Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 25 26 27 [28] 29 30 31 ... 44   Go Down

Author Topic: High Resolution / True Color Textures Mod  (Read 184832 times)

0 Members and 5 Guests are viewing this topic.

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 3048
    • The Great War in a Different Light
Re: High Resolution / True Color Textures Mod
« Reply #324 on: November 15, 2012, 01:37:04 AM »

I want to try to retexture maps. Is there a step by step in  how to do this? I have photoshop. I have been using search and cant find one. Trying to figure out the file structure in Il2.

Here are some links to map making tutorials and utilities. Retexturing maps is easier as it usually only involves editing of the load.ini files so that the slots point to different textures. That is a good way to start with maps and to learn your way around them.

You might also need to install GIMP for some things.

https://www.mediafire.com/?sdyb31c1547ccbj
https://www.mediafire.com/?h02wm880polin2m
https://www.mediafire.com/?vvcjy49xuhyt80d

Logged

too-cool

  • member
  • Offline Offline
  • Posts: 157
Re: High Resolution / True Color Textures Mod
« Reply #325 on: November 15, 2012, 09:10:22 AM »

Has anyone been able to get this working in HSFX 6.0.17 and if so what steps did you take to install the mods and which mods did you install? I tried to install using the instructions provided and it's a no-go besides not having the spits models in game for the skins provided. Thanks TC
Logged

Stanger

  • member
  • Offline Offline
  • Posts: 81
Re: High Resolution / True Color Textures Mod
« Reply #326 on: November 15, 2012, 09:12:24 AM »

I want to try to retexture maps. Is there a step by step in  how to do this? I have photoshop. I have been using search and cant find one. Trying to figure out the file structure in Il2.

Thanks, when I get home from work I will check this out. I want to retexture the Pacific maps with this mod to 2048 x 2048.

Here are some links to map making tutorials and utilities. Retexturing maps is easier as it usually only involves editing of the load.ini files so that the slots point to different textures. That is a good way to start with maps and to learn your way around them.

You might also need to install GIMP for some things.

https://www.mediafire.com/?sdyb31c1547ccbj
https://www.mediafire.com/?h02wm880polin2m
https://www.mediafire.com/?vvcjy49xuhyt80d


Logged

WindWpn

  • Modder
  • member
  • Offline Offline
  • Posts: 953
Re: High Resolution / True Color Textures Mod
« Reply #327 on: November 15, 2012, 10:51:05 AM »

Has anyone been able to get this working in HSFX 6.0.17 and if so what steps did you take to install the mods and which mods did you install? I tried to install using the instructions provided and it's a no-go besides not having the spits models in game for the skins provided. Thanks TC

Works for me in HSFX 6.017.  Simply installed via JSGME with the directory structure mirroring standard mod loading.  Did you remember to add the paintschemes?
Logged

too-cool

  • member
  • Offline Offline
  • Posts: 157
Re: High Resolution / True Color Textures Mod
« Reply #328 on: November 15, 2012, 12:52:08 PM »

Has anyone been able to get this working in HSFX 6.0.17 and if so what steps did you take to install the mods and which mods did you install? I tried to install using the instructions provided and it's a no-go besides not having the spits models in game for the skins provided. Thanks TC

Works for me in HSFX 6.017.  Simply installed via JSGME with the directory structure mirroring standard mod loading.  Did you remember to add the paintschemes?

Do you mean add these folders to jsgme like below or is there something I should do with them in addition to adding to jsgme? Thanks TC

High Res True Color Sample Custom Skins

High Resolution Texture DLLs

True Color Textures for HSFX, Histomod, Ultrapack 2.x and other 'classic' style modded games
Logged

too-cool

  • member
  • Offline Offline
  • Posts: 157
Re: High Resolution / True Color Textures Mod
« Reply #329 on: November 15, 2012, 01:53:45 PM »

Got it to working. also with me running these mods in my game, will it have any side effects with me joining a server that may not be using these Hi Resolution Color Mods ie, not able to join their server?  Thanks  TC
Logged

Blindowl

  • member
  • Offline Offline
  • Posts: 196
Re: High Resolution / True Color Textures Mod
« Reply #330 on: December 03, 2012, 03:49:56 PM »

Awesome job guys, works great for me
Logged

Badmuthafunker

  • member
  • Offline Offline
  • Posts: 384
Re: High Resolution / True Color Textures Mod
« Reply #331 on: December 14, 2012, 06:08:50 PM »

I've had this on my HD since day one, but didn't install it, because I didn't want to lose carsmaster's light mod. Also, I don't have a graphics card, so I thought my rig might not handle it.
 I finally gave it a bash a couple of days ago. Even without a card/perfect mode, the difference is amazing! Everything looks so much better. QMB missions like Tunisia blue scramble were too heavy, and I had stutters all over the shop. Now, it's "like shit off a shovel"; fantastic work!

Many thanks, gentlemen.  ;D
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6656
  • In memory of my beloved hero: Saburo SAKAI!
Re: High Resolution / True Color Textures Mod
« Reply #332 on: December 20, 2012, 06:15:29 AM »

Hi mates!

Just a question as I'm a bit lost in this tread because since my rig ins't so powerful so I haven't installed it apart initial relase that allow 24 bit skins , but has just jumped in mind that Carsmaster have closed some days ago it's light in IL2 mods tread....this mean that the two project are close to merging or not?
Logged

carsmaster

  • Modder
  • member
  • Offline Offline
  • Posts: 741
Re: High Resolution / True Color Textures Mod
« Reply #333 on: December 20, 2012, 11:20:55 AM »

........... but has just jumped in mind that Carsmaster have closed some days ago it's light in IL2 mods tread....this mean that the two project are close to merging or not?
Yes, the project  Light in the IL2 (beta)  is closed.
Will the news soon.

P.S. After The END Of The WORLD ;D ;D
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6656
  • In memory of my beloved hero: Saburo SAKAI!
Re: High Resolution / True Color Textures Mod
« Reply #334 on: December 20, 2012, 11:34:58 AM »

W_orld_END_full!!!!
Logged

carsmaster

  • Modder
  • member
  • Offline Offline
  • Posts: 741
Re: High Resolution / True Color Textures Mod
« Reply #335 on: December 20, 2012, 11:37:16 AM »

W_orld_END_full!!!!
The end is only the beginning ... ;D
Logged
Pages: 1 ... 25 26 27 [28] 29 30 31 ... 44   Go Up
 

Page created in 0.041 seconds with 28 queries.