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Author Topic: High Resolution / True Color Textures Mod  (Read 184704 times)

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Hangman

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Re: High Resolution / True Color Textures Mod
« Reply #156 on: September 01, 2012, 01:43:10 AM »

Here's the error what I get with Bf-110 cockpit

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OberstDanjeje

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Re: High Resolution / True Color Textures Mod
« Reply #157 on: September 01, 2012, 01:46:47 AM »

Quote
in my conf.ini  ProcessAffinityMask=2

Hi Carsmaster,

I'ved tested it over years with Intel multicores and Win XP/ Win7, please believe me...!

Please try: ProcessAffinityMask=3

regards, Gerhard  ;D
Man, every computer is different, I'm using ProcessAffinityMask=12 but I found little difference from a single core or all the cores.
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nonaiansia

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Re: High Resolution / True Color Textures Mod
« Reply #158 on: September 01, 2012, 05:32:31 AM »

Fantastic !
my astonishment grows by the minute
Really does not seem the same simulator
Thanks to everyone involved!
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carsmaster

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Re: High Resolution / True Color Textures Mod
« Reply #159 on: September 01, 2012, 06:31:28 AM »

Sorry, but was forced to recall.

    All of the text can be read here:
http://dispersalfield.ru/main/index.php/topic,705.120.html

In connection with certain events and related to my understanding of these events, there are four
restrictions on the use of my data development:

1. I am totally against any commercial exploitation of any of my developments, including these.

2. I am strongly against any use of any of my development team Daidalos Team in their work, in their development and their   inclusion in any they officially released additions to the game,
Without the consent of me.

 
3. I am strongly against any use of my development team of developers package additions Ultrapaka (UP)
      http://ultrapack.tuttovola.org from the site and the inclusion of development in any of my issued by them freely available packages and assembly
      Without coordination with me.

4. I am strongly against any use of my development package development team additions
      https://www.sas1946.com from the site and the inclusion of development in any of my issued by them freely available packages and assembly

      Without coordination with me.

      Use inside this mod, I support !


Personal use of my development is not restricted, except for commercial use!

Anyone can use independently for their own personal goals of my development in all versions of the game, including any amendments assemblies and packages.

By downloading and using these dll for a game you automatically agree with the above conditions and agree to the obligations of a gentleman  perform and does not violate the above restrictions.

Thank you for your attention.
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carsmaster

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Re: High Resolution / True Color Textures Mod
« Reply #160 on: September 01, 2012, 10:15:53 AM »

There was a post with questions. now it is deleted.
I will answer.
All my words only please.
You can do as you wish.

Every single person can use my design in their private purposes in any cases, without any restrictions!
Commercial use is prohibited.

The inclusion of my mods in the Assembly:
Daidalos Team
https://www.sas1946.com
http://ultrapack.tuttovola.org
have to agree with me.

Using my DLL in High Resolution / True Color Textures Mod
I fully endorse and support only as a separate package.

Yes, the old version is Light in the IL2 (beta) is included in the Ultrapack.
So mote it be.

Further we have failed to cooperate.
The cooperation is finished.
This is a bad thing.


DT officially disavowed cooperation.


If I have offended anyone, I apologize.

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HundertzehnGustav

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Re: High Resolution / True Color Textures Mod
« Reply #161 on: September 01, 2012, 10:42:38 AM »

I am still confused, because there is a languange barreir between

your language--> english
and
engliyh--> my language.

i will try to make it shorter.
The purpose is to understand your desire, your position.

1)
Team Daidalos does not want to cooperate with you.
You do not want Team daidalos to use your mod. (NOT. NEVER. NOTHING)

2)
Modders can use this mods for their own purposes. No problem. They can take your files, and use them, learn from your work and change what you have done. Total Freedom for intelligent understanding and progress, but no making Money!

3)
Your Mods is a cooperation between ultrapack and Sas.

4)
when people have problems with this mod, you can answer questions about your mod.
when people have problems with this mod + have other mods, you can not always know the answer to the question.

5)
I do not understand this part

Quote
Further we have failed to cooperate.
The cooperation is finished.
This is a bad thing.

Further we failed to cooperate ( we = carsmaster and team Daidalos?)
The cooperation is finished ( cooperation to Carsmaster and Team daidalos?)
This is a Bad thing (No. Your Mod Rocks. Not a Bad thing at all. :)) )

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Ass Eagle

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Re: High Resolution / True Color Textures Mod
« Reply #162 on: September 01, 2012, 10:48:58 AM »

Your Mod Rocks. Not a Bad thing at all. :))
+ 1000000

No need for carsmaster to appologize! Case in point... using .dll's & classfiles I improve 109 cockpit a little:

'Normal' 1024px cockpit, notice writing, screws.


'Hi-Rez' 2048px cockpit, notice writing, screws.


This is just the begining!
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carsmaster

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Re: High Resolution / True Color Textures Mod
« Reply #163 on: September 01, 2012, 10:59:27 AM »

1)Team Daidalos does not want to cooperate with you.
You do not want Team daidalos to use your mod. (NOT. NEVER. NOTHING)
Team Daidalos doesn't want to cooperate.
They say it's bad.

I do not !!!!!  want Team daidalos to use my mod. NOT USE !!!!!!!

2)Modders can use this mods for their own purposes. No problem. They can take your files, and use them, learn from your work and change what you have done. Total Freedom for intelligent understanding and progress, but no making Money!
Total Freedom for intelligent understanding and progress, but no making Money!


3)Your Mods is a cooperation between ultrapack and Sas.
DLL, my development.
Pack  High Resolution / True Color Textures Mod ---a cooperation between  I and Sas.
Many thanks SAS~Storebror
4)when people have problems with this mod, you can answer questions about your mod.
YES.

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HundertzehnGustav

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Re: High Resolution / True Color Textures Mod
« Reply #164 on: September 01, 2012, 11:12:42 AM »

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carsmaster

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Re: High Resolution / True Color Textures Mod
« Reply #165 on: September 01, 2012, 11:15:08 AM »

Further we failed to cooperate ( we = carsmaster and team Daidalos?)
The cooperation is finished ( cooperation to Carsmaster and Team daidalos?)
End cooperation with http://ultrapack.tuttovola.org

I am opposed to the inclusion of my new!!! Development package Ultrapack Developer package.
 
The old !!!  Light in the IL2 version (beta) let will be in Ultrapack.
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benitomuso

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Re: High Resolution / True Color Textures Mod
« Reply #166 on: September 01, 2012, 11:39:19 AM »

People,

                   now many are developing high-res skins. May I suggest that we adopt a common convention to identify which skins are high-res? (apart of their size that is not seen in-game).

  Because all of them probably would go to the same folder, it would be important to have them differentiated.

  I can think about a prefix like HD-, HD2048-, HD1024-, etc. This will make all the HD skins appear grouped in the list of skins of a plane and will be very easy to understand which one is which one in game (and out of the game in File System too).


  Who agrees with this criteria?

  Regars,
                           Pablo
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carsmaster

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Re: High Resolution / True Color Textures Mod
« Reply #167 on: September 01, 2012, 11:58:15 AM »

.... I can think about a prefix like HD-, HD2048-, HD1024-, etc. This will make all the HD skins appear grouped in the list of skins of a plane and will be very easy to understand which one is which one in game (and out of the game in File System too).
Yes. very good.
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