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Author Topic: High Resolution / True Color Textures Mod  (Read 184830 times)

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GGM

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Re: High Resolution / True Color Textures Mod
« Reply #312 on: September 27, 2012, 02:09:25 PM »

So has anyone revealed the secret of making the pilot skins in bigger resolution as well? They don't seem to work for me as the game refuses to read pilot skins bigger than 256x256 (Also... only indexed colors). They just do not show up in the selection menu for some peculiar reason. Share some knowledge and shed light on the matter fine gentlemen. Also +1 on sticky (when ready), this is a must.



Regards,
Gargoyle
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grumpf44

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Re: High Resolution / True Color Textures Mod
« Reply #313 on: October 04, 2012, 09:50:42 AM »

Not a complain, it is a big thank because I can at least partially enjoy the HQ…

DBW 1.71 + Total MODder.

Dell Latitude D830, 4 years old
XP Pro SP3
CPU Intel Mobile Core 2 Duo T7700  @ 2.40GHz
RAM 4.0GB Dual-Channel DDR2 @ 332MHz
Video Card Nvidia Quadro NVS140M 512MB
Laptop Screen 1280x800, but use in fact external Screen 1680x1050
DirectX 9.0c (Not used for Il-2)
OpenGL 3.3
Small video card, dedicated for a laptop, but I have been able to play IL-2 on 42” TV! Next week I will try again with this wonderful HQ Mod…

I cannot use the sample 2048² skins: I see the names in the QMB list, but once selected the game load only the default skin. I never experienced the pink skin bug except sometimes in the small QMB window.

I can now use 1024²/24bits skins, but of course when I reduce the 2048² skins I lost some quality and details.

Until now I have only one HQ aircraft in the game, and I got in-flight pink skin: the Mave https://www.sas1946.com/main/index.php/topic,27629.0.html . After resizing the tgb to 1024²/24b it’s ok. (But I don’t see the cockpit details, just a few lights. Any Idea? I will also ask in the dedicated thread)

(I have not yet tried any HQ map, so I can say nothing about).

Conclusion: don’t need to have a huge computer to enjoy visual improvements! 1024²/24b files don’t offer more details than current skins, but at least more colors and hues.

Now the requests/questions…
-   May I suggest the skinners to think about 1024²/24b, because I think a lot of gamers have just average computers.
-   If someone has some suggestions to improve my config https://www.mediafire.com/download.php?1detx0101fypmui. The NVIDIA control panel is just setted on (general) best quality, I don’t understand how to tailorise the Il-2 exe…


Many many thanks.

BIG EDIT

I got the 2048² skins!

I am using the Total MODder, and was activating the folders according to the PDF How-To, but thru Total MODder.
After a lot of test, activating or not some or all the folders, I finally copied the 2 dll in the main Il-2 folder, and activate only the folder "True Color Textures for Dark Blue World" thru Total MODder.

Problem solved.
(But I have now to manage lags...)
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Crash_MX06

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Re: High Resolution / True Color Textures Mod
« Reply #314 on: October 06, 2012, 12:35:00 AM »

Is it compatible with DBW?
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vpmedia

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Re: High Resolution / True Color Textures Mod
« Reply #315 on: October 06, 2012, 12:57:19 AM »

next time read the first post before asking any question ;)

Quote
P.S.: This mod is supposed to be compatible with any game version from 4.09m onwards, regardless which modpack (DBW, UP, HSFX, SAS Modact, Histomod, whatever else) you use.

DjeeDjee

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Re: High Resolution / True Color Textures Mod
« Reply #316 on: October 07, 2012, 08:27:22 AM »

Thanks for sharing your BF109 skins, installed them and wowwwwww do they look great
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Metatron

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Re: High Resolution / True Color Textures Mod
« Reply #317 on: October 19, 2012, 10:15:15 PM »

Congrats on this revolutionary mod!

Seems to be working fine for me, except for when I enable Mission Pro. Then the game crashes the second I select an aircraft.
This is how my log ends:
Not enought hardware buffers (0), hardware disabled
[3:55:08]   Buffer caps : Transfer rate = 0, CPU overhead = 0.
[3:55:08]   Defau

Please let me know if you need more info to give me a hand.
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FroggyCanuck

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Re: High Resolution / True Color Textures Mod
« Reply #318 on: November 01, 2012, 05:37:38 AM »

Hi folks,

this is the "High Resolution / True Color Textures Mod" Package.
[...]
A few screenies, just to show off (some you can click to see a full size image):

EDITED !

Please oh please tell me where you got this awesome skin/nose art?! Is it publicly available or just a test/personal skin?
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bomberkiller

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Re: High Resolution / True Color Textures Mod
« Reply #319 on: November 01, 2012, 06:22:36 AM »

Hi Froggy,

awesome shot, wonderful!  :)
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FroggyCanuck

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Re: High Resolution / True Color Textures Mod
« Reply #320 on: November 01, 2012, 07:51:47 AM »

Hi Froggy,

awesome shot, wonderful!  :)

Not mine, I want to know where Storebror got that skin/nose art!  :D
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SAS~Storebror

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Re: High Resolution / True Color Textures Mod
« Reply #321 on: November 04, 2012, 11:01:35 AM »

As written in the post, it's just to show off and not available for download (yet).
It's up to the skinner to publish this.

Best regards - Mike
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Don't split your mentality without thinking twice.

FroggyCanuck

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Re: High Resolution / True Color Textures Mod
« Reply #322 on: November 05, 2012, 06:47:51 AM »

Thanks Mike for the reply, will keep an eye out!
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Stanger

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Re: High Resolution / True Color Textures Mod
« Reply #323 on: November 14, 2012, 11:31:02 PM »

the Idea is very good but there is problem with map making
where to find 2048 textures ?
www.flashearth.com this is good texture source but is only 800X600 in some areas
so stretching this up to 2048 is wasting a game performance because there is no quality of 2048 textures
so how ?

Not really.
Zoom into the landscape and choose a height .
Take a few screenshots on that area, all around it.
Then open up Photoshop and stitch all screenshots into one LARGE image.
And you have a Hi-Resolution image for maps!  It is that easy.

Put together a few 800x600 screenshots taken at a certain height and you
have a large 2048x2048 or Bigger photo.
 
Now I am speaking to everyone and specially the new members who would like to
help out in making a new hi-resolution map. Yes... YOU !!!
I WANT YOU TO JOIN THE SAS Air Force !
Yes, it does take some minutes to create such images, but what to expect?
You expect to have everything done for you already, and just push a button? No.
You have to spent some time to create these things.
That is how maps and skins are painted and created. People spend time making it.
I also want YOU to help us out and join the team.  8)
When the job is done , the final result, is that you will feel very happy and satisfied having done
something amazing and great.
Because it is also for you that this is for.

I want to try to retexture maps. Is there a step by step in  how to do this? I have photoshop. I have been using search and cant find one. Trying to figure out the file structure in Il2.
 Thanks
Stanger51
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