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gianluca

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #261 on: November 26, 2013, 10:09:07 AM »

Hi Vega, with this new patch (to put in #DBW and overwrite existing A4-Skyhawks folder) I get a 70% ctd... No clue on what could the cause be: without the patch, needless to say, the game runs ok.

Best regards,

Gianluca
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #262 on: November 26, 2013, 11:21:45 AM »

BUT....I NEED TO APOLOGIZE BECAUSE:

I know that you'll hate me because after the release of a new mod asking for more isn't polite but when I think about them I remember that the Scooters was also employed to make buddy-buddy refuel....and since atm we can only count over slower Skyraiders and KB-29 I was wondering if an AI refueler could be done....

i was thinking to do this too ;)

maybe i will add a new refuel variant
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #263 on: November 26, 2013, 11:23:01 AM »

Hi Vega, with this new patch (to put in #DBW and overwrite existing A4-Skyhawks folder) I get a 70% ctd... No clue on what could the cause be: without the patch, needless to say, the game runs ok.

Best regards,

Gianluca

log?

otherwise, try to copy all files into folder and paste into default A-4 folder overwriting
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