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Author Topic: High Resolution / True Color Textures Mod  (Read 184650 times)

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shardana

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Re: High Resolution / True Color Textures Mod
« Reply #96 on: August 30, 2012, 11:54:09 AM »

Great!
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psychobobicus

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Re: High Resolution / True Color Textures Mod
« Reply #97 on: August 30, 2012, 12:26:35 PM »

THANK YOU! This mod absolutely rocks. However, I'm unhappy to report that colors are still completely off exporting from GIMP 2.8 (blues are shifted to green, greens shifted to purple, etc.). It works perfectly with 2.6 though. Skinning is exciting again!
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MANYSH

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Re: High Resolution / True Color Textures Mod
« Reply #98 on: August 30, 2012, 01:51:45 PM »


Yes, very well said Carmaster. I am glad we are thinking on the same ideas and looking at
all the available possibilities.
You see things that most people often don’t see. You are a true artist-modder.

Some of you newer guys that have never used a program like Photoshop are only looking at the "small picture"...
I say, look more towards the horizon, see the BIG picture and everything around you.
Open your eyes and see and create all the possibilities that can be created and not think small.
Nothing is impossible, even if it is "totally impossible", at least you have tried it and see if it
works. Otherwise, you will never know if it’s possible or impossible.
Saying the word "impossible" is like never believing in yourself and what you can really do in this life.
If a person with no legs and no arms swims and crosses the English Channel waters, then nothing is impossible in
this life.

Never wait for everything to be handed to you on a plate "already made". That is wrong.
That is the 21st century way of thinking and people always getting used to having and buying everything already
made for them. All I hear sometimes is “give me, give me, give me!”
Nothing happens without people working for it.
Sometimes you have to create things yourself for the real Magic to Happen.
Just like it took along time for the creation of this new Mod to be realized. Now that it is made, it is up to each of
us to get together and create things for it.
No man is an island and no one here is alone. If we work together, then our dreams will come true much better and
much faster.
Otherwise, we will have to wait another year or 2 years for the dreams to come true.

Like I said and suggested before,
using a collection of screenshots (even 800x600 screenshots) taken of the same map area at about 75 meters height
(taken from the website Flashearth) and then piecing each photo together in Photoshop (or other image program) and
slowly merge and blend each photo together, you can have a 2048x2048 hi-resolution ground texture to use for the
IL-2 game maps. I believe this might work great.
I am not a map-maker but I know very well what those cool map-making-Artists can be able to do using a few well
made images. They are Artists of the highest degree and I admire their artworks very much. Each map you fly over
in this game is a work of Art!
They piece the images together with other images to create magical landscapes never before seen in this game before or
any other flight-sim game .

Always Look at the BIG picture and all the possibilities that can be created.

Here is an example for you...
A few years back at the AAS forum there was a WW1 map in the works and I wanted to help out, but no one wanted to
listen to me. I really wanted to help out the guys create the most spectacular WW1 map ever for a flight-sim game.
Even better than RoF! Their airplanes are very good indeed , but the WW1 map they fly over is just embarrassing.

Later as the months passed, here at SAS and Ultrapack I was granted the wish to work out a WW1 “No Man’s Land” map
area to be used in UP~Boomer/AshesHouse/EasyRider new WW1-Somme map. I researched the trenches of WW1 from
aerial photos and Army manuals on how they were really like.
The image I created was pieced together from about 6 different image sources. The Sahara desert, southern Turkey ,
Iraq, the Moon and a few other bizarre places. I painted in the craters and trenches into that little map. Those trenches are exactly 1-pixel wide lines, with some effects I added to make them more realistic. After that map was blended into the
already made larger map by UP~Boomer , it became part of the overall landscape. It became the most original and
realistic looking WW1 map ever created.
UP~Boomer is a true master Artist at creating those realistic looking maps. Its Art and great eye-candy . So nothing is
impossible. Even small 1-pixel-wide-lines on a map can become
believable WW1 trenches and a “No Man´s Land” area.

Now imagine the possibilities on a larger scale 2048x2048 image?
Imagine for a minute,
that you can put different images together to create one larger sized picture, paint in a few blown-up tanks and
battlefield debris… place in it a few dead horses and dead cows… place randomly a few dead soldiers around the map.
Use your imagination!
The possibilities to creating a hi-resolution map is tremendous.
And when you fly over that countryside, you will notice what is down below your airplane.
You will want to circle back around and investigate that battlefield. To see up close the blown-up tank parts on
that battlefield, the dead horses and cannons destroyed.
Use your imagination and create those dreams that you have inside your mind to come true.

Make the dreams come true…because in this life it is difficult to buy everything already made, some times you
have to make them yourself for those dreams to come true.

So, never say nothing is impossible... until you have tried.
ANYTHING is possible, you just have to use your imagination and the artistic abilities you have and create them.

Make those dreams come true!

Nice preach Max :) but you don't understand what I try to say ,  it seems that only Uufflakke have the same definition of quality, and quality do not come with size, and  not come  by pressing printscreen button to shot 800x600  texture from 1920X1020 screen size, cut down to 1024 and put four of them to 2048, but it seems this is what you mean
honestly we have lots of map with 1024 texture size at the moment  and only few of them is in good quality ...
like i say, I love the idea but is lack of good texture source. 800x600 NASA photos are free, they charge for beter quality, and not all area is for sale...
Many people ask "can you reduce smoke,fire ? I have lag" what about 16mb Tga render every sec ?

It is big step forward, no doubt, but it have to be done wisely
This is only my opinion, no offense
Love and Peace
 ;)
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carsmaster

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Re: High Resolution / True Color Textures Mod
« Reply #99 on: August 30, 2012, 02:07:15 PM »

I used http://www.flashearth.com/, I put 4 small screenshots into one larger 2048 × 2048 pixels.
Here's what it looks like in the game.
I think this is a good thing
I added files to 2048 pixels BumpH.

Of course the professional artist will come out better.



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Semor

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Re: High Resolution / True Color Textures Mod
« Reply #100 on: August 30, 2012, 03:00:18 PM »

Wow..........Holy shit......AMAZING!!  ??? :o

This is what I called "High resolution"
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max_thehitman

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Re: High Resolution / True Color Textures Mod
« Reply #101 on: August 30, 2012, 03:04:33 PM »

Thanks MANYSH, but
The way you wrote and explained about doing the large size image is not what I have in mind.
I don´t work that way.
Doing it the way you have explained will not get you results.


Would everyone stop  saying " it´s impossible ... it´s impossible ".
We put a man walking on the moon, so ANYTHING is possible.
IL-2-1946 has helicopters and modern jets flying around. ANYTHING is possible!

Thank you Carmaster for the cool screenshots.
You have the vision to see things that others don´t see.
You know exactly what I am talking about.
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HundertzehnGustav

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Re: High Resolution / True Color Textures Mod
« Reply #102 on: August 30, 2012, 03:06:49 PM »

Yes. and it screams "2005"...
Fields were not as big back then as they are today.
The whole landscape was different...

that does not make Carsmasters Demo shot bad... :)
It shows the technique and quality that can be achieved.

But it clearly shows, that using modern day Google and satelite techniques/map textures gives you no better Il-2 1946.
it gives you FSX scenery.
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Semor

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Re: High Resolution / True Color Textures Mod
« Reply #103 on: August 30, 2012, 04:08:56 PM »

I think it doesn't matter.

FSX scenery? maybe..but who cares? Ground textures like this and with this resolutions is far away better in compare to actually most of the maps in the game.

my two cents...

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carsmaster

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Re: High Resolution / True Color Textures Mod
« Reply #104 on: August 30, 2012, 04:13:26 PM »

 1. used skin test LA-5 in 2048 x 2048 pixels.
 2. used your own textures 4096 x 4096 pixels for the trees.
 3. used seamless texture fields resolution 4096 x 4096 pixels.
 4. used files BumpH resolution 4096 x 4096 pixels.
 5. used files tree.tga resolution 512 x 512 pixels.










I'm sure there are good artists in the world who can do a good beautiful MAPS.
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Ass Eagle

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Re: High Resolution / True Color Textures Mod
« Reply #105 on: August 30, 2012, 04:23:16 PM »

I wish I could make maps.. they be beautiful in 2048+ sizes..

for now just skins for me & my 4.11+ effects mod :)

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Semor

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Re: High Resolution / True Color Textures Mod
« Reply #106 on: August 30, 2012, 04:30:55 PM »

Beautiful shots guys. Really impressive...love the 109 cammo.

...but carsmasters map shots are the complete overburner!  8)
I must totally agree, everything is possible now.

Keep on the good work.
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SAS~GJE52

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Re: High Resolution / True Color Textures Mod
« Reply #107 on: August 30, 2012, 05:35:30 PM »

Wow ....  ???  never thought I would see that in IL2

G;
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