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Author Topic: High Resolution / True Color Textures Mod  (Read 184730 times)

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crazyflak

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Re: High Resolution / True Color Textures Mod
« Reply #24 on: August 27, 2012, 03:54:36 AM »

Does this pack enhance the map textures that we already have in our game?

Of course NOT, just as it does NOT enhance your skins. This mod is not a skinner that will redo your old textures  ;)

It simply allows for YOU to use NEW  2048x and color uncompressed textures, which you still have to make yourself and replace yourself... or wait for map modders and skinners to catch up.

(only a few aircraft skins samples on the new format are provided in jsgme for allow you to SEE that it works and the game reads them! SpitfireMkVc and SpitfireMkVIII used as sample)
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Semor

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Re: High Resolution / True Color Textures Mod
« Reply #25 on: August 27, 2012, 04:11:09 AM »

Ok. Crazyflak/Carsmaster thanks for the enlightenment.  ;)

Regards.
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SAS~GJE52

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Re: High Resolution / True Color Textures Mod
« Reply #26 on: August 27, 2012, 05:33:35 AM »

As Crazyflak said, this is a new mod that will require the new 2048x2048, 24 bit colour high resolution skins to get the full effect.

At the  moment there only a few suitable skins that have been created for testing and demonstration purposes. That said I fully expect the "serious"  ;) skinning community to dig out and rework their existing 1024x1024 templates to take full advantage of these great mods. In fact I would be surprised if they are not already on the case as this has been discussed for some while.

For me it has always been about the visual impact - and the increase in both "eye candy" and immersion is tremendous (and I really mean that). As a 3d guy I realize that there will also be some collateral damage - necessitating us guys to improve some models to keep up with the "look", but it will be well worth it.

Realistically we all know that this will not be achieved overnight and there is still some discussion/debate regarding the new optimum "standard" but, as I have said before, the genie is out of the bottle now and IMHO it will not be long before all new skins are produced in this new format.


G;
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Uufflakke

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Re: High Resolution / True Color Textures Mod
« Reply #27 on: August 27, 2012, 07:06:36 AM »

Just some brainstorming,
it means the larger size textures can be used for clouds also if I'm right.
I mean, almost every cloud mod consists of 16 cloud shapes in a 1024x1024 .tga.
With twice the size they look less fluffy and more detail can be added.
Interesting, interesting.  ::)
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David603

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Re: High Resolution / True Color Textures Mod
« Reply #28 on: August 27, 2012, 09:16:09 AM »

That last picture, the bubble canopy Spit XIV, where does that come from?  :D

or still WIP?
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SAS~GJE52

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Re: High Resolution / True Color Textures Mod
« Reply #29 on: August 27, 2012, 09:20:05 AM »

That Dirty Bitch is such a tease............  ;)
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David603

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Re: High Resolution / True Color Textures Mod
« Reply #30 on: August 27, 2012, 09:32:03 AM »

heh, way to hide something in plain sight  :D :D
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squiffy

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Re: High Resolution / True Color Textures Mod
« Reply #31 on: August 27, 2012, 09:38:17 AM »

That last picture, the bubble canopy Spit XIV, where does that come from?  :D

or still WIP?

I'm with David603, where does one get that?  It's not the spit mk.XVI found here... https://www.sas1946.com/main/index.php/topic,2772.0.html  those aren't griffon engines.

Also... 2048 looks splendid! Can't wait to mess around with that.     :)
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Silverback

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Re: High Resolution / True Color Textures Mod
« Reply #32 on: August 27, 2012, 09:46:53 AM »

Anoughter significant step to close the COD-IL-2 1946 gap
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Rudi_Jaeger

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Re: High Resolution / True Color Textures Mod
« Reply #33 on: August 27, 2012, 10:12:40 AM »

First, thanks to all involved for offering this mod to everyone; it certainly opens some unique possibilities.

Just to clarify, although CrazyFlak and GJE52 alluded to it; Would it be correct to say that we are still awaiting additional aircraft to become 'HD-capable' within this mod, and the only ones which will currently work in this version (v0.90) are the included Spitfires?

Sorry, but I did not see anything about this, either in the manual or the included documentation; and I've been beating my brains out, trying to add the Avia B534 :P ;)

Thanks again ~ Rudi
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max_thehitman

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Re: High Resolution / True Color Textures Mod
« Reply #34 on: August 27, 2012, 10:25:35 AM »

Many new aircraft will be available soon to this game we all love. I can´t say who or what they are.
It´s a surprise... as the saying goes... 2 weeks!

Oh  :o ...wait a minute!... 3 new jets just arrived last night !  ;D
https://www.sas1946.com/main/index.php/topic,28123.msg294068/boardseen.html#new

These new skin sizes will work for ALL airplanes currently in the game (the Modded Game),
but all skins will need new templates re-worked and updated to this larger size 2048x2048 for them
to look proper on the airplanes.
Otherwise, it will not be good to just make the normal 1024x1024 skins larger in Photoshop and
then use them on the airplanes. NO. Do not do that.
The details will not look good like that. The little details will get distorted.

So, new templates and skins (in size 2048x2048) must be made and painted .
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SAS~GJE52

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Re: High Resolution / True Color Textures Mod
« Reply #35 on: August 27, 2012, 10:48:49 AM »

Yes as Max said - there is nothing (apart from the will/skill to do it) stopping skinners from working on any or all of the existing templates to upgrade them to 2048x2048.

 It is down to individuals to download and install the 2048 and 24 bit mods to be able to use them. The beauty of this is, is that existing skins will still work with this mod and will look the same as before (although markedly poorer by comparison ). Allowing the game to be played as before as more hi res skins become available. The skins you mention were only added in to allow immediate appreciation of the improvement - the mod is not limited just to the aircraft whose skins are included - high resolution skins can be applied to EVERY aircraft in the game.

I know how good your skins are Rudi so I am looking forward to your input into this....  ;)

G;
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