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Author Topic: Vega's WorkShop: Loadouts & Flight Models  (Read 119030 times)

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SAS~Gerax

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #348 on: January 08, 2014, 04:40:00 AM »

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that mod is always the same, no "new entryes" from January 2013
Thanks for this info Vega!  :)

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i think, at this point, to release C&C_1966 for "inside C&C 3.31" installation
good news!  ;)
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #349 on: January 08, 2014, 06:32:47 AM »

check 1st post!!
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SAS~Gerax

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #350 on: January 08, 2014, 07:29:40 AM »

Great!  :)
Just installed, works!
many thanks Vega!

just one question:

in the orig C&C-1966 mod in Jet Fighter BETA there were 3 more entries:
Quote
RP-21_Sapfir(MiG-21PF/FL/PFM)  vehicles.stationary.CandCJET$RP21Unit 1
RP-22(MiG-21MF/bis)  vehicles.stationary.CandCJET$RP22Unit 1
RWR                     vehicles.stationary.CandCJET$RWRUnit

are they obsolet?
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #351 on: January 08, 2014, 08:05:12 AM »

are they obsolet?

RWR dont works 
RP-21 is already included in plane classfile of SAS Mig-21
RP-22 is useless because Mig-21 III generation already have a proper 3d radar

however, if you want, you can add also that strings because i don't cancelled that objects  ;)
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Tofolo

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #352 on: January 08, 2014, 08:15:13 AM »

So, if I understood correctly, to fly a Phantom and use the AN/APQ-109 (for instance) you need to create a mission, place the AN/APQ-109 object (same color as player aircraft) anywhere and then when flying the radar will be functioning, is this correct?

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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #353 on: January 08, 2014, 08:39:28 AM »

So, if I understood correctly, to fly a Phantom and use the AN/APQ-109 (for instance) you need to create a mission, place the AN/APQ-109 object (same color as player aircraft) anywhere and then when flying the radar will be functioning, is this correct?

yep!!

build an historical mission over Vietnam or Middle East with all objects (using also stock C&C) is very funny

if you have QMBPro by PAL you can create a Quick with all objects you need for fast game ;)
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Whiskey_Sierra_972

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #354 on: January 08, 2014, 11:51:37 AM »

Great release mate!

I hate to admit that I'm still rebuilding the air.ini (and plane.ini and weapon.ini) of my 410 installations atm....
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SAS~Gerax

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #355 on: January 09, 2014, 08:48:34 AM »

Then you did something wrong Guy. :-\
I have both the Phantoms and the Crusaders closing their canopies
while carrier AI start....  :-X
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Tofolo

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #356 on: January 09, 2014, 10:30:18 AM »

I'm seeing it like Mr Bigfoot, IA taking off with open canopies.
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Draken

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #357 on: January 09, 2014, 11:14:27 AM »

i'm here to fix all the things you need about FM's....

Roger !
Could you please fix the fast overheating engines of F-4 Phantom II in 4.12.2 + ModAct 5.30 + Jetwar 1.33 , please ?
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4S_Vega

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #358 on: January 09, 2014, 12:56:13 PM »

a new (big) upgrade for F-4 phantoms is on the way, and it will have my new FM with all 4.12 hotfix

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Tofolo

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Re: Vega's WorkShop: Loadouts & Flight Models
« Reply #359 on: January 09, 2014, 01:56:10 PM »

That's great, Vega. Could you look at the select missiles option? It will be very handy when firing sparrows or sidewinders.

Thank you!

And perhaps, and old mod which might deserve your craftsman hand would be the Thunderstreak/thunderjet.

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