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Author Topic: High Resolution / True Color Textures Mod  (Read 184802 times)

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western0221

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Re: High Resolution / True Color Textures Mod
« Reply #360 on: January 11, 2013, 03:33:12 AM »

Hello.

I'm amazed the effectivity of carsmaster's Hi-Rezo MOD and Storebror's Full-color skins MOD,
and (only see in screenshots now) Uufflakke's clouds/trees HD textures.

But, please...
Please test again your released MOD working as you think in 1st post of this topic Storebror wrote dlownload link version0.9 .
Storebror said that this version is limited at functions rezolution up-to 2048x2048 , I see it.
Now I have a suspicion that version 0.9's limitation is not only it.
I test some aircrafts with 2048x2048 default skins and 2048x2048 PaintScheme skins , Uufflakke's clouds/trees , and my own Carrier MOD.
In my PC , Hi-Rezo il2core works only about "skin1o.tgb" / "skin1o.tga".
These names seem to be hard-coded in the program source.
When texture files have other names like "clouds4X4.tga" or "DeckL2048.tga" or "AlteredBush8aTL.tga" , they are refused from IL-2 1946 and WARNING; ERROR; WARNING; ERROR; in my log.lst with thier file names.
Probably carsmasters early beta version didn't have such behavier. (I havn't tested that version.)
This behavier may be only by this topic's version 0.9 .

So, in Uufflakke's clouds or trees topics , many questions are posted about ERRORs , by this way I think.
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SAS~Gerax

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Re: High Resolution / True Color Textures Mod
« Reply #361 on: January 11, 2013, 05:25:16 AM »

Quote
In my PC , Hi-Rezo il2core works only about "skin1o.tgb" / "skin1o.tga".
Tried all (including trying several conf.ini settings) and have the same result.
HiRes Skins OK, Rest not.  :-X
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autorotate

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Re: High Resolution / True Color Textures Mod
« Reply #362 on: January 11, 2013, 10:16:40 PM »

so here's a question i've been getting....
if you run this mod in a mutiplayer game, what would someone that doesn't run it see your skin as?
would it scale it down to 1024 or just not show up and remain a default skin....



p.s.
've made up a template for a P-38 in 2048, bare metal, desert and olive drab, if anyone is interested...
i posted them in the 2048 WIP skins thread..

sure does take quite some time to get all the stencils the correct wording. :P
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Uufflakke

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Re: High Resolution / True Color Textures Mod
« Reply #363 on: January 19, 2013, 03:20:12 AM »

I had to redo the high rez city texture because size of houses were bigger than the ingame house objects.  >:(
But photo texture efficiently combined with houses and lots of details like marketplace etc. still give good framerate.  :)
No stutter on my average system.

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agracier

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Re: High Resolution / True Color Textures Mod
« Reply #364 on: January 19, 2013, 03:33:55 AM »

I had to redo the high rez city texture because size of houses were bigger than the ingame house objects.  >:(
But photo texture efficiently combined with houses and lots of details like marketplace etc. still give good framerate.  :)

I thought this was a good way to make use of the limited amount of Far Eastern objects in order to create some kind of halfway-decent looking Manchurian/Chinese villages. But I've been having the same problem on other village/town textures. Downsizing them to 512x512 does not really seem to affect the size of the photographic houses in the textures. The game objects seem like little toys on the textures.

In which way did you downsize?
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Uufflakke

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Re: High Resolution / True Color Textures Mod
« Reply #365 on: January 19, 2013, 05:08:25 AM »

In which way did you downsize?

It is still a 2048x2048 size city texture but I resized the old version with 75 percent. So now size of houses on texture match with the IL2 objects.
Then I cloned the downsized texture on a 2048x2048 .tga again and filled up the empty parts with elements of the photo texture.
By doing it this way I kept a lot of detail. Much more than a 1024 texture.

By the way, by scaling a texture from 1024 to 512 doesn't affect the size of houses at all.
The only thing what happens is that texture looks less detailed from close distance.

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Ghost129er

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Re: High Resolution / True Color Textures Mod
« Reply #366 on: January 19, 2013, 10:37:07 AM »

HELP!

I need somebody! HELP! NOT JUST ANYBODY! Somebody who has actually got this mod to fing work on UP 3.0 RC4. I have REINSTALLED il-2 many many times, updated, re-downloaded and done everything I was supposed in jsgme and etc, BUT NO!!!! It refuses to work, read all read-me's, etc can't get this to work at ALL! D: If you have installed it on UP 3 and got it working, pelase tell me what you did, I got it working once, but never again, and I really want UP3 planes with the HD mod! I can get it working on DBW and Mod Act (SAS M.Act) and that all works fine , BUT NOT AT ALL, AND I MEAN ALL ON UP3.

Thanks in advance, please help me!!!! I'm gonna kill myself at this rate  :'(
Ghost129er
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volare

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Re: High Resolution / True Color Textures Mod
« Reply #367 on: January 19, 2013, 01:37:58 PM »

Same problem, (UP 3.0 RC4) HD mod doesn't work, only planes with white or default skin.   :'(

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SAS~Malone

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Re: High Resolution / True Color Textures Mod
« Reply #368 on: February 01, 2013, 12:08:34 AM »

i finally tried this on my DBW 171 install.
although i followed the instructions, i also don't see that the mod is working.
in QMB, i selected one of the Spitfires with the 2048 sample skin, and my wingman with the default skin.
while in QMB viewer, the 2048 selected skin shows as white.
when i start the mission, my plane is using what seems to be the same default skin as my wingman, and not the 2048 skin - or, at least, i have closely studied it and found no difference.
as this mod is likely to become more and more relevant over time, i would really like some help to get it working.
i am on 512 memory selector setting, and really do not want to lower it more than that.
any ideas/suggestions for getting this to work?
i am missing out on some great high-res mods due to this, and as a keen screenshot artist, it makes me sad to see all these glorious visuals passing me by...   :'(
thanks in advance for any assist.

sorry, just like to add - i installed this via jsgme, which is not my preferred method of using mods.
i simply don't trust it to do what it says it will, when it concerns reverting files when it's done with them.
that said, i have also tried to install this straight into my DBW folder, as a straight mod, but the results are no different. still doesn't seem to work.
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Gumpy

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Re: High Resolution / True Color Textures Mod
« Reply #369 on: February 01, 2013, 12:29:42 AM »

Malone download my 2048x2048 109E4 new spinner graphics skin https://www.sas1946.com/main/index.php/topic,30886.0.html see if it looks like this(Notice the lettering below the exhaust pipes should be a bit clearer to read ,if it is then you got the high resolution mod working.)Sometime in the QMB viewer, the 2048 selected skin shows as white it's just a uncured bug for now.
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SAS~Malone

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Re: High Resolution / True Color Textures Mod
« Reply #370 on: February 01, 2013, 12:37:26 AM »

thanks Gumpy, i'll give it a try.
i'm not too concerned about it showing white in the viewer, i did read that it happens.
the thing is, in mission it certainly looks like the stock default skin.
another example i can use is that crazy sci-fi FFR plane from Gerd (i think?)
it apparently will only work correctly with this mod, but it shows up in flight as the pink monster :D
all these things lead me to believe it's not working.
regardless, i'll test those spinners out shortly and report back. ;)
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Gumpy

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Re: High Resolution / True Color Textures Mod
« Reply #371 on: February 01, 2013, 12:49:36 AM »

You really should be able to tell if it's working Malone here's an example of a regular skin and a 2048x2048 skin  see how much clearer the lettering is on the 2048x2048 skin.I should have said the regular shin is 1024x1024,pardon the slip.
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