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Author Topic: Gustav 2 - Histomod - Videos  (Read 7023 times)

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Semor

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Re: Gustav 2 - Histomod - Videos
« Reply #12 on: August 19, 2012, 06:16:27 AM »

Dem mann kann geholfen werden:

You wait for a "mod-Activator???

Take this for a while:  8)
4.11.1 MOD-ACT:
https://www.mediafire.com/?h027ak4qiv2849f

and put Tonns DiffFM folder in the Mods folder.(optional)

I personaly stick with HSFX,its the "smarter" way I think.so far I have 59 mods installed + DGen-mod + DCG and all runns fine together.

Edit: Sorry,wrong link!! now corrected.

Edit2: Jeeeez...300 posts! I talk too much... :D
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bomberkiller

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Re: Gustav 2 - Histomod - Videos
« Reply #13 on: August 19, 2012, 06:43:16 AM »

Quote
...300 posts! I talk too much...

No, no, no! You don't talk (post) to much if it helps!

Just downloaded, thank you
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bomberkiller

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Re: Gustav 2 - Histomod - Videos
« Reply #14 on: August 19, 2012, 06:48:50 AM »

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cgagan

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Re: Gustav 2 - Histomod - Videos
« Reply #15 on: August 19, 2012, 08:46:33 AM »

You could also try benitomuso's autodiffFM for 411, https://www.sas1946.com/main/index.php/topic,27392.0.html
I have it installed in my 411 setup and it works miracles with the greater majority of  mods
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Uufflakke

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Re: Gustav 2 - Histomod - Videos
« Reply #16 on: August 20, 2012, 11:50:01 AM »

An interesting detail is the sight glass of the fuel line.
In 1st clip during start up procedure the sight glass is empty.
In 2nd clip during the flight sight glass is filled with fuel.
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bomberkiller

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Re: Gustav 2 - Histomod - Videos
« Reply #17 on: August 20, 2012, 01:23:06 PM »

Quote
In 1st clip during start up procedure the sight glass is empty.
In 2nd clip during the flight sight glass is filled with fuel.

Hi Uufflakke,

sorry, don't see any difference by the "fuel sight glasses". But the meter of temperature is different, I am wrong?
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Uufflakke

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Re: Gustav 2 - Histomod - Videos
« Reply #18 on: August 20, 2012, 02:09:32 PM »

Hi Uufflakke,

sorry, don't see any difference by the "fuel sight glasses". But the meter of temperature is different, I am wrong?

Maybe a bit hard to see on a screenie but the clips show it better...



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gianluca

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Re: Gustav 2 - Histomod - Videos
« Reply #19 on: August 20, 2012, 03:54:55 PM »

Hi Uufflakke and Bomberkiller, here is, quoted from Freddy an explicatio! (Sorry but was not able to have the sentences translated in english with ggoogle.... )

"Sinon , pour le tuyau de carburant , pas d inquietude , l arrivée de fuel est representée dans ce cockpit , lorsque tu auras mis fuel lever 1+2 , et enclenché la pompe electrique à carburant , tu verras ton tuyau prendre une jolie et rassurante couleur brune pour te prouver que le carburant circule correctement !   
Du reste si ca ne marche pas , il est bon de jeter un oeil à ce tuyau , si pas d essence visible , il y un soucis ..."
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Trucmuche

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Re: Gustav 2 - Histomod - Videos
« Reply #20 on: August 21, 2012, 09:32:45 AM »

"then, for the fuel sight glass, no worry, the fuel flow is designed in this cockpit, when you push fuel lever on 1+2, electric pump on, you will see the tube fills with a slight and beautiful light brown color, this will the proof of good circulation!
If not, check this tube, if no fuel color, you have got a problem..."

Histo is not build for offline player and we don't care about AI behavior. You can add mods and mods, codes and codes, AI is still AI and can do ONLY what you have in the code. After less (very very less) than one year of online playing, you know by hearth all his reaction, then you will loose your fun.If you are playing online human vs human, each time the pilot reactions and the manoeuvers are different, and that's the fun of this game.
Even, if DT or other talented modders find some new codes for AI they are strictly limited because they have no intelligence and no brain.
I rather have such a pit with more commands, and playing vs a human being, than have 15 different behaviors for AI (I am not sure there are 15 behavior, even in DT 4...).
During a mission I will pass 99+% of my time in the pit, (in Histo we avoid to play with external views), and my choice is the one we have in Histo.
This pit is marvellous, it is a next step to more immersion, more pleasure to have quietly a real pit (it is only a game, not a full sim), this pit is made by one of the best modder of this mod world from nothing untill the smallest code detail, no help, no team for this pit.
For the rest, Freddy doesn't want to let this pit outside Histo for this simple reason: he drawed and created this for full commands and full animation, he is sure that in an other pack or other mod, his pit will be degraded, not in drawing matter, but in anim and functionalities.
But if you have many install, it is not a problem to have one Histo, just for this pits (and the next pits, and the next F100D and all what is in wip...)

I am not writing here to open a new insipid and unusefull war, let all people decide of what is good for them, I don't make any advertisement for any pack, but this pit is really unique (for the moment) and I can bet one euro this will exist only in Histo or never exist .
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gianluca

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Re: Gustav 2 - Histomod - Videos
« Reply #21 on: August 21, 2012, 09:48:09 AM »

Hey JP, you forgot to mention in Histo is included Cert_AI mod! So, not that bad after all.....
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Draken

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Re: Gustav 2 - Histomod - Videos
« Reply #22 on: August 21, 2012, 02:35:42 PM »

If all the people here would play online, we would not need AI planes at all  :)
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Trucmuche

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Re: Gustav 2 - Histomod - Videos
« Reply #23 on: August 21, 2012, 02:56:51 PM »

Yes but everyone is free to use AI or not, it is normal to let some decision to each player, we can not impose all our choices. I think the use of this pack or this one is stg with restriction in the choice, but some guys want them, due to their poor knowledges in mods or PC rules, or have no time to search, D/L and install mods.
In all cases it is a pity to let AI use such a pit, give them an old and non functional one! :D
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