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Author Topic: Vega's WorkShop: Loadouts & Flight Models  (Read 119102 times)

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Tofolo

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #312 on: January 02, 2014, 02:26:44 PM »

That's excellent news! Thank you very much!
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Tofolo

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #313 on: January 03, 2014, 05:11:24 AM »

Hi Vega, I'm unable to fly the updated F-100s, getting a 30% crash.

Running 4.12.2+MA5.3+JW1.33

Error on Log:
Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.F_100.<init>(F_100.java:224)
at com.maddox.il2.objects.air.F_100D.<init>(F_100D.java:16)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1644)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

And with the old FM I'm still getting an instant explosion with the Daisy cutters.

Any ideas?

Grazie
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #314 on: January 03, 2014, 06:52:52 PM »

do you have the engine mod 2.6 or 2.7?

strange.... seem that it don't depends by my mod because i don't touch the javaclass F_100D but only the F_100

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Tofolo

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #315 on: January 03, 2014, 06:54:49 PM »

Engine Mod 2.7
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #316 on: January 03, 2014, 06:58:55 PM »

reading your log seem that error in F_100.class is here "lLight.setColor(1.0F, 1.0F, 1.0F);"

it tell nothing to me.....

strange........really i don't know what happen
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #317 on: January 04, 2014, 07:36:38 AM »

at first post, modified link for F-100

this should fix previous problems
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Tofolo

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #318 on: January 04, 2014, 08:26:10 AM »

Now the F-100D flies like a charm, thank you Mr. Pirlo.

The F-100F flies harder but I guess it has something to do with my copilot dougnuts' excess.
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CALINHO

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #319 on: January 04, 2014, 11:09:43 AM »

F-8 crusader used AIM-9C in RL?
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SAS~Gerax

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #320 on: January 04, 2014, 11:35:06 AM »

Hi Vega!

Many thanks for the updates!  :)

One thing though:
with some of this January updates we lost what Paulus did
to have openCanopies in 4.12:
https://www.sas1946.com/main/index.php/topic,37193.0.html
or are I am wrong?  :(
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #321 on: January 04, 2014, 11:47:06 AM »

Hi Vega!

Many thanks for the updates!  :)

One thing though:
with some of this January updates we lost what Paulus did
to have openCanopies in 4.12:
https://www.sas1946.com/main/index.php/topic,37193.0.html
or are I am wrong?  :(

ouch!!

i forgot this!!

maybe i had to ask paulus......
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SAS~Gerax

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #322 on: January 04, 2014, 11:52:34 AM »

Super!  :)

I asked becasue I can't overwrite your FMs with his,
this would disable what you did or simply would not work.  :-\
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BravoFxTrt

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #323 on: January 04, 2014, 11:58:30 AM »

Thanks for asking Gerhard, Iv the same problem.
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