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Author Topic: High Resolution / True Color Textures Mod  (Read 184773 times)

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max_thehitman

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Re: High Resolution / True Color Textures Mod
« Reply #300 on: September 17, 2012, 07:49:51 PM »


This mod SUPPORT !!!!!!!!!  8)

1. Skins in folder Paintschemes in format BMP 8 bit(index color) rezolution 1024 x 1024 pix.

2. Skins in folder Paintschemes in format BMP 24 bit(True Color) rezolution 1024 x 1024 pix.

3. Skins in folder Paintschemes in format BMP 8 bit(index color) rezolution 2048 x 2048 pix.

4. Skins in folder Paintschemes in format BMP 24 bit(True Color) rezolution 2048 x 2048 pix.

5. Default skins in format TGA 32 bit + alpha channel rezolution 1024 x 1024 pix.

6. Default skins in format TGA 32 bit + alpha channel rezolution 2048 x 2048 pix.

7. Ohter( object and  maps) texture in format TGA 32 bit + alpha channel .
rezolution 1024 x 1024 pix  and 2048 x 2048 pix.

Thank you Carsmaster.

Could you or some moderator PLEASE POST this on the First post.

It seems some folks in other forums are still asking me this question in PMs, and I am tired of writing the same thing
all over again to tell people.
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PA_Jeronimo

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Re: High Resolution / True Color Textures Mod
« Reply #301 on: September 18, 2012, 12:29:16 AM »

If you use ATI Video Card try setting your conf.ini, and if it works for you, thank Ice~Eagle, he pointed that out, which works for me. Thanks Mike and Carsmaster. Thanks Ice.

[Render_OpenGL]
TexMipFilter=2

 :o Thank you Bravo, that was the problem. He had a few days trying but had not seen the detail of the ATI cards.

Again, many, many, many thanks.  8)
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BravoFxTrt

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Re: High Resolution / True Color Textures Mod
« Reply #302 on: September 18, 2012, 12:42:04 AM »

No problem Jero glad you got it sorted M8. I had the same problem until Ice~Eagle showed me the light.
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Ectoflyer

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Re: High Resolution / True Color Textures Mod
« Reply #303 on: September 21, 2012, 04:56:18 PM »

Please make sticky this great mod, it deserves to be  :)
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X-Raptor

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Re: High Resolution / True Color Textures Mod
« Reply #304 on: September 21, 2012, 06:51:45 PM »

 ;)  + 1,0000!..
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Whiskey_Sierra_972

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Re: High Resolution / True Color Textures Mod
« Reply #305 on: September 22, 2012, 12:58:12 AM »

Hi!

Just a question about indexed files!

In game the map load the ed_m01 in indexed or RGB?

I'm asking because by this mod I discovered that the indexed skins are 'rescaled' at RGB by the game engine when loading....I was wondering if the same is applied also at the ed_m files and so the works of resize them to indexed colors was thus unsefulness apart saving space....

Thanks in advance for your help!

walter

bump!

Bumpity bump....

None can tell me if the 2d of a map is shown in true colors or in indexed colors?

Just to know if edit all map ed01 and ed02 could be useful only for save space and not for speed up the rig performance....

I'm trying to update all DBW maps and release a patch but I need t know if give an option for a indexed can be useful or not....

All the best!

walter
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Dauntless1

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Re: High Resolution / True Color Textures Mod
« Reply #306 on: September 22, 2012, 11:41:29 AM »

 8)
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agracier

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Re: High Resolution / True Color Textures Mod
« Reply #307 on: September 23, 2012, 02:12:19 AM »

None can tell me if the 2d of a map is shown in true colors or in indexed colors?
Just to know if edit all map ed01 and ed02 could be useful only for save space and not for speed up the rig performance....
I'm trying to update all DBW maps and release a patch but I need t know if give an option for a indexed can be useful or not....

I do know that if a map is released with rgb ed maps, then you can be certain that members are invariably going to point out that rgb is wasteful because it is larger in size and takes more time to load. I've tried both rgb and indexed colors on ed maps and frankly I've not really seen any noticeable difference. Maybe with a chronometer you could tell, but why go to all the trouble in the first place ...

How the ed map is ultimately shown I have no idea though, but it would be quite the joke if it is rendered in rgb anyway ...
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Yeager_1946

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Re: High Resolution / True Color Textures Mod
« Reply #308 on: September 24, 2012, 04:35:37 AM »



This is one of those mods that is sure to revolutionize IL-2 and breathe new life into our beloved sim!

Thank you, Mike and Carsmaster for your excellent work!  :)
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volare

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Re: High Resolution / True Color Textures Mod
« Reply #309 on: September 24, 2012, 06:05:05 AM »

Hi all, fantastic Mod, thanks a lot.

I tried to make it work with UP3, but there is no way. I can see only the grey default skin.
I have a NVIDIA video card and i try different settings on my conf.ini, but no way.  :'(

Any help appreciated
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max_thehitman

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Re: High Resolution / True Color Textures Mod
« Reply #310 on: September 24, 2012, 06:10:22 AM »

Hi all, fantastic Mod, thanks a lot.

I tried to make it work with UP3, but there is no way. I can see only the grey default skin.
I have a NVIDIA video card and i try different settings on my conf.ini, but no way.  :'(

Any help appreciated

Please - Read the instructions on how to install it properly.
If it still is not working you are doing something wrong, and should read all the other posts. take your time to
read everything.

 Here is a good tip - When you install anything new on your computer or mod-game , do a re-start of it.
You will see things are there after you restart the machine.  ;)  Computers need to read stuff properly when its a
new installation on the disc or the game.
I have no problems with this Skin-Mod and I have Nvidia.


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volare

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Re: High Resolution / True Color Textures Mod
« Reply #311 on: September 24, 2012, 06:17:18 AM »

Thank you for your tip. I will reinstall this Mod, maybe i really doing something wrong!  ???
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