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Author Topic: High Resolution / True Color Textures Mod  (Read 184742 times)

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Stanger

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Re: High Resolution / True Color Textures Mod
« Reply #480 on: February 22, 2013, 05:37:14 PM »

With the high rez textures it is sometimes recommendable to nót index them as the loss of colours becomes noticable.
Which means that each 2048 texture becomes 12mb. Compare that with the default 256kb :D

I'm glad that you feel that these textures should not be indexed. Especially not the 2048, since having more detail is the whole reason for using them in the first place.

And now that I've tried out the 2048 and got everything working and have not experienced any loss of frs that I can discern, it will be very very interesting to see about the 4096 textures ... though making these textures is really going to be a challenge ...
Dont worry to much about downloading 4096. I have downloaded as high as 9,000x9,000 satelite images with two programs. In fact all my textures I use in my 2048x2048 OKI map has a 4096x4096 version in which I downsize from a larger resolution. You are downloading from a server not capturing a screenshot from desktop. I posted that on a different post.
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agracier

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Re: High Resolution / True Color Textures Mod
« Reply #481 on: February 22, 2013, 05:45:20 PM »

Dont worry to much about downloading 4096. I have downloaded as high as 9,000x9,000 satelite images with two programs. In fact all my textures I use in my 2048x2048 OKI map has a 4096x4096 version in which I downsize from a larger resolution. You are downloading from a server not capturing a screenshot from desktop. I posted that on a different post.

I know the difference between a screenshot capture and downloading images ... the thing is that while I've searched for such sites hosting hi res images suitable for making textures, I've never yet found one that offers anything that could be used ...

Maybe you could give a link perhaps?
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Stanger

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Re: High Resolution / True Color Textures Mod
« Reply #482 on: February 22, 2013, 08:21:50 PM »

Dont worry to much about downloading 4096. I have downloaded as high as 9,000x9,000 satelite images with two programs. In fact all my textures I use in my 2048x2048 OKI map has a 4096x4096 version in which I downsize from a larger resolution. You are downloading from a server not capturing a screenshot from desktop. I posted that on a different post.

I know the difference between a screenshot capture and downloading images ... the thing is that while I've searched for such sites hosting hi res images suitable for making textures, I've never yet found one that offers anything that could be used ...

Maybe you could give a link perhaps?
Taking this to PM.
This is the main one.
http://www.softonpc.com/umd/

Google earth pro
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paganizonda

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Re: High Resolution / True Color Textures Mod
« Reply #483 on: March 07, 2013, 03:22:33 PM »

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SAS~Boomer

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Re: High Resolution / True Color Textures Mod
« Reply #484 on: March 08, 2013, 12:14:02 AM »

Dont worry to much about downloading 4096. I have downloaded as high as 9,000x9,000 satelite images with two programs. In fact all my textures I use in my 2048x2048 OKI map has a 4096x4096 version in which I downsize from a larger resolution. You are downloading from a server not capturing a screenshot from desktop. I posted that on a different post.

I know the difference between a screenshot capture and downloading images ... the thing is that while I've searched for such sites hosting hi res images suitable for making textures, I've never yet found one that offers anything that could be used ...

Maybe you could give a link perhaps?
Taking this to PM.
This is the main one.
http://www.softonpc.com/umd/

Google earth pro

"Taking this To Pm..."  why,is it a secret ?
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SAS~Malone

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Re: High Resolution / True Color Textures Mod
« Reply #485 on: March 08, 2013, 12:52:23 AM »

lol, maybe they're hacking into NASA satellites... :D
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Typhoon Ib

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Re: High Resolution / True Color Textures Mod
« Reply #486 on: March 08, 2013, 02:03:47 AM »

what really gets on my bobollas, is that now we can have super high quality NSDAP/NAZI/Hitler crosses.

I do not mind super high rez Belgian, NL or British roundels. But teh downside is that the symbols of the "dark side" get the same possibiliies.
two bladed sword, two sides of a medal, ying yang, light and dark... and all that.
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SAS~Malone

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Re: High Resolution / True Color Textures Mod
« Reply #487 on: March 08, 2013, 02:11:18 AM »

there can't be any good without evil....basically. ;)
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Typhoon Ib

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Re: High Resolution / True Color Textures Mod
« Reply #488 on: March 08, 2013, 03:06:20 AM »

the HD mod should be abolished for that reason.

or an automatic filter be put in place: skins with offensive and politically not correct symbols are sized down to 512*512*8bit quality.

and all of a sudden the yankee stars and stripes are all blurry... mwahahahahahahahah ;D
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SAS~Malone

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Re: High Resolution / True Color Textures Mod
« Reply #489 on: March 08, 2013, 03:23:45 AM »

here's my own home-grown contribution to evil symbols ;)

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Typhoon Ib

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Re: High Resolution / True Color Textures Mod
« Reply #490 on: March 08, 2013, 04:29:44 AM »

+10 
naughty boy go sit in the corner!
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Ghost129er

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Re: High Resolution / True Color Textures Mod
« Reply #491 on: March 08, 2013, 05:45:08 AM »

HD! :D


So you're saying I CAN'T put swastikas, German WWII markings, etc on my R/C replicas? So my Fw-190 should have "OTHER" markings? 0_o

Main thing:

HAS ANYBODY, ANY MOTHA FLIPPING ANYBODY got this mod to work on UP 3? My UP 3 installation turned into a Mod Act installation magically, runs amazing, lost all UP aircraft but now has HD mod...
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