Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 27 28 29 [30] 31 32 33 ... 44   Go Down

Author Topic: High Resolution / True Color Textures Mod  (Read 184800 times)

0 Members and 12 Guests are viewing this topic.

Uufflakke

  • Modder
  • member
  • Offline Offline
  • Posts: 2078
Re: High Resolution / True Color Textures Mod
« Reply #348 on: January 02, 2013, 01:57:19 PM »

I can't get this to work... I have v4.09 and UP2.01.
It shows a white skin when I try an HD skin. I enabled the "Classic" things, DLLs, etc. :'(

I also have a white skin in the viewer when selecting a high rez plane skin. But ingame it is visible again.
There is a solution to it a couple of pages ago. Don't know where exactly but a bit of browsing won't do no harm.  ;)
Logged
"The Best Things In Live Aren't Things"

md11spotter98

  • Modder
  • member
  • Offline Offline
  • Posts: 108
  • Trini To D Bone
Re: High Resolution / True Color Textures Mod
« Reply #349 on: January 02, 2013, 02:05:23 PM »

No, it was showing white when I was flying as well..

I FIXED IT!!! :D :D :D
I just copied the DLL files into the IL-2 main folder, replacing the original DLLs. I guess some mod was overwriting it or something... :-\
Logged

Ass Eagle

  • member
  • Offline Offline
  • Posts: 938
Re: High Resolution / True Color Textures Mod
« Reply #350 on: January 02, 2013, 03:49:37 PM »

Here's the problem I have. Although my 2048HD plane skins show up no problem in-game, everything else dosn't. ie: land textures, trees, maps, cockpit textures, & pilots (strangely, 2048HD clouds do not cause a problem). For those, I have to reduce the image size to 1024HD otherwise I get a loading error.

Specs:

Desktop
~W7
~Radeon ATI 6570HD card
~4GB ram
~AMD Athlon X2 64bit 5000+ cpu

Here is also my conf.ini. Maybe something amiss in there? :

Code: [Select]

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=1
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2
CountryDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Not complaining mind you, just wondering if there is a possible solution. Another point of interest with me, with 'texmipfilter=3', not even the 2048HD plane skins will show up. I have to set 'texmipfilter=2' or lower for the skins to show ingame again.

Thanks for taking the time to read this.
Logged

Hi-jack24

  • member
  • Offline Offline
  • Posts: 75
Re: High Resolution / True Color Textures Mod
« Reply #351 on: January 03, 2013, 12:19:56 PM »

First thank for all modder who is involved in creating this mod!!    --Great job--

For me with simple DBW 1.71 it works fine, loads the test skins that was included, but for DBW 1916 it loads the original skins except of the redrawn 2048 skin.

(e.g I started to make an eindecker skin after some work i wanted to see how it looks in the game but excetpt of the high res. skin it shows original default skin.)

Does anybody got this working in DBW 1916??

Sorry if its answered before i just dont have time to read all the 30 pages. :o

Hi Jack
Logged

Uufflakke

  • Modder
  • member
  • Offline Offline
  • Posts: 2078
Re: High Resolution / True Color Textures Mod
« Reply #352 on: January 03, 2013, 12:26:50 PM »

First thank for all modder who is involved in creating this mod!!    --Great job--

For me with simple DBW 1.71 it works fine, loads the test skins that was included, but for DBW 1916 it loads the original skins except of the redrawn 2048 skin.

(e.g I started to make an eindecker skin after some work i wanted to see how it looks in the game but excetpt of the high res. skin it shows original default skin.)

Does anybody got this working in DBW 1916??


Not sure though as I'm not a specialist on this but have you enabled "True Color Textures for Dark Blue World 1916" in JSGME?
Logged
"The Best Things In Live Aren't Things"

Hi-jack24

  • member
  • Offline Offline
  • Posts: 75
Re: High Resolution / True Color Textures Mod
« Reply #353 on: January 03, 2013, 12:46:17 PM »

~Uufflake- yes i enabled the correct mods (DLLs and the DBW 1916)

I got it working now dont know how/what I've done but it works...

DBW 1916 works with 2048 skins too.  ;D

Hi Jack
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: High Resolution / True Color Textures Mod
« Reply #354 on: January 03, 2013, 05:23:03 PM »

Well, tried all sorts of tricks, yet still can't load this mod with my default config.ini setting and the trees always cause a landscapexxloading.error (yes, also re downloaded tree mods).
XP 32 Bit here, HD 5770, 10.9 driver. etc...maybe there is a way to upload a default set of all related core files dor the main isntall, all relevant dII files..?

Skins only show up in the UI when I select [Render_OpenGL]
TexQual=2.   :(


Code: [Select]
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=0
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Chrs..
Logged

carsmaster

  • Modder
  • member
  • Offline Offline
  • Posts: 741
Re: High Resolution / True Color Textures Mod
« Reply #355 on: January 03, 2013, 06:38:17 PM »

Well, tried all sorts of tricks, yet still can't load this mod with my default config.ini setting and the trees always cause a landscapexxloading.error (yes, also re downloaded tree mods)...
Try like this:
Look at other items carefully

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

Logged

Uufflakke

  • Modder
  • member
  • Offline Offline
  • Posts: 2078
Re: High Resolution / True Color Textures Mod
« Reply #356 on: January 04, 2013, 12:03:03 AM »

Here is my conf.ini.
Maybe it helps...

Code: [Select]
[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=2
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0







Logged
"The Best Things In Live Aren't Things"

Uufflakke

  • Modder
  • member
  • Offline Offline
  • Posts: 2078
Re: High Resolution / True Color Textures Mod
« Reply #357 on: January 06, 2013, 06:39:38 AM »

I was thinking of adding an high rez city texture to one of Redko's Desert maps, populating it and releasing the map as an alternative version.
Together with the hig rez desert trees it will do the map some good.
First of all the texture needs to be tweaked a bit more here and there. But it is coming along nicely.





Logged
"The Best Things In Live Aren't Things"

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 3048
    • The Great War in a Different Light
Re: High Resolution / True Color Textures Mod
« Reply #358 on: January 06, 2013, 06:43:24 AM »

I was thinking of adding an high rez city texture to one of Redko's Desert maps, populating it and releasing the map as an alternative version.
Together with the hig rez desert trees it will do the map some good.
First of all the texture needs to be tweaked a bit more here and there. But it is coming along nicely.

Wonderful idea ... from the screenshots above looks like it's gong to be a winner ...
Logged

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: High Resolution / True Color Textures Mod
« Reply #359 on: January 11, 2013, 02:36:59 AM »



FABULOUS Screenshots!  8) What a map! What a GREAT Map!

Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946
Pages: 1 ... 27 28 29 [30] 31 32 33 ... 44   Go Up
 

Page created in 0.042 seconds with 25 queries.