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Author Topic: Tainan-Kosho mod pack  (Read 82367 times)

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mishapilot

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Re: Tainan-Kosho mod pack
« Reply #216 on: March 08, 2011, 06:27:31 AM »

Does not work Tainan-Kousho MOD in version 4.10.1m? My version of the game does not support this mod? I have installed SAS Modact 2.72 for 4.101 and SAS Buttons 8.21. After installing the mod, while trying to run the game any aircraft obtained this error. :(



The same for me :(  unfortunately, Tainan doesn't work with 4.10 - the game starts, but you cannot fly - "memory can't be read"
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_AUS_Salmo

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Re: Tainan-Kosho mod pack
« Reply #217 on: March 15, 2011, 10:31:39 PM »

Boy, I must live under mushroom  ::) I've not heard of the Tainan-Kosho mod pack before.
1. Is this pack included in UP2.1?
2. Will it be included in UP2.x?
3. Does it include any of JapanCat's fine Japanese aircraft & weapons?
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agracier

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    • The Great War in a Different Light
Re: Tainan-Kosho mod pack
« Reply #218 on: March 16, 2011, 02:40:38 AM »

The same for me :(  unfortunately, Tainan doesn't work with 4.10 - the game starts, but you cannot fly - "memory can't be read"

Perhaps the whole installed in one go may not be working in 4.10, but I too use 4.10 and I have successfully been able to install quite a number of cut-outs from this pack. Perhaps you should look into this.
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mishapilot

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Re: Tainan-Kosho mod pack
« Reply #219 on: March 16, 2011, 03:10:26 AM »



Perhaps the whole installed in one go may not be working in 4.10, but I too use 4.10 and I have successfully been able to install quite a number of cut-outs from this pack. Perhaps you should look into this.

Yes, Ki-44 cutouts work fine. If there were any other cutouts I would rather install them, not the whole pack
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jeanba

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Re: Tainan-Kosho mod pack
« Reply #220 on: March 16, 2011, 06:38:44 AM »

What about the D3A2 ?
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Vampire_pilot

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Re: Tainan-Kosho mod pack
« Reply #221 on: April 01, 2011, 08:30:15 AM »

can someone who got it working under 4.10/4.101 post, what works and what not?

- maps I assume do work as they are not affected by the update.
- objects shopuld also be trouble free as they are not affected by the update

- which planes work on your installs? which do not?

Boelcke

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Re: Tainan-Kosho mod pack
« Reply #222 on: May 23, 2011, 11:25:06 AM »

bump - same question :)
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Vampire_pilot

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Re: Tainan-Kosho mod pack
« Reply #223 on: May 28, 2011, 03:05:28 PM »

LOL.. Boelcke, most of the stuff *is* in UP3.
so I assume most of it will work with 4.10 too.

Birdman

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Re: Tainan-Kosho mod pack
« Reply #224 on: May 29, 2011, 03:31:13 PM »

In UP3 these planes have many fixes and changes in classfiles and 3d.
Thus a better way to get them working in v4.101m is to actually cut them out of UP3. However, now we should concentrate on testing and debugging UP3 to get bugs fixed for final UP3 release.
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200th_Kajinami

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Re: Tainan-Kosho mod pack
« Reply #225 on: May 29, 2011, 05:08:44 PM »

True.Most of TKM is in UP 3.0 and aranged very nice.This is big + to UP makers
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Vampire_pilot

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Re: Tainan-Kosho mod pack
« Reply #226 on: May 29, 2011, 10:30:59 PM »

yes indeed.
but the setouchi map unfortunately is an old version....not sure about rabaul. I have posted the updated pack myself since this is an inportant map and I need it  for the updated campaign
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