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Author Topic: High Resolution / True Color Textures Mod  (Read 184649 times)

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Gattobuono

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Re: High Resolution / True Color Textures Mod
« Reply #120 on: August 31, 2012, 03:53:29 AM »

These are exciting developments. But the problem for me with IL-2 is not so much in terms resolution, although it does have a big impact, but ambient lighting. When I come back to IL-2 from games like BF3 which I play a lot, IL-2 just looks so flat and 2 dimensional. Let's hope that those of you who believe that nothing is impossible with this game will be able to solve the lighting problem and give the environment some real depth. :-)
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Hawker17

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Re: High Resolution / True Color Textures Mod
« Reply #121 on: August 31, 2012, 04:04:05 AM »

These are exciting developments. But the problem for me with IL-2 is not so much in terms resolution, although it does have a big impact, but ambient lighting. When I come back to IL-2 from games like BF3 which I play a lot, IL-2 just looks so flat and 2 dimensional. Let's hope that those of you who believe that nothing is impossible with this game will be able to solve the lighting problem and give the environment some real depth. :-)

Good post, definitely agree on the lighting issue. Compliments for the resolution achievements so far!  :)
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Uufflakke

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Re: High Resolution / True Color Textures Mod
« Reply #122 on: August 31, 2012, 04:41:55 AM »

Are these mountains taken from Google Maps, Bing, FlashEarth?
No.
It is close-up of a 10 inch stone.




For this texture I did not use an aerial photo of illegal cutdown trees of a tropical rainforest but it is a close-up of a thatched roof overgrown with moss.




I think in several cases Google Earth etc. won't be helpfull because you canot zoom in very closely for getting high res textures or for certain parts to be used for 2048x2048 textures.
A suggestion is to use close-ups of rocks, stones, barks of tree trunks. Possibilities are infinite.
Maybe mapmakers will be inspired by it?

Sometimes you need to think out of the box.

Use your i m a g i n a t i o n.  ;)
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Boelcke

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Re: High Resolution / True Color Textures Mod
« Reply #123 on: August 31, 2012, 06:09:01 AM »

that´s more than cool Uufflakke :)
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BravoFxTrt

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Re: High Resolution / True Color Textures Mod
« Reply #124 on: August 31, 2012, 06:29:01 AM »

Mike its none the less very exiting for IL2, "Your Mod", and all the good which will become of it. I thank you very much for this achievement. ;) :)
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Ass Eagle

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Re: High Resolution / True Color Textures Mod
« Reply #125 on: August 31, 2012, 08:11:59 AM »

@Carsmaster: it took quite a while before I finally found the plane in the 3rd screenshot.  ;D

Now you mention the higher rez tree files, you and Greif11 did a great job on creating better trees.
Looks like real!  8)

I install the 2048x2048 Carsmaster/Greif11 AlteredBush8a.tga, maps load fine (qmb & fmb) but I'm just not seeing them.. still looks default. Its in my mapmods-tex folder. I have the 2048 dll's and classes. Something I'm doing wrong? Or are they only in specific maps?

@ Pha3se, awesome quality work as always!
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HundertzehnGustav

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Re: High Resolution / True Color Textures Mod
« Reply #126 on: August 31, 2012, 08:21:13 AM »

the mod names have CMR Bessarabia... in them.
Try that map, Ice... ?
at work, cannot play.
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Ass Eagle

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Re: High Resolution / True Color Textures Mod
« Reply #127 on: August 31, 2012, 08:53:03 AM »

Sadly no..

Bessarabia


Kursk using same too.

But now I'm spoiled and need to have new trees!  :P
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Uufflakke

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Re: High Resolution / True Color Textures Mod
« Reply #128 on: August 31, 2012, 08:56:31 AM »

@Ice~Eagle,
Drop the AlteredBush8a.tga in Mapmods/Maps/_Tex/Trees/

I tested it on BalatonSummer and Kursk and it works fine.  8)
Take note that these trees only show up on maps which have Tree0 = Trees\AlteredBush8a.tga in their load.ini.

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Ass Eagle

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Re: High Resolution / True Color Textures Mod
« Reply #129 on: August 31, 2012, 09:16:04 AM »

Yes. For example Kursk map:
Code: [Select]
[APPENDIX]
  HighClouds = Clouds267.tga
  HighCloudsNoise = CloudsNoise.tga
  Moon = Moon\Moon0000.tga
//  CloudsMap = CloudMap4x4km.tga
  ShadeNoise = land/Noise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  ForestNoise = forest/summer/ListForestNoise.tga
  BeachFoam  = water/PacificFoam_.tga
  BeachSurf  = water/PacificBeachSurf.tga
  BeachLand  = water/RiverLand.tga

  Tree0 = Trees\AlteredBush8a.tga
  TreeLightMask = Trees\LightM256.tga

I do notice I'm missing some tree objects in FMB. The object IS there, it just dosn't show on map.
Do you know the object number off hand? Should be between object 513-588. Thanks.
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Uufflakke

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Re: High Resolution / True Color Textures Mod
« Reply #130 on: August 31, 2012, 09:22:35 AM »

I do notice I'm missing some tree objects in FMB. The object IS there, it just dosn't show on map.
Do you know the object number off hand? Should be between object 513-588. Thanks.

It is not an object in the FMB object list.
Yo need to zoom in on the map in 3D mode and search for the so called random trees.
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Hangman

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Re: High Resolution / True Color Textures Mod
« Reply #131 on: August 31, 2012, 10:39:53 AM »

Little problem here I get loading error for every map which uses carsmaster bessarabia textures I have those .dll files enabled which came with this high res mod
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