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Author Topic: High Resolution / True Color Textures Mod  (Read 184684 times)

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Ghost129er

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Re: High Resolution / True Color Textures Mod
« Reply #168 on: September 01, 2012, 12:47:23 PM »

....
Can I ask something?  :(
Whats the highest possible resolution for textures without mods?

-Ghost129er
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carsmaster

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Re: High Resolution / True Color Textures Mod
« Reply #169 on: September 01, 2012, 12:51:41 PM »

Whats the highest possible resolution for textures without mods?

1024 x 1024 pix
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HundertzehnGustav

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Re: High Resolution / True Color Textures Mod
« Reply #170 on: September 01, 2012, 12:57:09 PM »

There are several ways to determine filesize, that do not need "2048" or "24bit" or "hires" marked in the skin name.

A)
the skin is larger in filesize
this can be achieved in windows explorer.


b)
A quick check of the skin in woindows imager or image preview will reveal the size, as well as the color quality of the skin.

One more reason to think about, when asking a painter to do something.
And i consider myself to be a painter.

The painter paints.
The Hoster Hosts.

They both provide a service to the user.

And i think it is toime to define that a user of a mod, should, and is supposed to, do a little bit of looking , using of brains and reading.
Instead of Voting, forcing standards and other bullshit...

That take small freedoms away from those that give.

Let the USER  be a USER.
Let The USER... USE his brains.

For once.
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shardana

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Re: High Resolution / True Color Textures Mod
« Reply #171 on: September 01, 2012, 12:58:18 PM »

Hi all, what an improvement!! thanks carmaster! unfortunately I have a problem with the bf110g cockpit, when i start a mission everything is fine, and i can enjoy this marvell of a hi res cockpit, but if i push F2 and i chanhe to external visual when i go back to F1 my instruments in the cockpit disappear, actually most of them not all, and the magic is gone. sometimes the game crashes to desktop....
4.09m sony vayo intel core duo 2 processor T8100 ndvidia geforce 8400m memory 4gb/go ddr2 sdram

I'd love to be able to see this mod in my game... any suggestion? thanks
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carsmaster

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Re: High Resolution / True Color Textures Mod
« Reply #172 on: September 01, 2012, 01:02:23 PM »

...4.09m sony vayo intel core duo 2 processor T8100 ndvidia geforce 8400m memory 4gb/go ddr2 sdram
I'd love to be able to see this mod in my game... any suggestion? thanks
I think ndvidia geforce 8400m weak point.
 I'm sorry, but for texture in 2048 need a more powerful card.
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Ass Eagle

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Re: High Resolution / True Color Textures Mod
« Reply #173 on: September 01, 2012, 01:05:21 PM »

  Who agrees with this criteria?

+ 1. Standardizes skins are a must, no labeling will make for very difficult times.

~ HD-, HD2048-, HD1024- are very good choises. Example, for quick reference I will use 'HD2048_Bf109G10_Rosemarie' for HD2048, HD1024_Bf109G10_Rosemarie' for HD1024, & Bf109G10_Rosemarie for normal 1024, for cockpits, HD_Bf109G10_cockpit and such.

IF I release a pack with both sizes in, I be sure to label as such and detailed readme. Less confusing for the less informed who just want to copy-paste-fly without any problems.

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shardana

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Re: High Resolution / True Color Textures Mod
« Reply #174 on: September 01, 2012, 02:10:57 PM »

Thanks carmaster..... :(
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carsmaster

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Re: High Resolution / True Color Textures Mod
« Reply #175 on: September 01, 2012, 02:54:04 PM »

....Thier mod, their rules.. I don't have a problem with that, and I respect their wishes.

 No rules are set.
 This is just a wish.
 An attempt to optimize.

 If someone wants to call your own skin "jhgvcbsfdk.befjkghjkhgk / / / / @", then so called
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SAS~GJE52

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Re: High Resolution / True Color Textures Mod
« Reply #176 on: September 01, 2012, 07:15:17 PM »

Time for a weeding session I think.  ;)

Come on guys, you know this is not the place to discuss/debate "artistic freedoms" .  ::)

What would be very welcome is more feedback on the technical/visual effects and problems associated with this mod, to allow it to be further developed and hence achieve its obvious potential to seriously enhance the IL2 experience.   8)

G;
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LuseKofte

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Re: High Resolution / True Color Textures Mod
« Reply #177 on: September 01, 2012, 08:14:26 PM »

Thank you, Mate  :)
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Uufflakke

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Re: High Resolution / True Color Textures Mod
« Reply #178 on: September 02, 2012, 02:26:39 AM »

People,

 now many are developing high-res skins. May I suggest that we adopt a common convention to identify which skins are high-res? (apart of their size that is not seen in-game).

  Because all of them probably would go to the same folder, it would be important to have them differentiated.

  I can think about a prefix like HD-, HD2048-, HD1024-, etc. This will make all the HD skins appear grouped in the list of skins of a plane and will be very easy to understand which one is which one in game (and out of the game in File System too).

  Who agrees with this criteria?

  Regars,
                           Pablo

I think it is a good idea.
So you don't have to try out each skin in game before you finally got that high rez skin you want to fly with.
A prefix like you mentioned or something like SIZE1024/SIZE2048/SIZE4096 will help a lot.
By the way, maybe it is not necessary to use a 1024 prefix as most skins are already that size.
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LuseKofte

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Re: High Resolution / True Color Textures Mod
« Reply #179 on: September 02, 2012, 04:34:17 AM »

Well I should clean out this tread but I wont at the moment.
This is a wip topic and I refere to everybody from now on to follow Glynns exelent advice

 
Time for a weeding session I think.  ;)

Come on guys, you know this is not the place to discuss/debate "artistic freedoms" .  ::)

What would be very welcome is more feedback on the technical/visual effects and problems associated with this mod, to allow it to be further developed and hence achieve its obvious potential to seriously enhance the IL2 experience.   8)

G;
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