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Author Topic: High Resolution / True Color Textures Mod  (Read 184809 times)

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VF-51_Cobraj

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Re: High Resolution / True Color Textures Mod
« Reply #288 on: September 13, 2012, 12:00:17 PM »

Carmaster,

When unzipping "CMR_BESSARABIA_2048.part1.rar" from the download link you posted I get an "Data Error" using 7zip at "CMR BESSARABIA 2048\maps\_Tex\land\summer\CMR_rom_fields_LowLand1.tgb". 

Properties for this file "CMR_rom_fields_LowLand1.tgb" are:
Size=7.95 MB (8,344,845 bytes)
Size on Disk=7.96 MB (8,347,648 bytes)
Modified on ?Tuesday, ?March ?27, ?2012, ??8:11:16 PM


This download is still not correct and should be:
Size=12.0 MB (12,582,956 bytes)
Size on Disk=12.0 MB (12,587,008 bytes)



When unzipping "CMR_BESSARABIA_2048.part2.rar" from the download link you posted I also get an "Data Error" using 7zip at "CMR BESSARABIA 2048\maps\_Tex\land\summer\CMR_rom_fields_LowLand1.tgb". 

Properties for this file "CMR_rom_fields_LowLand1.tgb" are:
Size=0 MB (0 bytes)
Size on Disk=0 MB (0 bytes)
Modified on Tuesday, ?March ?27, ?2012, ??8:11:16 PM


"CMR_BESSARABIA_2048.part2.rar" file has 0kb properties for  "CMR BESSARABIA 2048\maps\_Tex\land\summer\CMR_rom_fields_LowLand1.tgb" which overwrites the first one.

I still had to copy/paste and rename a "CMR_rom_fields_LowLand2.tgb" file and replace the original "CMR_rom_fields_LowLand1.tgb" with the "CMR_rom_fields_LowLand2.tgb" image to correct the load.ini error when starting the map IL-2.

Basiclly, I need a good "CMR_rom_fields_LowLand1.tgb" file to have the correct map plate now.

Thank you sir.
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carsmaster

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Re: High Resolution / True Color Textures Mod
« Reply #289 on: September 13, 2012, 12:46:01 PM »

..Basiclly, I need a good "CMR_rom_fields_LowLand1.tgb" file to have the correct map plate now.

Thank you sir.
https://www.mediafire.com/?g59hbu2un2bhx6o    ;)
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VF-51_Cobraj

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Re: High Resolution / True Color Textures Mod
« Reply #290 on: September 13, 2012, 01:43:48 PM »

Thank you sir! Again thank you for this great mod! Everyone I know is very much looking forward to the progress of your outstanding work sir.
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PA_Jeronimo

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Re: High Resolution / True Color Textures Mod
« Reply #291 on: September 14, 2012, 04:32:44 AM »

Hi, first I would like to thank all who have made this Mod, it really opens up a new world of possibilities in the simulator :P . Thanks a lot.

I tried to make it work in HSFX 6 and DBW but I can not see the skins in the device selection screen, I get always the default skin. :-[


Any idea that I can be doing wrong?

thanks again.
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Whiskey_Sierra_972

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Re: High Resolution / True Color Textures Mod
« Reply #292 on: September 14, 2012, 07:18:01 AM »

Hi!

Just a question about indexed files!

In game the map load the ed_m01 in indexed or RGB?

I'm asking because by this mod I discovered that the indexed skins are 'rescaled' at RGB by the game engine when loading....I was wondering if the same is applied also at the ed_m files and so the works of resize them to indexed colors was thus unsefulness apart saving space....

Thanks in advance for your help!

walter

bump!
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VF-51_Cobraj

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Re: High Resolution / True Color Textures Mod
« Reply #293 on: September 14, 2012, 09:22:01 AM »

Read the "Read Me" on this first page. This mod does not support "True Color" for skin located in "Paintschemes" folder. I believe this is why the La5FN that is give as an example changes you "default" skin for La5FN just to show you an example.

Could be wrong but Carmaster or someone else can confirm.
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carsmaster

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Re: High Resolution / True Color Textures Mod
« Reply #294 on: September 14, 2012, 09:34:56 AM »

Read the "Read Me" on this first page. This mod does not support "True Color" for skin located in "Paintschemes" folder. I believe this is why the La5FN that is give as an example changes you "default" skin for La5FN just to show you an example.
Could be wrong but Carmaster or someone else can confirm.

This mod SUPPORT !!!!!!!!! :o

1. Skins in folder Paintschemes in format BMP 8 bit(index color) rezolution 1024 x 1024 pix.

2. Skins in folder Paintschemes in format BMP 24 bit(True Color) rezolution 1024 x 1024 pix.

3. Skins in folder Paintschemes in format BMP 8 bit(index color) rezolution 2048 x 2048 pix.

4. Skins in folder Paintschemes in format BMP 24 bit(True Color) rezolution 2048 x 2048 pix.

5. Default skins in format TGA 32 bit + alpha channel rezolution 1024 x 1024 pix.

6. Default skins in format TGA 32 bit + alpha channel rezolution 2048 x 2048 pix.

7. Ohter( object and  maps) texture in format TGA 32 bit + alpha channel .
rezolution 1024 x 1024 pix  and 2048 x 2048 pix.
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David603

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Re: High Resolution / True Color Textures Mod
« Reply #295 on: September 15, 2012, 11:39:42 AM »

I'm having trouble getting this mod to work...

DBW 1.71, sample custom skins, texture DLLs, and DBW texture pack enabled in JSGME, memory usage set to 512mb in the selector, and although the sample skins appear in the skin selection, only the original 1024x1024 default skin is shown when these are selected. Attempts to get other 2048 skins working either as default skins or in the skins folder either cause the aircraft to become invisible or show the original default skin.

Any help appreciated.
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carsmaster

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Re: High Resolution / True Color Textures Mod
« Reply #296 on: September 15, 2012, 12:11:42 PM »

I'm having trouble getting this mod to work...Any help appreciated.
I have no expertise on DBW and HSFX and other packages.
Let your LOG.lst
I'll try to look up the error.
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PA_Jeronimo

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Re: High Resolution / True Color Textures Mod
« Reply #297 on: September 17, 2012, 08:41:35 AM »

I'm having trouble getting this mod to work...Any help appreciated.
I have no expertise on DBW and HSFX and other packages.
Let your LOG.lst
I'll try to look up the error.


Quote
[16.09.2012 14:38:26] Mission: Quick/Kuban/KubanRedNoneN00.mis is Playing
12:00:00 Mission BEGIN
12:00:00 gb01000(0) seat occupied by Player at 97366.77 100707.92
12:00:00 gb01000 loaded weapons 'default' fuel 100%
12:00:01 gb01000 in flight at 97266.414 100746.37
12:00:12 Mission END

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BravoFxTrt

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Re: High Resolution / True Color Textures Mod
« Reply #298 on: September 17, 2012, 06:57:53 PM »

If you use ATI Video Card try setting your conf.ini, and if it works for you, thank Ice~Eagle, he pointed that out, which works for me. Thanks Mike and Carsmaster. Thanks Ice.

[Render_OpenGL]
TexMipFilter=2
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BravoFxTrt

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Re: High Resolution / True Color Textures Mod
« Reply #299 on: September 17, 2012, 07:05:57 PM »

With    TexMipFilter=3


With   TexMipFilter=2
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