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Author Topic: High Resolution / True Color Textures Mod  (Read 184757 times)

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max_thehitman

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Re: High Resolution / True Color Textures Mod
« Reply #468 on: February 21, 2013, 06:20:33 PM »


AMAZING!!  8) FANTASTIC!!

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Ghost129er

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Re: High Resolution / True Color Textures Mod
« Reply #469 on: February 22, 2013, 12:39:13 AM »

Hey Gerax, what mode you using it on? UltraPack, etc? 0.o
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Uufflakke

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Re: High Resolution / True Color Textures Mod
« Reply #470 on: February 22, 2013, 01:46:55 AM »

I assume you tested 4096 textures.
Whats about the FPS?  :)

On 2048 textures in any case, I may not have measured frs with a program, but in missions I have not really felt any difference in performance. And I've flown on maps that have both a 1024 and a 2048 version of the same map. In mission there appears to be no discernible difference that I can experience ...

The 2048 maps do seem to load slower though, both in FMB and when an individual mission is loading, although I would not know of a way to measure that ...

To my surprise I did not notice any fps drop on my average system (NVidia 8600GT) with high rez textures, high rez trees and high rez skins.
Loading time of maps in FMB is longer with 2048 textures. That's for sure. But the few extra seconds of waiting is worth the huge quality improvement.  8)

By the way, I remember an old discussion about 512 and 1024 size textures. That it didn't make sense to use 1024 sized textures and we should stick to default 512 size.
And now we are talking about 2048 and even 4096 (!!!) size.  ;D

With the high rez textures it is sometimes recommendable to nót index them as the loss of colours becomes noticable.
Which means that each 2048 texture becomes 12mb. Compare that with the default 256kb :D
Not to mention the included BumpH files and .tree files which adds up the total amount of mb's per high rez map.  ;D
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Ghost129er

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Re: High Resolution / True Color Textures Mod
« Reply #471 on: February 22, 2013, 05:38:53 AM »

But HD (and huge size files) are nice! D: Space problem may be there, but totally worth it, now going to 4096, that's higher than FSX! :D
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SAS~Gerax

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Re: High Resolution / True Color Textures Mod
« Reply #472 on: February 22, 2013, 06:28:36 AM »

Hey Gerax, what mode you using it on? UltraPack, etc? 0.o

DBW 1.71.
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Ghost129er

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Re: High Resolution / True Color Textures Mod
« Reply #473 on: February 22, 2013, 06:43:24 AM »

Oh.. D:
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SAS~Gerax

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Re: High Resolution / True Color Textures Mod
« Reply #474 on: February 22, 2013, 07:21:56 AM »

Yes, DBW, but a very clean version without tons of other mods.
And this P-51 with 2k skin was the only plane in the test mission.

I will try the same map with the new 2k P-51 skins by Paganzoida, so I can
try a 4 2048 planes flight and maybe some other planes (maybe 2k me262 skin?).
Also it is interesting what happens when I switch between the planes and
some object grounds, let us see how the FPS is then.
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agracier

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Re: High Resolution / True Color Textures Mod
« Reply #475 on: February 22, 2013, 07:32:15 AM »

With the high rez textures it is sometimes recommendable to nót index them as the loss of colours becomes noticable.
Which means that each 2048 texture becomes 12mb. Compare that with the default 256kb :D

I'm glad that you feel that these textures should not be indexed. Especially not the 2048, since having more detail is the whole reason for using them in the first place.

And now that I've tried out the 2048 and got everything working and have not experienced any loss of frs that I can discern, it will be very very interesting to see about the 4096 textures ... though making these textures is really going to be a challenge ...
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BravoFxTrt

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Re: High Resolution / True Color Textures Mod
« Reply #476 on: February 22, 2013, 08:31:43 AM »

Un edited CMs Bessarabia 2048 map, Weather Poor, Heavy Modded SAS ModAct 4.0  2048 Cromhut skin

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Ghost129er

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Re: High Resolution / True Color Textures Mod
« Reply #477 on: February 22, 2013, 08:37:22 AM »

Dat F-4U is sexy! D: But still, any luck or help to get it working on Ultra Pack 3? I dont want to repeat the whole story...
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paganizonda

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Re: High Resolution / True Color Textures Mod
« Reply #478 on: February 22, 2013, 08:40:45 AM »

@gerax : and next week you can maybe try it with 8 or 16 different 2k mustangs ,

Big Beautiful Doll is WIP and the rest of the 357th. too


iet them 4 2k mustangs fly on bessarabia 2k and got the high rez threes and bushes too , didnt regonize any fps drops !!!

got an old nvidea 250gt and a full modded hfsx version



greetings paganizonda
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SAS~Gerax

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Re: High Resolution / True Color Textures Mod
« Reply #479 on: February 22, 2013, 10:45:17 AM »

@gerax : and next week you can maybe try it with 8 or 16 different 2k mustangs ,
Big Beautiful Doll is WIP and the rest of the 357th. too
Wow! Looking forward to it!  :)
Some blank and/or Roundels skins would be awesome!  ;D
Then we could have 64 or more 2048 P-51s for tests and more...
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